Block useless?

Post » Mon Jun 11, 2012 1:25 pm

is it useless or am i just svcky? (ie can not get skill up and still takeing a lot of damage)

Not useless at all imho. Every time I play a block + one handed character I become badass Tank in melee relatively quick. Add in a few perks like the ones that govern power bash, the ability to absorb arrows, block running, shield wall, quick reflexes, etc, and it becomes exceedingly useful.

In fact: I think block is so useful that I prefer not to use it.
User avatar
Connor Wing
 
Posts: 3465
Joined: Wed Jun 20, 2007 1:22 am

Post » Mon Jun 11, 2012 10:12 am

Block is not useless but I never use it or put perk points in it I just use a sword in one hand and magic in the other.
User avatar
Cody Banks
 
Posts: 3393
Joined: Thu Nov 22, 2007 9:30 am

Post » Mon Jun 11, 2012 1:12 pm

Interrupting mages is fun, but killing them is usually more effective.

Guess it depends on how much damage you do. When it takes half a dozen or more strikes to kill the guy, some interrupts in there (so that he's not filling you full of icespikes while you're hitting him) is quite handy. :)

i.e, interrupting the mage lets you kill them. Instead of just falling over dead before you can. :D
User avatar
Roberta Obrien
 
Posts: 3499
Joined: Tue Oct 23, 2007 1:43 pm

Post » Mon Jun 11, 2012 9:14 am

It's securely held in both hands so it can be maneuvered faster than a Dagger.

have you ever held a Greatsword?! moving that thing around is most definatly not fast, if you know what your doing im guessing a dagger wielding agile warrior would put you down in seconds same with a light and nimble sword. not to mention daggers can change direction mid-swing a greatsword cannot without alot of effort and leaving all sorts of openings for those killing blows.
User avatar
Eire Charlotta
 
Posts: 3394
Joined: Thu Nov 09, 2006 6:00 pm

Post » Mon Jun 11, 2012 5:06 am

I personally don't like dealing with it but the Elemental Protection perk seems like it'd be cool for someone who doesn't have maxed Magic Resist.

This with the Spellbreaker shield leaves almost no magical damage getting through whatsoever, hardly any magic thrown at you in game can pass as it's base stopping power is 50 and virtually no magical weapon exceedes that apart from a couple of exceptions.
You can take the pure piss out of Dragons and Dragonpriests alike, even very high level mages.
It isn't so good at stopping arrows but you can't have it all.
User avatar
Jesus Sanchez
 
Posts: 3455
Joined: Sun Oct 21, 2007 11:15 am

Post » Mon Jun 11, 2012 8:27 am

If you want to level block quickly, you can go annoy a giant and let him hit you. Went and did this the other day with my thief, just to even it up with his 1-H skill. He just puts up his shield, and stands there. His health regen pretty much keeps up with the damage he takes, on Master. In other words, Block is super powerful.

What universe are YOU living in? A greatsword is NOT a parrying weapon. Parrying weapons are always small and light, ask any fighter in the SCA whether he would want to try to parry with a Greatsword or a dagger/main gauge. A greatsword is a hack and slash attack weapon, and cannot be effectively used to defend against anything lighter/faster than another greatsword.
My recollection of SCA technique is that you don't swing a greatsword around. You hold it straight in front of you and use it to block. To strike, you use leverage. The tip moves fast for a small movement at the hilt. If you try waving it around, it throws you off balance. I can imagine a blow straight overhead would work, i.e. you lift the sword above your head then bring it down. But that does leave you vulnerable.
User avatar
Jennifer Rose
 
Posts: 3432
Joined: Wed Jan 17, 2007 2:54 pm

Post » Mon Jun 11, 2012 2:18 am

Block isn't that useful vs Frost Mages though.

Their ice spells will svck up your stamina and prevent you from using special shield abilities, you will almost not move at all while blocking the incoming spells and since the enemy is often double casting their spells, like ice spike, they will be able to shoot 2-3 at you in the time it takes you to swing anyway.


