Bloodmoon nostalgia

Post » Mon Feb 04, 2013 7:50 pm

Anyone still remember the quest relating to the stones on bloodmoon? In particular the water stone quest... if memory serves, where you followed the Horker to an underwater cavern system off the north-western shores of Solstheim? Just seen so many references to bloodmoon merely wondered if that cavern is still there.
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Sun of Sammy
 
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Post » Mon Feb 04, 2013 6:45 am

I'm having a very difficult time recognizing anything. I was hoping I'd find a cave at the bottom of Lake Fjalding, but it seems like the whole island got buried at parts and unearthed at others. Nostalgia still there though. Especially looking at Tel Mythrin while hearing Morrowind music and hearing dusty... *sniff*.
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Lew.p
 
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Post » Mon Feb 04, 2013 11:26 am

a giggled like a little girl when i got caught in an Ash Storm.As for Neloth... how the mighty have fallen. Tel Uvirith is bigger than Tel Mythrin. and can someone tell me where the second door is in that place.. you can see it on the mini map inside and outside the tower. It is driving me crazy!!! did like seeing the remains of Hrothmunds bane still littered about.
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Alyesha Neufeld
 
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Post » Mon Feb 04, 2013 1:54 pm

I got teary eyed when I spied Dusty and heard that distinctive call. Then found out that it was dying...

That made me a sad Dunmer.
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cheryl wright
 
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Post » Mon Feb 04, 2013 8:45 am

For those who played Bloodmoon, what was the story behind those three named hagravens? There is no quest for them I could find, so I assume they were in Bloodmoon.
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Carolyne Bolt
 
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Post » Mon Feb 04, 2013 7:54 pm

For those who played Bloodmoon, what was the story behind those three named hagravens? There is no quest for them I could find, so I assume they were in Bloodmoon.
From what I've read they were also part of the Glenmoril Coven.
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Silvia Gil
 
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Post » Mon Feb 04, 2013 8:03 am

Those lovely ladies were part of the 'Rite of the Wolf Giver' quest from Bloodmoon.The quest was for those people that wanted to cure themselves of Lycanthropy.Had to pick some berries and sacrifice an innocent back in the old days, now it's just cut off the witches head and burn it.
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Barbequtie
 
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Post » Mon Feb 04, 2013 1:41 pm

Those lovely ladies were part of the 'Rite of the Wolf Giver' quest from Bloodmoon.The quest was for those people that wanted to cure themselves of Lycanthropy.Had to pick some berries and sacrifice an innocent back in the old days, now it's just cut off the witches head and burn it.

So Salem and Skyrim are interchangeable?

:D
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Kelli Wolfe
 
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Post » Mon Feb 04, 2013 6:40 pm

Those lovely ladies were part of the 'Rite of the Wolf Giver' quest from Bloodmoon.The quest was for those people that wanted to cure themselves of Lycanthropy.Had to pick some berries and sacrifice an innocent back in the old days, now it's just cut off the witches head and burn it.

Thanks Sandpanther. The Bloodmoon cure sounded more interesting, would have made us think about it a bit more.
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WYatt REed
 
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Post » Mon Feb 04, 2013 12:53 pm

Frostmoon Pack..the remnants of the great hunt werewolves of Solstheim.

Sad panda I am.

Dirty werebears.

Love the special Hircine blessed rings though.
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Lavender Brown
 
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Post » Mon Feb 04, 2013 11:10 am

I have been tempted to fire up my old original Xbox and see what the older version of Solstheim looked like. I wonder if the old strategy guide is helpful?
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phil walsh
 
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Post » Mon Feb 04, 2013 11:48 am

For those who played Bloodmoon, what was the story behind those three named hagravens? There is no quest for them I could find, so I assume they were in Bloodmoon.

as I recall there was no hagraven in bloodmoon, just normal witches, all random encounters. there was a cave I recall with more primitive nords and witches that remind me a bit of skyrim's forsworn.

spriggans were there in full force and a major oponent as you built the colony. if you got to bloodmoon at low level, that's the point where you flee back to morrowind 8D

there was a lot more barrows but they were verry small and all verry similar. basically a single chamber with perhaps 7 double draugr sarcophagus, (those resting places in the walls where they sleep, usually a lower bed and a upper bed). but the barrows themselves rarely had more than a few draugr showing up along with skeletal wolves (which were fun). Not much of a challenge.

the biggest caves were quest related.

-a cave full of ice attronach with a mad wizard
-a big werewolf cave (with lots of werewolves)
-karstag labyrynth

other places of note

-the lair of the udyfryke (the only snow troll in solstheim, in fact the only troll in solstheim)
-various small rieklings caves

the dragonborn version (which I haven't played yet, being on pc) appear to have less locations, but they seem to be skyrim size (from videos)
so overall it's probably a better version

I find anoying that they turned ravenrock into a redoran colony. couldn't the redoran build their own ?
I was expecting to see the same old colony, perhaps larger with a castle and a temple, on its way to becoming a city
(200 years is a long time, long enought to grow to city size)
but no, from the video... they appear to have trashed the old design
It was verry riften like, mixed with some windhelm touches (the massive stones in windhelms)
I would have liked to see that architecture style again.

too bad they didn't throw in blacklight and western morrowind in the package, they could have put the dark elves there instead.
it's almost as if they trashed the old solstheim and created a mini-morrowind instead,
being too lazy to build the real thing

the vocano is on vardenfell which is a separate island, and occupy less than 33% f the province.
from the telvani coast to the western zone, and all the way south to blackmarsh borders,
there is a lot that have never been seen on today's hardware

in the original tes game arena, vardenfell only contained one massive dungeon, dagoth ur,
and the areas outside of that island were verry much like cyrodil in style, real houses,
much more like mournhold (in tribunal expansion) or cheyindal (in oblivion/cyrodil border with morrowind)

the funny redoran architecture was explained in the game as being due to the emperor crab shell found in the ashlands,
as well as many other smaller crab shells found, which they used to build houses in the ashlands, which is devoid of trees anyway
so I don't think mainland or solstheim redoran architecture would look anything like the vardenfell architecture
but well ... their mistake I guess. it's incoherant.

telvani are something else. it's a lot more credible. they grow them magically.

dragonborn still worth it I think.
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Sophie Louise Edge
 
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Post » Mon Feb 04, 2013 7:19 pm

Raven Rock building shells are made out of stone. Also, they did trash the old Solstheim. They trashed the old Vvardenfell too.
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Robert Garcia
 
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Post » Mon Feb 04, 2013 8:44 am

Those lovely ladies were part of the 'Rite of the Wolf Giver' quest from Bloodmoon.The quest was for those people that wanted to cure themselves of Lycanthropy.Had to pick some berries and sacrifice an innocent back in the old days, now it's just cut off the witches head and burn it.

In specific Woflsbane leaves, and I think some holly berries....


And omg yes, MAJOR nostalgia going on for the original game... SOOOOO sad to see that its like 1/2 the size from Bloodmoon, and a lot taller....

And yes, I was tickled pink when I heard the beloved sound of Dusky....
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Dan Endacott
 
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