BOSS - Better Oblivion Sorting Software

Post » Fri May 27, 2011 6:22 am

Just a new thread seeing as the old has reached the limit again.
Pacific Morrowind
Old Threads:
http://www.gamesas.com/bgsforums/index.php?showtopic=1025107
http://www.gamesas.com/bgsforums/index.php?showtopic=1014421
http://www.gamesas.com/bgsforums/index.php?showtopic=1005780

BETTER OBLIVION SORTING SOFTWARE

A simple "one-click" program for users to quickly optimise and avoid detrimental conflicts in their oblivion mod load-order.

Features:
  • Checks and correctly positions all the mod files involved with an 'FCOM Convergence' installation including partial or complete installations of OOO, MMM, Fran's, Oblivion WarCry, Bob's Armory, Loth's Blunt Weapons (for NPCs), COBL, Tamriel Travellers, Exnem's Runeskulls and so on.
  • Correctly positions all the mod files involved with OOO, MMM, Better Cities, Open Cities and other very large mods.
  • Supports over 8000 mods and counting.
  • Warns the user about any commonly miss-installed FCOM related files.
  • Provides useful load order notes.
  • Provides Wrye Bash with Bash Patch tag suggestions which it will import.
  • Is mostly right (most of the time)!
  • Is under constant development and improvement by a team of modders and Oblivion experts.
  • Differentiates between FCOM and non-FCOM set-ups.
Better Oblivion Sorting Software (BOSS) will reorder all the mods it knows about (listed in the masterlist.txt database file) and puts ones it doesn't know after. The unknown mods will be in the same order as you had them before running BOSS.

BOSS is designed to assist installing FCOM, MMM and a wide variety of other mods and help mod users avoid serious conflicts. It isn’t a complete solution to load ordering issues as there are far too many mods out there (estimated at about 30 thousand). To properly place mods the program doesn’t know about, a good working knowledge of Oblivion mod load ordering is going to be necessary. Some research and documentation reading will go a long way.


REQUIREMENTS:

Windows (or Wine), Oblivion, some mods and the Microsoft Visual C++ Runtime Library 2008.


DOWNLOADS:

http://www.microsoft.com/downloads/details.aspx?familyid=A5C84275-3B97-4AB7-A40D-3802B2AF5FC2&displaylang=en

http://www.tesnexus.com/downloads/file.php?id=20516

There are no official mirrors at this time.


INSTALLATION AND USE:

1. Backup your load order with ObMM or Wrye Bash.

2. If you have Wrye Bash, make sure it has its "Lock Times" function deactivated.

3. You will need to download and install the Microsoft C++ Runtime Library 2008 re-distributable.
  • It is a programming library and will only be used when a program written in Visual C++ 2008 is run. It will not stay resident afterward or slow your computer down.
  • Even if using a 64 bit OS, you need to install the 32bit library.
  • Don’t uninstall MS C++ 2005 as 2008 is not an upgrade, it is a separate product.
  • Wine users may need to run Winetricks to register the libraries properly (thankyou, John.Moonsugar).
4. Unzip the BOSS.zip archive to your ...\Oblivion\Data folder. Don’t use a sub-folder!

5. Run BOSS.bat (the .bat file, not the .exe file).

The output of the utility will be displayed immediately. Read any notes, FCOM install errors if applicable and/or Wrye Bash Bashed Patch suggestions. Wrye Bash can import suggestions from BOSS and apply them automatically.

You will need to re-order "unknown" mods by hand with ObMM or Wrye Bash.

Wrye Bash can integrate BOSS's Bashed Patch suggestions from the masterlist.txt file. Some Bashed Patch suggestion can come with conditions and notes that require human intervention so read the suggestions BOSS makes thoroughly and adjust tags by hand if necessary.


UNINSTALLATION:

Delete BOSS.bat, BOSS.exe and masterlist.txt.

Also delete BOSSlog.txt, modlist.txt and modlist.old if BOSS has been run.


TROUBLESHOOTING:

Won’t run: BOSS not extracted (unzipped) to ...\oblivion\data but a sub-folder or the Oblivion folder.

All BOSS files must share the same folder as your mods.

Check you have:
  • BOSS.exe
  • BOSS.bat
  • masterlist.txt
in your ...\oblivion\data folder.

Won’t change load order: OS is Vista and Oblivion is installed in Program Files.

Install Oblivion outside the Program Files folder where possible. Otherwise temporarily deactivate UAC.

Won’t run: 32bit MS Visual C++ 2008 Runtime Library not installed.

Install it!

Won’t change load order: Wrye Bash's load order locking feature is enabled.

Disable before changing load order.

A text box flashes up but disappears.

Run BOSS.bat not BOSS.exe


FURTHER DETAILS:

There are no options, command-line switches or run-time choices to make.

