EA Bioware Discussion [merged similar topics]

Post » Wed Sep 19, 2012 4:27 pm

Bioware has not released a game recently without a major Fiasco to accompany it...

Really?

Looks like the next fiasco will be that Day-1 purchasable DLC accompanying Mass Effect 3

Storm in a teacup. :shrug:
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So much of the "controversy" these days comes from the fact that most internet discussion has devolved into politics-style hyperbole wars between outspoken fringe members of their communities.

Now if only the companies would learn to ignore most of it (like Beth should have ignored the people complaining about FO3 having an "end").
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Katie Louise Ingram
 
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Post » Wed Sep 19, 2012 10:39 am

The quality of writing and storytelling in Bioware games has steadily gone downhill as the years tick by. Can't at all be related to all the people (Mostly writers)that keep quitting can it? Oh no sir.

You can track their downfall with the ME games. ME1, lots of dialogue choices, well paced game. Can sell second hand if you want (once you've pleaded with SecuRom to have your activations back). ME2, lets cut back on some of these dialogue choices shall we? How about making the story a little bit pants and nonsensical. Oh, and Steam so you can't sell your copy. ME3, Have only two dialogue choices and get the most cheesy of writers to write all the dialogue, replace complex plot with more hit points on enemies and add more guns. Oh and you need Origin to play it. Just in case you thought you still owned your own soul.

Once my favourite developer, now just a division of EA with an old brand name attached.
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helen buchan
 
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Post » Wed Sep 19, 2012 11:03 am

Really?



Storm in a teacup. :shrug:
-----


So much of the "controversy" these days comes from the fact that most internet discussion has devolved into politics-style hyperbole wars between outspoken fringe members of their communities.

Now if only the companies would learn to ignore most of it (like Beth should have ignored the people complaining about FO3 having an "end").
The day 1 DLC isn't a controversy, people are mad that EA isn't being as nice as last time and giving out "free" DLC. They never ever gave out free dlc. It was project 10 dollar. To get people to buy the game new, but with multiplayer they don't need that. Basically you bought Zaeed, and all the other DLC. They just delivered it to you online rather than on the disc to prevent piracy.

This new DLC was developed outside the normal development time of the game. So when the concept guys were done they started concepting the DLC ect. It's a team game where a game goes through many different teams on its way out the door. So instead of firing teams as they finished and needing to rehire later they simply moved them to work on the DLC. When Mass Effect 3 was 95% done and waiting for certification and was being tweaked then they moved most of that team onto it. It was treated as a separate project. So over the 3-6 months of certification/bug fixing/testing the team who would have been laid off after the main bulk programming is done move onto the DLC. Then it's completed in time for a day one launch.

I don't see why people are so upset about this. Looking at the leaked script and the war assets the squad mate isn't all that critical to the story. So it's not like they're extorting peoples hopes and dreams by holding out something they really needed. This was a side project done when central coding was done. Once ME3 is certified it would be impossible to add any free DLC to it without spending a lot of time and money to do so since the lawyers would need to be called in ect. This controversy is really nothing but spoiled fans who think they deserve everything on day one, despite them being two separate projects and treated as such.

I suspected this years/months/weeks ago to varying degrees, but when they came out and stated it. It makes perfect sense. http://i.imgur.com/m77S3.png
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LittleMiss
 
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Post » Wed Sep 19, 2012 8:09 pm

EA svcks. Bioware svcks. Individual people have some good ideas... which are never executed properly. Endeavours there seem to always be incompetently pursued...

I think I agree. For example, I thought Warhammer Online had some pretty neat features and I liked the design; I was really excited for it. But, they failed pretty bad at releasing it. Well, really bad.

...Still sad about it, :(. So much awesome stuff they could have done
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Hannah Whitlock
 
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Post » Wed Sep 19, 2012 6:59 am

I just hope EA won't bring BioWare the same fate it brought to Westwood (Command & Conquer)
The Brotherhood of Nod supports this post.
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JUan Martinez
 
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Post » Wed Sep 19, 2012 8:45 am

Now that is something I can agree with. EA is using Bioware name as a logo to brand all their companies with. It might only be a matter of time until the Bioware name is ruined because so many sub par companies launch sub par or uninteresting games. Former Victory Games was re branded as Bioware something or other for the new C&C. If the companies that aren't really Bioware make and launch tons of crappy games, it will tarnish the brand as a whole. This will be despite any actual good games being released. I honestly think EA made a big mistake doing that. I can see the logic behind it, but deeper thinking shows it's not so smart. Not in the long term for sure.
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Julie Serebrekoff
 
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Post » Wed Sep 19, 2012 6:35 am

I dont care about them anymore, their gameplay has never been their strongpoint, people argue their writing has. But its never been that great either.
People should just find find alternatives, then stop paying attention to them.

