Bookshelf style potion and ingot storage

Post » Thu May 17, 2012 8:07 pm

I like building my own house. In Morrowind I enjoyed making a tiny 2x3 room with a bunch of shelf's, a beg, and a bunch of huge chests all labeled with what the content should be. In Oblivion it became impossible to put potions and other collectibles on shelf's. It was a stark contrast compared to Morrowind. All I could put in my Oblivion house, which was a solid house model so I couldn't even make the room look like I wanted, was chests and a few display cases. The art of putting everything out was lost. If there had been dwemer ruins, it wasn't any fun collecting the huge gears to make a three layer stack on the bottom shelf since they'd just fly all over the room. Collecting stuff became boring and it really felt like a console game. I simply accepted that Skyrim would be the same thing and didn't bother with a house for the first week I played the game since it's pointless to have anything besides a chest in the Arch Mages chamber.

I inherited the house in Whiterum and since I had 70,000 gold figured what the heck and fully updated it. I did the mandatory look around in disgust at the house I would barely use and noticed the bookshelfs. I had considered making a script in Oblivion for such things, but never got around to it. In the spirit of loot collection I think I'll give it a try once I see the script for the bookshelf.

I think I'll try making a shelf like the bookshelf for potions and another one for ingots. I'll add other shelf types as I see a need. Maybe one for dwemer artifacts? I'm not sure if the physics engine will keep the potion bottles from falling over during the small drop that is seen when adding books to a shelf. Ingots should be fine.

I figure I'll try making a house either in a town near the front gate or maybe even making a whole town with the full intent of sales and service complete with a local security force. The house will have all the required assets such as a fully working forge, alchemy, and enchanting circle. I'll one up it with a one shot container that has a certain combination of alchemy ingredients and a book (maybe a quest even! Mix X,Y,Z and when done it will move to the next step!) that tells in which order to use them to learn every ingredients effects. Another one shot container will have worthless pre-enchanted items with every effect ready for breakdown. The idea is to short cut the time consuming mixing process that I've been loathing. Buying ingredients is a pain since I have to compare to a chart each time I go shopping. In the spirit of my Morrowind home, other than the few mentioned items, the house will be completely empty. No chairs, no tables, one bed, tons of chests and display cases, a crap load of auto-shelfs. A few different ingredient satuals on the alchemy table with a possible script for sorting into a particular effect.

I'd also like to make chest that will pull certain items off the character, such as a gems one that pulls all the gems off into the chest. Another one for non-ingot forge supplies. I want to automate as much as possible. I can barely wait for the toolset.
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Gwen
 
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