What concerns me most is that they're trying to make guilds more important through game mechanics so that people interact more. You guessed it, lack of AH is the subject.
We've seen this kind of idea in other games they never usually work.
Age of Conan is a prime example where they did it with crafting, the result they lost a lot of players because of it.
Now I'm a great TES fan as well as an MMO player with over 30 years experience in gaming. I know a lot of you have lots of experience in gaming as well.
Now until I've tested it out actually in game I'm not sure if I'll be able to play this game because of the lack of AH. I guess we'll have to see.
This isn't a QQ btw it's just a concern for this game.
How many of you have similar concerns?


Which makes it cool. Selling your newly earned blue items on the market in town. You get to set your own prices that seem "cool" and so on. Over the time common prices will appear for items. The people control and make the market, not single individuals as can be the case in AHs. I'm all for it. This will bring the "community" more together.