Only reason I paid them attention was becuse of the brand, people kept going on about how great they were at writing, and how their shallow games were still rpgs (some were, the newer stuff is more in the action/tps catagory). I feared that may set low standards for games, but I have found some great stuff that I havent seen discussed much (or at all, until recently) so I no longer care. I know I will still be able to find really good stuff, no matter how devs try and lower the bar.
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No Name
 
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Post » Wed Sep 19, 2012 7:39 am

Westwood had several commercial failures like Renegade and Earth & Beyond before they went under, so it wasn't all on EA really. I don't know how well Nox did, but it probably wasn't a hit since EA quickly dropped support for that title.

Granted, those games were more fun than what Bioware has been putting out lately.
It's not that Westwood failed, but that EA failed in the rebirth. Like with Fallout there were plenty of game developers offering to adopt the series (including BioWare, I think) and so I assume EA had some competition with C&C. They won the bid, turned C&C into a Saturday morning cartoon*.


* (though I don't consider C&C 3 bad, I do dislike RA3 and C&C4 greatly)
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jaideep singh
 
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Post » Wed Sep 19, 2012 6:14 am

The gaming community are naturally a bunch of divas.

:lol: That is very true.
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Rachel Briere
 
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Post » Wed Sep 19, 2012 10:25 am

I've thought about this current fiasco that Bioware has on its hands for a while now. I understand Bioware's reasoning for having Day 1 DLC and charging for it is basically these few keys facts:

-Times are tough and we want to take care of our employees by giving them paychecks.
-If we can't keep producting, we can't pay them.
-If we can't pay them, we have to let them go.

I get that. Its how the world works. If you aren't constantly bringing something to market, no one is going to give you money.

BUT, I don't think Bioware really understands how this is being viewed by fans and the exact reasons WHY this current move on their part has them all up in arms. For me it comes down to these few points that each on their own is not bad (well except the last one), but together create the perfect little storm:

-Timing
-Money
-History and Treatment of Customers

Timing

While I get that you gotta keep your employees busy producing content, ultimately its up to your marketing guys and the higher ups who decide when to release what your developers are creating.

Bioware probably saw this like, "Hey Fans! Because we appreciate you so much, we have been keeping our nose to the grindstone to get some extra content available for you as soon as the game is launched!"

However from the fans perspective (be it limited in view), its seen as, "Hey, this product we are selling on day one is incomplete AND NOT WHERE WE WANT IT TO BE, but we are still going to sell it anyway. If you want the rest of it, we are going to need you to pay us more, bark like a dog, and spin around three times."

I keep asking myself, would this DLC be raising such tempers if it was released even a week later than the main game? I've seen plenty of people post on forums after they speed through the game on an all night session and demand more content. But I don't think I've EVER seen someone get angry and say, "ARG! I'M SO ANGRY THAT THEY DIDN'T RELEASE THIS DLC ON DAY ONE!"

Money

Bioware and EA have bills to pay just like the rest of us. They can't just give everything away for free, or they would go broke.

We fans, also have bills to pay and money REALLY is tight for a lot of us. Because of that, when we buy something like say a flashlight, we want to be able to use it right out of the package. The damn thing better be complete and include batteries!

The fans perception of this DLC is that they have to go out of their way to fork over even more money to Bioware in order to get the full experience they are selling. Like they are buying a flashlight that they checked to see if it includes batteries, only to get it and discover its missing the lightbulb.

History and Treatment of Customers

The only reason I bought Dragon Age: Origins was because I planned on getting Mass Effect 2 and wanted to have the Blood Dragon Armor. On Bioware/EA's part, it was a clever idea to get fans to try a different game and increase the sales for it. It was simple and I didn't have to really do anything after that and could continue with my busy life.

Dragon Age 2 started approaching fast soon after that, and since I had tried out DA:O and discovered I had really enjoyed it, I was excited for it and preordered it as soon as I had heard it announced. I thought that would be the end of it, and I could go about other things. But then I found out if I didn't do a certain thing, I was going to miss getting a little piece of content. So I would do it. Then once that was done, another little thing would come up that, and if I didn't do that, I was going to miss out on more content.