Switch to bow & user cover when you face a Frost Mage unless you intend to use shouts to get close unscathed.
User avatar
Beat freak
 
Posts: 3403
Joined: Thu Dec 14, 2006 6:04 am

Post » Mon Jun 11, 2012 12:10 pm

That's the way it works IRL. A shield is designed for defense with maximum coverage , a two handed weapon is designed for offense, more concerned with doing heavy damage due to it's mass. A 2h weapon is so much slower because of it's mass, it will be less efficient as a blocking device, A dagger is commonly used quite effectively in a dual wielding situation with a sword in the primary hand and the dagger in the off hand (typically a large dagger called a Main-Gauche which is French for "left-hand") used to parry incoming blows, because of its speed and maneuverability, it's quite effective in that role. Speed and maneuverability trumps size and mass when it comes to effectively blocking and parrying attacks.
Actually, size, mass, and reach do trump speed and maneuverability. You don't have to move something into position when it's there in the first place. "Parrying Daggers" are only effective against lightweight weapons, and came about as the Rapier became a dominant Civilian weapon. And even then, it takes incredible skill to get it to work effectively.

A Main-Gauche is used as a dueling weapon, paired with the Rapier or Smallsword for combat against single, unarmored enemies using a similar setup. Greatswords don't get much civilian usage because they're unwieldy in social situations, expensive, and overkill against unarmored foes.

Of course, I guess the thing that IS effective with Greatswords in Skyrim is the bashing ability - Especially once you get Disarming bash.

have you ever held a Greatsword?! moving that thing around is most definatly not fast, if you know what your doing im guessing a dagger wielding agile warrior would put you down in seconds same with a light and nimble sword. not to mention daggers can change direction mid-swing a greatsword cannot without alot of effort and leaving all sorts of openings for those killing blows.
It is fast if you don't swing it around - You simply maneuver it around its center of mass. You don't need to do this with a dagger... but you can't get close with a dagger against a Greatsword because the Sword is already and always in the way.
User avatar
Robert Jr
 
Posts: 3447
Joined: Fri Nov 23, 2007 7:49 pm

Post » Mon Jun 11, 2012 1:14 pm

Block is pretty pointless because with full armor and magic resist you already have a fully passive ability to resist 80-85% of all damage, with no need to melee, activating anything or investing 9 perks. If failed to achieve that, then obviously block will appear to be useful for protection.


The standard 8:
8: Shout (generally slow time or unrelenting force).
Why? Shouts have a separate, remappable hotkey. (default M)

Guess it depends on how much damage you do. When it takes half a dozen or more strikes to kill the guy, some interrupts in there (so that he's not filling you full of icespikes while you're hitting him) is quite handy. :smile:

i.e, interrupting the mage lets you kill them. Instead of just falling over dead before you can. :biggrin:
Weapon power attacks stun too. If its one mage, he is as good as dead. If its a group of mages, then for every interrupt done, the other mages throw firebolts at the player. Essentially it is an exchange of 1 firebolt(of the targeted guy) for multiple firebolts the other guys fires in that time. Pretty bad trade off!
User avatar
James Smart
 
Posts: 3362
Joined: Sun Nov 04, 2007 7:49 pm

Post » Mon Jun 11, 2012 3:38 am

Ive always used block, its very effective to use a shield with blocking. You can use the shield to defend incoming damage or use it as a weapon to do some bashing to open up some other options for attacking. Your going to take some damage if your blocking and your skill is low, just have to keep at it and you will get better, same with all skills in the game, also you could try making a better shield than whatever your using at the moment.
User avatar
Kari Depp
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:19 pm

Post » Sun Jun 10, 2012 10:35 pm

Block is pretty pointless because with full armor and magic resist you already have a fully passive ability to resist 80-85% of all damage, with no need to melee, activating anything or investing 9 perks. If failed to achieve that, then obviously block will appear to be useful for protection.

