» Thu Aug 16, 2012 8:17 am
There's an interesting dichotomy regarding locational damage in this series. Some see it as an abomination that makes it more dependent on player skill than character skill, and thus bastardizing the game's RPG mechanics even more than the removal of other things (such as classes, attributes, birthsigns, etc) already has. Others view it as a way to open up new missions, such as crippling someone and taking them prisoner, as well as enhancing RP because it won't just be a matter of aiming in the general area, but enhancing strategy as to where your character would aim depending on their aim (for example, you'd aim for the leg if you wanted to cripple someone to take them prisoner).
Personally, I think this could be solved by making more than just damage dependent on the character's skill. The speed you draw your bow, the damage you do, the accuracy of your shot, and the range you can fire it could all be determined by your character's skill. That way, you as the player can have control of where you want to aim for a strategic advantage, but it doesn't really matter if you're completely inexperienced with the bow.
I want this to be applied to other weapons as well. It's frustrating that for the most part, the default weapon speed is the only weapon speed, minus a few perks and Elemental Fury.