This happened over and over. It got to the point where I was so frustrated by the complicated song and dance they were making me do that I nearly didn't care if I got the game. I certainly wasn't going to fork over any money for Dead Space 2 to get even more content for it anymore like I had done previously. Had I not already done all this other stuff to get content, you bet I would have bought it and helped increase sales even more for EA.

At that point, I felt that this company didn't see me as a valued customer who appreciated my business anymore. They saw me as a cheap marketing tool and a cash cow that they were trying squeeze as much as they could from me. Many other fans must feel the same way. Otherwise, you wouldn't be hearing fans saying, "10 bucks for day one DLC? You greedy little jerks just want any dime you can possibly get from me."

Its similar to any business that offers those extended warranties on their products for a little extra money. How often have you been offered that by an employee and felt like they didn't see you as a person anymore and just saw you as a wad of cash? How often have you bought one and were really glad you bought it when the product broke? Did you even remember you had the warranty?

-----------------------------------------

What Bioware and EA don't seem to understand very well is that you need to not piss off your customers. The customers need to feel like they are valued, because you NEED their repeated business. It cost significantly more to bring in new customers than it does to keep current repeat customers happy. That isn't an opinion, that is a clear business fact.

With this little DLC fiasco, all I have seen from Bioware is excuses trying to explain their position. They haven't put out any kind of statement apologizing for the situation, or anything to try to rectify the problem. Shoot, I would absolutely thrilled with them just saying, "We are terribly sorry for this confusion. Please be aware that we can't do anything to correct this situation due to the processes we have to go through with the other companies who are making it available to you. However we are currently discussing how to make this up to our fans and hope you will be pleased with what we come up with."

As it stands right now, ME3 is most likely going to be the last Bioware/EA game I purchase. I preordered the CE as soon as I heard about it and have already completely paid it off. I'm not so incredibly furious with them that I feel the need to make a fiscal statement like canceling my preorder. But in a way I kind of will be. As it stands now, I have seen no reason to buy any more DLC they put out for it, or even any future games they produce. With their last few games, I gave Bioware probably over 300 bucks for what they produced. Its sad to think how much more I would have been willing to keep spending if I hadn't become so apathetic with the company.

That is just my two cents though...
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Hayley Bristow
 
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Post » Wed Sep 19, 2012 4:18 pm

http://www.destructoid.com/it-will-cost-you-around-870-to-get-mass-effect-3-s-dlc-222045.phtml :blink:

Damn, EA! I'm impressed! :rofl:

Of course majority of that price comes from MP boosts, that you can get from just playing the game, assosiated with gaming hardware so it isn't as outrageous as it initially seems :hehe:
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Mason Nevitt
 
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Post » Wed Sep 19, 2012 8:24 pm

-Times are tough and we want to take care of our employees by giving them paychecks.

Do you know how much money EA makes? It makes a hell of a lot of money. It's just being greedy. And working its employees into the ground, to boot.

-If we can't keep producting, we can't pay them.

Like I said, the quantity of content that its employees produce is well above what most companies' employees produce. When you divide most EA employees' pay by their work hours, they're literally getting at around the same pay as minimum wage workers. That's insane. These are talented, educated individuals. EA overworks its staff, so this excuse is just [censored].

-If we can't pay them, we have to let them go.

They can afford to pay them, and then some. Especially true as EA is constantly milking its customers.
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Sarah Evason
 
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Post » Wed Sep 19, 2012 9:56 am

I just hope EA won't bring BioWare the same fate it brought to Westwood (Command & Conquer)

Or to Maxis... My beloved Sim City... *cry*
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Albert Wesker
 
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Post » Wed Sep 19, 2012 2:34 pm

I don't see why people are so upset about this.

I suspected this years/months/weeks ago to varying degrees, but when they came out and stated it. It makes perfect sense. http://i.imgur.com/m77S3.png
You don't? Well I can see why people are "upset" with this. Probably because I'm one of those "sheeple" who don't like it when I'm getting blatently shaved by greedy managers of a large coorperations.

Because you're milking your customers by promising cut content for a price that isn't worth the investment, from a consumer point of view. I've never bought DLC and I don't plan to, as most DLC don't add that much quality or quantity. The old way of releasing expansions was much more worth the investment, from a consumer point of view. Not from a multinational sharehold coorporation, that I can agree with, because releasing substanderd and short content is far more cost effective then releasing an expansion with all the risks and costs attached to that.