The only thing this tool does is re-date files and create a couple of text files including one that is displayed to the user with (hopefully!) handy comments and/or FCOM install error messages.

Oblivion.esm is never touched and all file dates are derived from it.

The program archive contains masterlist.txt which is, obviously, the master list of mods the program recognises and is the most frequently updated component of BOSS.

The output for the user to read is called BOSSlog.txt and is saved as a text file and displayed by Window's default text file handling program once BOSS has finished re-dating files.

The program generates a text file called modlist.txt which is your list of mods prior to re-ordering.

The changes BOSS makes can be undone in the following way:
  • Rename masterlist.txt to masterlist.old (or any temporary name).
  • Rename midlist.txt to masterlist.txt .
  • Run BOSS.bat .
  • Delete masterlist.txt .
  • Rename masterlist.old to masterlist.txt .
If modlist.txt already exists (when you run the program for the second time or more), it will be renamed to modlist.old before a new modlist.txt file is created. This gives you two levels of undo.

One of the best ways more experienced users can use BOSS is to edit your own copy of masterlist.txt and include there any mods not listed. You can "merge" in new updates with the excellent free open-source WinMerge software. http://www.winmerge.org


CONTRIBUTIONS AND HELP:

Questions, suggestions, unrecognised mods and general discussion takes place here.

User corrections to the masterlist are vital. Let us know what you know.

Lists of unrecognised mods are welcome but the only way we can include them in the database in a timely way is if we get:
  • The ESP/ESM file name(s) and
  • A link to where the description, download or readme can be found to read or download.
  • A brief description of each mod will also help. Feel free to make load order suggestions.

UPDATES:

Updates are published from TES Nexus: http://www.tesnexus.com/downloads/file.php?id=20516 .
Files there are kept up to date. Always use latest dated files.


ADDITIONAL FILES:

FCOM-only masterlist.txt database file. Using it instead of the normal one will move all FCOM files to the start in the correct order (and check for problems, show comments as usual) but leave all other mods' load order the same as before running BOSS. Useful for troubleshooting purposes and useful to anyone who wants to keep their existing mod load order then add FCOM and finalise everything by hand. This file is getting a bit old but it does the job.


CREDITS:

Sources for the mod list and its order include: Agiel's Annotated Load Order; Fivefries load order; dev_akm's official expanded FCOM load order (FCOM 0.9.9); suggestions and instructions from Mart's Monster Mod, Better Cities, Open Cities and Open Better Cities developers; suggestions and instructions from many other modders; lots of advice and information from users. Some people have gone out of their way and provided continuing, expert and detailed help - thank you very much!

Thanks go to Wrye for implementing the importing of BOSS's Bashed Patch tag suggestions into http://wrye.ufrealms.net/Wrye%20Bash.html.


PROJECT MEMBERS

BOSS has recently become a collaborative project on Google Code using the SVN version tracking and editing engine.

Google Code Administrators:
  • Arthmoor
  • Random007
  • WrinklyNinja
Developers:
  • Arthmoor
  • PacificMorrowind
  • Random007
  • Vacuity
  • WrinklyNinja
  • ZiggyX
Project members can be contacted on the Bethesda Game Studios Oblivion modding forum.


LICENSE:

Better Oblivion Sorting Software and periodic updates are distributed under the http://creativecommons.org/licenses/by-nc-nd/3.0 copyright license, some rights reserved, 2009. Copyright is owned wholly by the Better Oblivion Sorting Software development team (see list of project members).
  • BOSS may be copied and distributed freely as long as it is not changed and includes all the original files including this documentation.
  • Commercial use of this software or masterlist.txt file is not permitted without permission.
  • Publishing derivations and customisations of the program or masterlist.txt file is not permitted without permission. Ask first.

QUICK LINKS:

http://www.microsoft.com/downloads/details.aspx?familyid=A5C84275-3B97-4AB7-A40D-3802B2AF5FC2&displaylang=en

http://www.tesnexus.com/downloads/file.php?id=20516


Documentation updated 24 June 2009

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Emily abigail Villarreal
 
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Post » Thu May 26, 2011 8:32 pm

So I keep getting nagged "You need BOSS...you need BOSS"...so I want to try to DL it...but I am uncertain about everything else like that C++ stuff. Could you make me a list of everything I need to do to make this a successful op?
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Vicki Blondie
 
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Post » Fri May 27, 2011 10:59 am

So I keep getting nagged "You need BOSS...you need BOSS"...so I want to try to DL it...but I am uncertain about everything else like that C++ stuff. Could you make me a list of everything I need to do to make this a successful op?


