Well, I finally got importing and exporting down and working with the Blender and NifSkope. Altering meshes was as I remembered it to be (good Ol' Oblivion/F3 training), BUT when it came to creating my own stuff, and rigging it like I remembered it, something happened in game.
Actually, it was the lack of happening that is the problem. You see, when I rigg it in Blender, it works, I can move the piece of the armor with the bones (meaning it is weighted in Blender), but when I export it into NifSkope, add all the needed alterations, and look at it ingame, the piece of armor floats where it is. Meaning that it's not actually weighted after all.
When I use that horrid 'never do that with armor' replace shape trick, it actually moves with the char (being weighted), ofcourse it comes with the usual 'stretched around the entire screen bug', but I find it peculiar that it becomes weighted...
So, let's sum up:
- Weight verticles
- Export as fallout3
- Change BSDismemberSkinInstance - Partitions as needed
- ???
- Profit
Thank you for your time,
Kevin
Oh and PS, good to be back into modding