But in the end the coorporations are serving their potential consumers, not the other way around. Which is basically what the DLC model does. You're not "rewarding" developers good sized extra content (read, no cut content from the core game) by buying an expension. The consumer is basically paying EA's bill to keep the core team employed a little longer to work on cut content which should've been in the core game in the first place, but which was axed because the coorporation hoped/knew enough people would by DLC and therefor could cut content from the core game.

In other words EAware knows it can cut content from the core game because of the DLC model. And gamers apparently are playing ball with EA, for reasons unknown to me. But ask yourself this. Do you really think EAware released DLC out of charity? They're not expanding the game with features or improvements that were thought up after the core game was released. They're releasing cut core content and getting the sheeple to pay for it seperately.

If gamers want to pay for that behaviour and businessmodel, that's fine by me. Me, I'll pay for good sized SP campaigns which appeal to me and my preferences. And I'll pay for good sized, quality expansions. I won't pay for DLC. I don't care for shareholder targets, I care about good games.

Ps about the picture in the link....how did Bioware ever survive the developement of Baldur's Gate back in the "old days"? No DLC then, just expansions. Needing DLC model to survive is really just an excuse.

ps 2 This controversy isn't knew at all. I remember that in BG2, two merchants were added in the CE of that game. Gamers were mad that they weren't included in the core game. The merchants were later added in a patch.
In retrospect those two lousy merchants were the beginning of DLC if you think about it.
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Ebony Lawson
 
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Post » Wed Sep 19, 2012 1:39 pm

I thought this deserved reposting from the Hepler thread. I was trying to make the point, but Vometia did it better:

I'd suggest Bioware needs to better prepare its employees for interacting with what is generally a rather immature demographic. (And really? A measly $1000 donation to a charity? Does that impress anyone as Bioware really caring about its employees?)

Anyway, as to the overarching point of the article... Gamers are immature, as a whole. The companies target young demographics, and a lot of the older customers are perpetual men-children. When an industry aims for the lowest common denominator, that's what it gets. What do people expect?

What strikes me here is this was really Bioware's problem, not Hepler's, and by not taking control of the problem earlier and more professionally, Bioware has essentially thrown her to the wolves. I'm left with the feeling that someone should have really said "we'll take care of it" (and by implication, "from this point, stay out of it") but that doesn't seem to have happened, except for someone getting involved much too far down the line and making things worse. Given the nature of the company's "audience", you'd think it would be nice if the PR department would take better care of the their employees...

EA and Bioware really don't care about their employees. I don't know why anyone would support companies like these.
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Chad Holloway
 
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Post » Wed Sep 19, 2012 8:34 pm

http://www.forbes.com/sites/insertcoin/2012/02/24/why-the-exploitation-of-gamers-is-our-own-damn-fault-2/, i'd say that guys hits the nail on the head.

The gist of it is, DLC wouldn't exist if it didn't sell. If the ME3 DLC sells, the next game propably has even more content as DLC, until it reaches the point where it doesn't sell enough anymore. That's capitalism for you :shrug:
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Ria dell
 
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Post » Wed Sep 19, 2012 7:29 pm

Because you're milking your customers by promising cut content....

In other words EAware knows it can cut content from the core game....

Like I said in another post, in 95% of cases, I don't believe in the whole "OMG, cut content" conspiracy theories. Like, do you really believe Zaeed was cut content? Considering that he's so much more shallow than the core party members? (like, he just has a few atmosphere lines, you can't actually have conversations with him, etc.) He was clearly made later and not really integrated into the main game. He's an obvious "extra". Not the mythical Cut Content?. Which is why I didn't bother getting Kasumi.... I knew there wouldn't really be much there. :shrug:
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Ebony Lawson
 
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Post » Wed Sep 19, 2012 2:59 pm

Which is why I didn't bother getting Kasumi.... I knew there wouldn't really be much there. :shrug:

Her mission and theme music made it worth it for me :hehe:

Yes, i'm guilty of making EA's DLCs succesfull :blush:
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mishionary
 
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Post » Wed Sep 19, 2012 10:01 pm

Yes, i'm guilty of making EA's DLCs succesfull :blush:

:slap:

I kid. It's your money to do with as you will.
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Robert Jackson
 
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Post » Wed Sep 19, 2012 10:44 am

Like I said in another post, in 95% of cases, I don't believe in the whole "OMG, cut content" conspiracy theories. Like, do you really believe Zaeed was cut content? Considering that he's so much more shallow than the core party members? (like, he just has a few atmosphere lines, you can't actually have conversations with him, etc.) He was clearly made later and not really integrated into the main game. He's an obvious "extra". Not the mythical Cut Content?. Which is why I didn't bother getting Kasumi.... I knew there wouldn't really be much there. :shrug:

Well, in many cases (Maybe not in the EA/Bioware case) the content was already on the game folder, the DLCs just "activated" it.