Chances are you already have everything you need except BOSS itself. So download it and run it. If it doesn't work *then* you know you are missing something.
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Amy Masters
 
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Post » Fri May 27, 2011 5:51 am

Okay, but do I need the old "masterlist" file? I got the C++ and 1.41...
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Kirsty Collins
 
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Post » Fri May 27, 2011 1:35 am

Generally these things are included with your Operating System. I do believe that the C++ Runtime Libraries are in SP3, but I'm not sure.

And continuing what I stated in the last thread:

Thanks for the unknowns... added. However one note: Cybiades LC patch is obselete and shouldn't be used, just use the right version of the cybiades esp


I realized that after looking through the BOSSlog.txt, instead of just jumping to the end. :facepalm: It lists the Cybiades LC patch as unrecognized, but will still reorder it and make a note that it's obsolete.

EDIT: Why does the BOSS on TESNexus say it's from Septemer 9th? :blink:

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chloe hampson
 
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Post » Fri May 27, 2011 5:10 am

It isn't from September 9, it's from September 1, 2009.

As for which BOSS file to get, the above mentioned 9/1/2009 file also contains the 8/31/2009 masterlist.txt file so for now you get the whole shmeal in one package.
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stephanie eastwood
 
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Post » Fri May 27, 2011 6:54 am

I realized that after looking through the BOSSlog.txt, instead of just jumping to the end. :facepalm: It lists the Cybiades LC patch as unrecognized, but will still reorder it and make a note that it's obsolete.

EDIT: Why does the BOSS on TESNexus say it's from Septemer 9th? :blink:

because it had a . (period) after the .esp
september 9th?! I think it is only the 6th today so there must be some odd timespace continuum stuff going... I don't know why it would say that.

@@RichardRocket: you just need 1.4.1 archive and windows and C++ redist (link at bottom of OP). If you're on vista you have to avoid UAC but you have to do that for almost everything anyways.
Pacific Morrowind
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Music Show
 
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Post » Fri May 27, 2011 7:50 am

Okay, I got BOSS to work, but it does not stay open long enough for me to read it. How can I make it stay open?
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Lavender Brown
 
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Post » Fri May 27, 2011 9:17 am

Okay, I got BOSS to work, but it does not stay open long enough for me to read it. How can I make it stay open?
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Jessica Raven
 
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Post » Fri May 27, 2011 3:46 am

Okay, I got BOSS to work, but it does not stay open long enough for me to read it. How can I make it stay open?
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Chelsea Head
 
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Joined: Thu Mar 08, 2007 6:38 am

Post » Thu May 26, 2011 10:53 pm

Don't run the .exe file, run the .bat file. After the .bat file runs, a .txt file will come up with the list of mods, Bashed Patch suggestions, and unrecognized mods.

EDIT: Also make sure you're running the .bat file from inside the Oblivion/Data folder (with all the other BOSS files in the same folder, of course)


And I just noticed the "1" before Sept and that "09" refered to the year... :facepalm:
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Symone Velez
 
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Post » Thu May 26, 2011 8:54 pm

Thank you, everyone, for helping me through this.
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Oyuki Manson Lavey
 
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Joined: Mon Aug 28, 2006 2:47 am

Post » Fri May 27, 2011 11:13 am

Hi, a few not in the latest masterlist,

Unknown mod file: ArmamentariumLLMagicOOO.esp
http://www.gamesas.com/bgsforums/index.php?showtopic=993298&hl=Armamentarium

Unknown mod file: Sutch Reborn Spawn Patch.esp
http://www.tesnexus.com/downloads/file.php?id=23780

Unknown mod file: Saram_Corean_NPC_Hair_1_0.esp
http://www.tesnexus.com/downloads/file.php?id=25079
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jessica sonny
 
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Post » Fri May 27, 2011 9:29 am

Hi, a few not in the latest masterlist,

added (except for arma one, it already being in for the last 3 or 4 hours!)
Pacific Morrowind
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Kieren Thomson
 
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Post » Thu May 26, 2011 9:52 pm

Just ran BOSS with the latest masterlist. A couple of issue came up:

My esp:
EyelashesForVanillaRaces1.0.esp (unrecognised)

on the list:
EyelashesForVannilaRaces1.0.esp (at 7672 on list. Vanilla is misspelled [unless there is YET another mod out there.])


My esp:
UU! Female Undies NPCs.esp (unrecognised)

on the list:
UU! Female Undies NPC.esp (at 2487 on list. Missing an "s")


Plus a few new ones, all from the same file (although I am only using one of these ;) )
HoarfrostCastle_delayer.esp (? Load after HoarfrostCastle.esp [5271])
Gift of Kynareth_delayer.esp (? Load after Gift of Kynareth.esp [4439])
Viconia_delayer.esp (? Load after Viconia.esp [8821])
All from http://www.tesnexus.com/downloads/file.php?id=25859


EDIT: Missed one:
http://www.tesnexus.com/downloads/file.php?id=26899 (a mod that changes the texures, and some meshes of blackwood swamp region.)
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lucile
 
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Post » Fri May 27, 2011 2:44 am

Just ran BOSS with the latest masterlist. A couple of issue came up:

Thanks for the nice details and links! Added.
Pacific Morrowind
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sunny lovett
 
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Post » Thu May 26, 2011 9:29 pm

Thanks for the nice details and links! Added.