Not everyone has "full armor and magic resist". And then there's the long part of the game until you do have that to also consider. :shrug:

(i.e, I don't consider "late game" circumstances to be a good argument against the utility of other skills & actions. Like.... "light armor is useless, you can get a perk to make heavy armor weightless!" True, but since you only get that perk at 70 skill - i.e, "late game" - it's not a valid argument against using light armor.)
User avatar
lolli
 
Posts: 3485
Joined: Mon Jan 01, 2007 10:42 am

Post » Sun Jun 10, 2012 9:15 pm

I have a block level of 18 (went on a deathlord with big freeze and yragrammor's shield)

I usually use firebolt, ice spike and fireball to kill stuff. no harm to me, eva

and I'm lvl 23, done with civil war questline (best way to level IMO)
I agree here. I have my Elven shield and use it sometimes, but I find that with my Destruction (fire) in my left hand and a good enchanted sword or mace in my right hand, I can deal with anything so far, at Level 34. The destruction can slow opponents down and weaken them for a blow with my one-handed weapon.
User avatar
JR Cash
 
Posts: 3441
Joined: Tue Oct 02, 2007 12:59 pm

Post » Mon Jun 11, 2012 1:10 pm

ask any fighter in the SCA whether he would want to try to parry with a Greatsword or a dagger/main gauge

This is the second or third real life sword fighting reference in this thread - thankfully referencing the SCA, although I respectfully disagree with the observation. Comparing parries between a two weapon fighting style instrument like the main guache and a (usually) two handed striking instrument like the "great sword" (open to interpretation) is really comparing apples to oranges. or more like apples to breadsticks. both food, both good, but not the same.

there are effective counterstrikes with a greatsword for deflecting your opponents weapon or putting him at a disadvantage to counter your next move, and they are not easily translated to a game. Nor are they similar to using a dagger for a parry or counterstrike, which, against a larger weapon is more about footwork and where in their swing and on the weapon your strike is placed. Hoping to catch a broadsword with even a well-made main guache during the "business" portion of an overhead swing is a recipie for a mangled arm and trip to the floor. This latter rock vs scizzors match does favor the greatsword.

In skyrim you are either "blocking/parrying" or you are not. Or "bashing". In other popular games, parry is a passive bonus reflected in a % change to avoid some or all damage. Neither compare well to SCA sword fighting.
User avatar
Anthony Diaz
 
Posts: 3474
Joined: Thu Aug 09, 2007 11:24 pm

Post » Mon Jun 11, 2012 2:10 am

Not everyone has "full armor and magic resist". And then there's the long part of the game until you do have that to also consider. :shrug:

(i.e, I don't consider "late game" circumstances to be a good argument against the utility of other skills & actions. Like.... "light armor is useless, you can get a perk to make heavy armor weightless!" True, but since you only get that perk at 70 skill - i.e, "late game" - it's not a valid argument against using light armor.)
Furthermore, why settle for 80% damage resist (Some hits are so big that even 20% is painful), when you can have up to 96% Damage Resist?
User avatar
marie breen
 
Posts: 3388
Joined: Thu Aug 03, 2006 4:50 am

Post » Mon Jun 11, 2012 12:11 am

block has the ability to turn every mode in novice mode. it's only getting hard in master mode, but only because the enemies get lots of life and shieldbashing takes a lot of stamina
User avatar
Kelly James
 
Posts: 3266
Joined: Wed Oct 04, 2006 7:33 pm

Post » Mon Jun 11, 2012 7:39 am

is it useless or am i just svcky? (ie can not get skill up and still takeing a lot of damage)

Block a Giant's or Ancient Dragon's melee attack and watch as your block skill skyrockets to 100 !!!!
User avatar
Amy Smith
 
Posts: 3339
Joined: Mon Feb 05, 2007 10:04 pm

Post » Sun Jun 10, 2012 9:36 pm

Block a Giant's or Ancient Dragon's melee attack and watch as your block skill skyrockets to 100 !!!!
Yet, I still got sent into Orbit :P
User avatar
Deon Knight
 
Posts: 3363
Joined: Thu Sep 13, 2007 1:44 am

Post » Mon Jun 11, 2012 12:57 pm

Really and truly you take Blocking to be able to Bash. Dodging attacks is superior to Blocking them. You can do this at level 1 and it requires no Stamina to perform and you take no damage at all. The reason you would use a Shield is if you use 1H weapons and do not want to dual-wield and be able to Bash, plus it is an extra piece of Armor you can put stats on. Don't even bother with Blocking Perks, take the Bashing ones. You can use these with 1H or 2H weapons.
User avatar
Milad Hajipour
 