Not to say that some games like to taunt the player with their DLCs. (Like in Dragons Age, where you was always remembered by the game itself about DLCs)

But yes, some times the "Cut Content" really sounds like a conspiracy theory with little credibility.
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YO MAma
 
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Post » Wed Sep 19, 2012 9:08 pm

Well, in many cases (Maybe not in the EA/Bioware case) the content was already on the game folder, the DLCs just "activated" it.

No, not in BW's cases. Zaeed was 500+ MB download, Kasumi was over 1000 MB. Unless of course those were just junk data to make it look like you downloaded something substansial, but that is fast approaching the tinfoil hat territory :whistling:
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lilmissparty
 
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Post » Wed Sep 19, 2012 10:15 am

Westwood had several commercial failures like Renegade and Earth & Beyond before they went under, so it wasn't all on EA really. I don't know how well Nox did, but it probably wasn't a hit since EA quickly dropped support for that title.

Granted, those games were more fun than what Bioware has been putting out lately.
What is this?!?!?! REASON?!?! We don't need any of this; and that's not how we are going to remember this at all, Westwood produced nothing but gold until EA drove them into the ground, end of story.

But honestly, most of the people here that (like me) where around when EA bought Bioware knew that EA was going to drive them into the ground, we said as much in the first thread that came out about it. We all knew this was going to happen, now its been slowly happening, we pointed out the obivious, we where right..... now where's our parade?
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joannARRGH
 
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Post » Wed Sep 19, 2012 8:40 pm

http://www.destructoid.com/it-will-cost-you-around-870-to-get-mass-effect-3-s-dlc-222045.phtml :blink:

Damn, EA! I'm impressed! :rofl:

Of course majority of that price comes from MP boosts, that you can get from just playing the game, assosiated with gaming hardware so it isn't as outrageous as it initially seems :hehe:
It sounds more and more like that ME3 will be little more than a cash cow with great facade to impress the reviewers but in the end little more than Dragon Age 2 - IN SPACE!
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MISS KEEP UR
 
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Post » Wed Sep 19, 2012 12:21 pm

http://www.destructoid.com/it-will-cost-you-around-870-to-get-mass-effect-3-s-dlc-222045.phtml :blink:

Damn, EA! I'm impressed! :rofl:

Of course majority of that price comes from MP boosts, that you can get from just playing the game, assosiated with gaming hardware so it isn't as outrageous as it initially seems :hehe:

Yeah, most of that just seems like random silliness. Like, the "reinforcements pack" that comes with the Liara doll sounds like it'll be something you'll be able to just buy loose on the marketplace - spend some $$ instead of "credits" to get some extra random MP booster packs. So they tossed it in with the doll as an actual - gasp! - bonus. (Them copying the Magic/CCG "booster pack" paradigm for unlocking things in MP is a great way to keep people doing it - I know I'm still playing the beta MP partially because I love opening random packs of "cards". Even though it'll be zeroed out when the actual game launches. :tongue:)
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Claudz
 
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Post » Wed Sep 19, 2012 10:59 am

You don't? Well I can see why people are "upset" with this. Probably because I'm one of those "sheeple" who don't like it when I'm getting blatently shaved by greedy managers of a large coorperations.

Because you're milking your customers by promising cut content for a price that isn't worth the investment, from a consumer point of view. I've never bought DLC and I don't plan to, as most DLC don't add that much quality or quantity. The old way of releasing expansions was much more worth the investment, from a consumer point of view. Not from a multinational sharehold coorporation, that I can agree with, because releasing substanderd and short content is far more cost effective then releasing an expansion with all the risks and costs attached to that.

But in the end the coorporations are serving their potential consumers, not the other way around. Which is basically what the DLC model does. You're not "rewarding" developers good sized extra content (read, no cut content from the core game) by buying an expension. The consumer is basically paying EA's bill to keep the core team employed a little longer to work on cut content which should've been in the core game in the first place, but which was axed because the coorporation hoped/knew enough people would by DLC and therefor could cut content from the core game.

In other words EAware knows it can cut content from the core game because of the DLC model. And gamers apparently are playing ball with EA, for reasons unknown to me. But ask yourself this. Do you really think EAware released DLC out of charity? They're not expanding the game with features or improvements that were thought up after the core game was released. They're releasing cut core content and getting the sheeple to pay for it seperately.

