"Biped Object: What part of the body this armor covers."
Cool, that's the parts of the character model that vanish when you apply the part to prevent clipping. That list seems to be set by the race. If I change the primary race that the armor object applies to, the list changes. So I open up the Race editor. Under each race I can see a list called Biped Object Names. This is the same list shown in the armor editor. The CK documentation defines those as:
"Biped Object Names: These are the body and armor slots that define the particular race. The numbers correspond to the W coordinates set and exported from 3DS Max."
So where is this data defined? Where are these parts enumerated? Obviously they are somewhere and not hard-coded, as NPCs and Dogs have different parts of the list filled out. I want to start inspecting this data to figure out how to modify it in a new race. WHere should I start looking? I'm willing (and already using) 3rd party programs. I have NifSkope and access to 3ds Max.