Posts: 3482
Joined: Tue May 29, 2007 3:01 am

Post » Mon Jun 11, 2012 11:16 am

Really and truly you take Blocking to be able to Bash. Dodging attacks is superior to Blocking them. You can do this at level 1 and it requires no Stamina to perform and you take no damage at all. The reason you would use a Shield is if you use 1H weapons and do not want to dual-wield and be able to Bash, plus it is an extra piece of Armor you can put stats on. Don't even bother with Blocking Perks, take the Bashing ones. You can use these with 1H or 2H weapons.
Try Dodging when you're surrounded by enemies or backed against a wall/into a corner/in other tight spaces. Dodging requires you to give priority and offensive momentum to your enemies. Blocking disrupts the enemy's offense and allows you to counterattack. So, Dodging attacks is inferior to Blocking them.
User avatar
Sebrina Johnstone
 
Posts: 3456
Joined: Sat Jun 24, 2006 12:58 pm

Post » Sun Jun 10, 2012 10:03 pm

Try Dodging when you're surrounded by enemies or backed against a wall/into a corner/in other tight spaces. Dodging requires you to give priority and offensive momentum to your enemies. Blocking disrupts the enemy's offense and allows you to counterattack. So, Dodging attacks is inferior to Blocking them.

Surrounded by enemies? Lol the most "enemies" you fight at once in Skyrim is like 3 things at once. It is not hard to dodge attacks you just run around them and watch as enemies whiff trying to hit you. It is very easy to dodge enemy attacks. Just keep moving enemies attack very slowly.
User avatar
Kevin Jay
 
Posts: 3431
Joined: Sun Apr 29, 2007 4:29 am

Post » Mon Jun 11, 2012 5:10 am

block doesnt block 360degree (edit: actually i dont know that, only assume!), so being surrounded with block as the only defence is going to fail. Why not going for 96% DR? This is a very valid point. However the game simply doesnt offer enough challenge for it to be needed, and makes player overpowered. In my opinion there is much more utility to gain from a spell in the second hand, then from a shield which duplicates things you were gonna have anyway.


(i.e, I don't consider "late game" circumstances to be a good argument against the utility of other skills & actions. Like.... "light armor is useless, you can get a perk to make heavy armor weightless!" True, but since you only get that perk at 70 skill - i.e, "late game" - it's not a valid argument against using light armor.)

Neither do i, but i see block users arguing with "block runner", which also have 70 skill reqs. And especially early game, it has been my experience that block simply doesnt block good enough compared to a simple heal&evade, as carrotfeets already said.
User avatar
Louise Dennis
 
Posts: 3489
Joined: Fri Mar 02, 2007 9:23 pm

Post » Mon Jun 11, 2012 2:48 am

Try Dodging when you're surrounded by enemies or backed against a wall/into a corner/in other tight spaces. Dodging requires you to give priority and offensive momentum to your enemies. Blocking disrupts the enemy's offense and allows you to counterattack. So, Dodging attacks is inferior to Blocking them.

Have you invested some points into health? Because my warrior character can literally tank a giant for hours while blocking...
User avatar
Robyn Lena
 
Posts: 3338
Joined: Mon Jan 01, 2007 6:17 am

Post » Sun Jun 10, 2012 11:17 pm

Have you invested some points into health? Because my warrior character can literally tank a giant for hours while blocking...
I put two points into health for every point of stamina, and none into magic.
User avatar
Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Post » Mon Jun 11, 2012 2:01 am

Why would you even tank a giant. He starts his bash attack, you sprint forward past him and have completely free bashing for good 3 seconds, while he is finishing his moves.
User avatar
Robert DeLarosa
 
Posts: 3415
Joined: Tue Sep 04, 2007 3:43 pm

Post » Mon Jun 11, 2012 6:36 am

I recently hit 50 in Block and I find it amazing. I can REALLY see the difference between blocking and not blocking (as far as damage taken). I also love it for inturrupting an enemy's power attack or spell cast-- the deflect arrows perk is sick and now that I have "elemental protection" it's insane. I play on Expert, and block is a literal lifesaver for me. I can only imagine how much damage it mitigates at 100, if I'm already feeling it at 50.

I also hear that shield charge is beyond powerful.
User avatar
Yvonne
 
Posts: 3577
Joined: Sat Sep 23, 2006 3:05 am

PreviousNext

Return to V - Skyrim