Blown away by Deathclaw movement spoilers?

Post » Wed Dec 02, 2015 11:54 am

The chupacabra with an automatic weapon.. :ahhh:

http://fallout.wikia.com/wiki/No-bark_Noonan

http://vignette4.wikia.nocookie.net/fallout/images/d/d5/NVNoBarkNolanWithAnAutomaticWeapon.ogg/revision/latest?cb=20130623235351

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helliehexx
 
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Post » Wed Dec 02, 2015 9:22 am

I agree with the animations all around. And the AI? This game is gonna be fun. I was really impressed with the super mutants peaking out of doorways to squeeze off a round or two. I wish they would have given us the ability to lean though. Ah well, there will be a mod for that :P
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Nicole Coucopoulos
 
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Post » Wed Dec 02, 2015 12:37 pm

Some of the info and I want to stress that this was written info not visually confirmed mentioned that there is a contextual cover fire system for the player character. So if it really is there at least there is some groundwork already built for improvement.

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Stephanie Valentine
 
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Post » Wed Dec 02, 2015 7:09 pm

i don't know i could keep it together if they added that what they should do is contract Visceral Games to make all the player death animations for fallout 4 that would be very sweet.

"Warning do not click link if squeemish" some bits there work i still think they best in the biz for player death lol https://www.youtube.com/watch?v=N_4A48tYozU

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Louise Dennis
 
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Post » Wed Dec 02, 2015 6:09 am


That would be awesome to have. But until I see it in game I'll take such reports with a grain of salt.
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vanuza
 
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Post » Wed Dec 02, 2015 7:14 pm

Good luck sniping them, when they can burrow underneath the ground and wait for you to come near before popping up. Yeah, Bethesda just found a counter to Snipers.

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Shannon Marie Jones
 
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Post » Wed Dec 02, 2015 10:59 am

After seeing the leaked footage from players, Deathclaws are pretty much a joke. Someone in Bethesda who was designing their mechanics dropped the ball hard, because it seems they installed a 'proccing' program, where if something happens, the program activates a chance to cause an action, so for the Deathclaw, it seems anytime it's being fired upon, there's a chance that the Deathclaw will try to 'dodge', or bob and weave to the left or right, depending on where the bullets are coming from. This sounds good on paper, but when you have something like a minigun in your hands, what you get is a HILARIOUS result: the Deathclaw's dodging mechanic procs to the point the player makes it 'dance' to the left and bonk it's head into a truck, to which the Deathclaw awkwardly walks around it before trying to attack the player again. This happens again later on and makes the Deathclaw 'dodge' into it's own hole it came out of, and was killed right after.

Bethesda dun goof'd up.

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TASTY TRACY
 
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Post » Wed Dec 02, 2015 8:02 am

apparently there is a cover system like in wolfenstein
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Max Van Morrison
 
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Post » Wed Dec 02, 2015 6:08 pm

I'm deliberately not watching the footage, but this sounds really awesome. I'm super hyped for FO4! First thing on the menu: Deathclaw Omelette.

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Stephanie Valentine
 
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Post » Wed Dec 02, 2015 8:41 pm

Cuase the deathclaw is not paying attention to it's surrounding when getting fire upon.

This works in real life too,I have two cats I play with and use a water gun to chase them.

Bunch of time's they run and hit the wall or each other and I LMAO. :lmao:

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Emilie M
 
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Post » Wed Dec 02, 2015 10:09 pm

one day the cats will get even. with hairballs in your shoes. or worse.

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Emerald Dreams
 
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Post » Wed Dec 02, 2015 1:59 pm

Oh they already have,I have some scratch marks and bites.

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Robyn Howlett
 
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Post » Wed Dec 02, 2015 3:21 pm

Now you've done it. That's going to be in my head when I'm playing.

"Now, now. The Canadian government has apologised numerous times for our flapping heads. Eh."

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James Shaw
 
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Post » Wed Dec 02, 2015 7:21 am

This thread offends me

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Alexx Peace
 
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