boone keeps dropping chainsaw

Post » Wed Apr 13, 2011 4:31 am

not much more to say other then Boone keeps dropping the chainsaw i gave him and any other weapon i give him. (idk if its just Boone or if any other followers have this issue, feel free to comment) but the condition of the weapons are still 1% + i also gave him a .357 revolver with 11 bullets and he had 2 bullets left (normal ammo) and he got stuck in a visual reload loop. i took the gun away from him so i didnt get a chance to see if it was just visual or if he was able to fire. please fix the weapon thing i reloaded to an earlier save 2 times and wasted 6 hours worth the play and replay so i could keep the chainsaw. if at best hes going to drop it at least have him turn to said player and say here take this im all done with it, or some bs like that so said player does not walk away from it unknowingly
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Jeff Turner
 
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Post » Wed Apr 13, 2011 12:22 pm

but the condition of the weapons are still 1%

One percent? Assuming that's not a typo ... they don't like weapons that low condition. If a weapon doesn't do more dmg/dps than their default weapon, they won't equip it or, if already equipped, they'll eventually drop it at some point. Is he dropping it when idle, or only when in combat? If he's in combat, he's probably considering a 1% weapon to be 'broken' and thus tosses it.
So basically, companions do/will toss weapons that they consider too ineffective to be used anymore, which forces you to notice and then go pick it up if you want to keep it to repair it. You may not like that they drop it, but that part isn't a bug. If he's doing something odder than that, don't know.

and he got stuck in a visual reload loop.

The 'hand-loader' weapon bug affects companions and can cause them to freeze for some time after trying to reload weapons that (a player) would have to reload one bullet at a time (revolvers, cowboy repeater, etc). He also has a bug in his script since the last patch that makes him reholster his weapon every 5 seconds in combat. Does that sound like what you're seeing? Easily fixed on PC thru a mod someone made, but on console....
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Marine Arrègle
 
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Post » Tue Apr 12, 2011 9:33 pm

I'll check
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Kaylee Campbell
 
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Post » Wed Apr 13, 2011 5:20 am

Why did you take Boone's rifle away from him? Boone doesn't like melee. ;)
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Jani Eayon
 
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Post » Wed Apr 13, 2011 6:01 am

Yeah I kent 1% but there was a plus sign that followed, sry was being lazy. But his chainsaw is @ 23%. And he drops it mainly during or after a fight. And I didn't quite think of the weapons being less then the default. But I would like to challange the idea of.it.being dropped.on the ground, and not just put in his ba kpack along with the other weaker weapons. If you give him 2 guns a primary and a secondary with equal condition and ( not factual but let's just say) u time him a 10mm pistol that does for the sake of argument 10 damage per shot and a 9mm with (for the sake.of.argument) 9 damage per shot and Both guns have 20 bullets. He will use the 10mm first then when he runs out.of ammo hell follow up with the 9mm and place the 10mm in his backpack. When he runs out of ammo for the 9mm he will again put that in his backpack and bring out his default.thus keeping both guns without the worry of them being dropped.

Which leaves me to wonder why he puts the chainsaw on the ground and not.in his back pack. No matter the condition unless it be 0% then that's good for nothing but repairing a weapon of the same.(you can't repair a weapon of 0% only use.it for.parts)

Sorry about any typos or periods, im on my cell.. andthx for the replies

As far as perks go, I only have the one to reload faster, not draw faster.( don't know the name at this moment)
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Lisa
 
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Post » Wed Apr 13, 2011 11:40 am

He will use the 10mm first then when he runs out.of ammo hell follow up with the 9mm and place the 10mm in his backpack.

That's because he's only run out of ammo - the gun itself is not damaged.

No matter the condition unless it be 0% then that's good for nothing but repairing a weapon of the same.

Companions are not human players. I believe that if they have ammo for a gun in their inventory (because you're having them carry it) and IF they are actually EQUIPPING the weapon at the time (vs being idle & you dumping it in their inventory for storage), they're scripted to drop what they consider "useless" weapons (useless to THEM) and useless to them means not enough damage potential, not whether it can be repaired or is at 0 health. I do not know what this threshold may be...it could be 50%, it could be 25%, it could be 10%.
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Crystal Clear
 
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Post » Wed Apr 13, 2011 9:10 am

I give Boone a lot of baggage! Some of which is obviously weaponry, such as a plasma rifle or machete. He has busted out both at random (which is a riot seeing Boone with a melee weapon) and never looses either. Furthermore he'll eventually end up back with his rifle shooting the mark! Question: Where the hell is there a chainsaw?
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Lady Shocka
 
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Post » Wed Apr 13, 2011 10:32 am

Boone's default non-playable melee weapon is a machete so he'll use it whether you put one in his inventory or not. :) And yeah, companions seem to be slightly weird when it comes to switching between ranged/melee seemingly at random. If you use the Wheel to tell them to go back they will.

Some Legion have a random chance to spawn with a chainsaw (probably when your chr reaches a certain level)
Some merchants occasionally will spawn one, but it's very random.

The other two places are spoilers so...

Spoiler

Vault3, Motor-Runner carries one.
Since patch 1.2, the Legion Safehouse.

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Sarah Unwin
 
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Post » Wed Apr 13, 2011 2:46 am

Great information, didn't look at the spoiler because I'm still trying to complete 1 walkthrough as this game freezes so much near the end I just keep restarting it. Why the heck is everyone so obsessed with Boone anyway? I just use him to get to Vegas and than I roll solo with good ole Rexy boy!
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rebecca moody
 
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