I like to do my part to make it easier for everyone. :D
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Killah Bee
 
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Post » Thu May 26, 2011 9:50 pm

I've got a couple minor things for you. Ayleid Steps should load after TIE; otherwise, TIE will override the price/weight of welkynd stones (TIE makes them all 30 gold and 2 pounds; TAS makes them increase by 1 gp every time you use one, and they remain 1 pound).

Also, TIE should load after RBP and LAME. I had it loaded after them until I installed FCOM, then I moved it back up above them, figuring it wouldn't hurt anything. Well, and my game stuttered horribly and crashed every 15-20 minutes, so I moved it back down after them, and everything went much mroe smoothly - I played for an hour and a half without a crash (and even then I quit to take a break). Cells load much more quickly, combat doesn't bog my system, and gameplay in general is a lot smoother. Even running through OBC, I get 30 FPS.
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Facebook me
 
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Post » Fri May 27, 2011 6:28 am

No. TIE cannot load after RPB and LAME. Those are way too far down the list and TIE edits way too much stuff to warrant it. Plus, there are some compatibility tricks being used by TIE that require it to load early and will break stuff if it loads as late as you're proposing. Including some stuff in OBC.
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rolanda h
 
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Post » Thu May 26, 2011 8:41 pm

Thankyou PacificMorrowind, for creating the new thread.

Sorry about slight confusion in file dates by using 09 instead of 2009. I'll fix that.

Having to intertwine LAME and RBP is rather inconvenient, especially with people calling for other magic mods to go after LAME. I will have to PM bg to find out if something can be done with future versions of his mods to let LAME load entirely before RBP. Unfortunately RBP needs to go after companion mods and a bunch of other things that edit races or large sections of it get reverted to vanilla.
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{Richies Mommy}
 
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Post » Thu May 26, 2011 11:52 pm

Just ran BOSS with the latest masterlist. A couple of issue came up:

My esp:
EyelashesForVanillaRaces1.0.esp (unrecognised)

on the list:
EyelashesForVannilaRaces1.0.esp (at 7672 on list. Vanilla is misspelled [unless there is YET another mod out there.])

Hmm; You changed EyelashesVannilaRaces.esp to EyelashesVanillaRaces.esp

But not EyelashesForVannilaRaces1.0.esp to EyelashesForVanillaRaces1.0.esp (I didn't realise that both were misspelled :lol: )
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Nany Smith
 
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Post » Fri May 27, 2011 2:43 am

Hmm; You changed EyelashesVannilaRaces.esp to EyelashesVanillaRaces.esp

But not EyelashesForVannilaRaces1.0.esp to EyelashesForVanillaRaces1.0.esp (I didn't realise that both were misspelled :lol: )

ooh didn't notice that... I just hit search vannila and fixed it... now fixed both. THanks.
Pacific Morrowind
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Emerald Dreams
 
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Post » Fri May 27, 2011 2:15 am

With r300:
-----------------------------------------------------------------
Unrecognised mod files:
Reorder these by hand using your favourite mod ordering utility.
-----------------------------------------------------------------



-----------------------------------------------------------
Done.

:tops: :celebration:
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Minako
 
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Post » Fri May 27, 2011 8:26 am

A few unrecognised files:

-----------------------------------------------------------------
Unrecognised mod files:
Reorder these by hand using your favourite mod ordering utility.
-----------------------------------------------------------------

Unknown mod file: RealHunger.esp
Unknown mod file: All Natural - Indoor Weather Filter For Mods.esp
Unknown mod file: Birthsign Zero.esp
Unknown mod file: VOILA - Soldiers of Empire.esp
Unknown mod file: VOILA.esp
Unknown mod file: FCOM_Archery_Armamentarium.esp
Unknown mod file: FCOM_Archery_Artifacts.esp
Unknown mod file: FCOM_Archery_MMM_H&C.esp
Unknown mod file: FCOM_Archery_RealSwords.esp

(birthsign zero isn't usually in the load list as you only need to use it once to reset a characters birth sign.....i think)
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Jade Barnes-Mackey
 
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Post » Fri May 27, 2011 8:29 am

A few unrecognised files:

most are already in but I added the rest, thanks.
Pacific Morrowind
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Gill Mackin
 
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