blink a bit clunky

Post » Sat Oct 13, 2012 12:12 pm

Does anyone else find blink a bit clunky to use? I keep trying to use it to climb onto something but it is a pain to get the climb icon to appear.

From all the video footage I was expecting it to work more fluidly considering how cleanly the demonstrators were using it but in game it just seems clumsy.

One thing I would like to see in a patch is to widen the acceptable area for the climb icon to appear so that it is easier to blink up to something on the fly.

Also I think it would be cool if while you were blinking time slowed a little so you could chain blinks together such as blink up into the air and then blink forward onto an object. As it is you move so quickly that there it is impossible to try to aim another blink.
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Jordan Fletcher
 
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Post » Fri Oct 12, 2012 11:27 pm

It works fine with a keyboard and mouse and it's perfectly fluid. It also gives you a lot of room to do the climb up animation on a lot of surfaces. Did you try adjusting sensitivity or anything like that?
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FoReVeR_Me_N
 
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Post » Sat Oct 13, 2012 1:35 pm

I was coming to the forum to ask that same question. Seems a little clunky and it seems like there are many places you should be able to blink to where it doesn't allow it at all. I am talking about places that are well within range and not in an area that is out of bounds.
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Jonathan Montero
 
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Post » Sat Oct 13, 2012 11:23 am

You don't need the climb icon to appear every time you want to climb. Look at where the "lower circle" is - if it's on top of the thing you're trying to go to, that is where you'll end up too. I think the climb icon is really only shown when you are pointing at the edge of something.
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Adam
 
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Post » Sat Oct 13, 2012 4:27 am

Works fine for me.
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Matthew Aaron Evans
 
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Post » Sat Oct 13, 2012 6:28 am

I really like the idea of blinking in succession.... let's call it double-blink.
Also, time slowing down when choosing a blink sight would be good.

Oh, and yes, it does seem a little "clunky"
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Hannah Barnard
 
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