If gamers want to pay for that behaviour and businessmodel, that's fine by me. Me, I'll pay for good sized SP campaigns which appeal to me and my preferences. And I'll pay for good sized, quality expansions. I won't pay for DLC. I don't care for shareholder targets, I care about good games.

Ps about the picture in the link....how did Bioware ever survive the developement of Baldur's Gate back in the "old days"? No DLC then, just expansions. Needing DLC model to survive is really just an excuse.

ps 2 This controversy isn't knew at all. I remember that in BG2, two merchants were added in the CE of that game. Gamers were mad that they weren't included in the core game. The merchants were later added in a patch.
In retrospect those two lousy merchants were the beginning of DLC if you think about it.
It's content that wouldn't be in the game. Back in the long long ago there were plenty of things that were close to being done, but for times sake had to be cut. Now many companies will add these back into the game. Or even things form their concept phase that were never intended for the final game because of x, y, z reason. People are the ones who wanted more so the developers started offering it. If you don't like that, fine. I'm unsure of your usage as to cut content. So I figured cover both bases.

The content in the game isn't cut. I'm sorry to say. As each team finishes their section of the game they move on to working on DLC. By the time ME3 was just finishing principle programming where most of the hard work goes it was only then beginning to be prepared to be made as a DLC. Once the game was properly done the majority of their coders was mopved over to it. PRE-Production means just that. Getting the actors, scripts, computers, space, and anything else needed for the DLC to be made. The fact that they didn't have his actor from the get go should tell you that this DLC wasn't cut from the main game. Or they would have hired him from the main games development time/budget. Remember ME3 was done last year, so they've had plenty of time to make DLC.

Are expansions a better deal? Yes. That's your only point you have there. The downside is impatient gamers have quickened the cycle. They want more, now, and as much as possible. DLC was the inevitable trade off. Is it as good? No. Is this games particular day one DLC cut content? No. Could there be companies who have or will cut actual in game content out of the disc and then sell as DLC? Yes. The debate about an expansion is a different topic though. This is just relating to the DLC being cut content. No Strawman if you will.

Also the DLC isn't needed to win, it doesn't have a large impact on the games plot, and it isn't all that relevant to the greater plot in the game about defeating the Reapers. It's a neat piece of lore, but it's hardly critical. Everything important about the squad mates species you need to know is most likely in game. If anything. It's completely optional, and it isn't needed to access anything else in the game or to beat anything. It is 100% optional and people are mad at this. I've looked at the leaked script files, war asset files, ect. He isn't all that important. Now if YOU think it's important, then your going to fork over the cash. Extra content made outside of the games development time does not get launched for free, unless it's a nice company like Valve or CD Project Red.

I've already stated why that would be impossible as well. ME3 was undergoing certification when the DLC was just starting to be made. Once certification is done it's often very complicated to get anything added to the game. It's almost like a final proof, and too many people depend on it for it to suddenly just change. Lots of lawyering would be required. And this is EA we're talking about. So I seriously doubt it.

This new model is newer, it's something game studious have to do to make any money with the crazy demand for games people have these days. They need to have something on development at all times. It also uses more time developing more things. It's just an adaption. They have the money to do it too. However even without DLC they can still use that production cycle. Even for an expansion or something, or even a sequel/new title of some kind. You keep your staff busy. Your paying for them, so make them work. Any downtime is wasted time, especially how long games take to get made. If you don't keep them busy then you're paying them for nothing and they must be let go. So then when you do try an expansion or DLC all of a sudden you need to rehire everyone, and pray to god in the 3-6 months of certification/testing that they haven't moved on with their lives and other jobs. Lots of those people have family's to feed.

No Bethesda started DLC with their crappy horse armor. Those were just patches, when all dev's gave out free content like that. Just little things, not all that critical to the enjoyment of the game.

I'm not saying EA is good here, I'm just saying their neutral and entitled to make money. This is one of the few times they haven't done something stupid. As much as people cringe to admit it, they have no claim to that first day DLC.

Edit
All that 870$ business is complete nonsense. The only things unique and not in the game are the pre-orders, collectors edition content, and day 1 DLC. All that other DLC is just early unlocks for multiplayer that comes with expensive things. So if your time is worth 800$ to shave 1-2 hours of play time off of multiplayer, then feel free. Seriously all those things are are early unlocks or +1 to the weapons stats unlocks ie level ups for guns if you already have them. So no, it isn't required. Unless your rich enough that 2 hours of your life can be valued at 800$.
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lydia nekongo
 
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