» Sat Aug 18, 2012 4:33 am
Unchanged. Why? This isn't a button masher geared toward teens with nothing better to do for two hours or more than fight the same boss fight over and over again. This is an RPG. You WILL die, but you will only die a lot if you don't use your head (early on). Later in the game, when you're level 50, give or take, you SHOULD be wiping the floor with most everything. For RPers out there, think about it. The world is populated mostly with guys like you (when you escaped Helgen), level 1 people who will never adventure and never be heroes. Bandits, wolves, bears, etc. SHOULD be the same, and your level 50 char SHOULD be able to wade through hordes pretty easily. I just finished a companion quest at level 10 or 15 that I had not previously done with a mage (the locked room where Draugr after Draugr is released, including a Deathlord, some 2 dozen of them maybe. Vilkas (or was it Farkas?) was useless and spent most of the time on his knees. I must have died (as a mage no less) a good half dozen time before I slowed down, took my time, and used ALL of my resources. Now, same fight at level 25, well that SHOULDN'T be the same experience (and it wasn't). The same holds true for Alduin, fight him at level 20 and he's a LOT tougher than if you fought him at level 40.
Anyway, IMO, the balance is there, and the IDEAS behind battles are in keeping with the type of game you're playing. RPGs are more about using your head than being a great button masher, and they always have been, and probably always should be, at least to still be classified as RPGs. Think about games like DAII and ME3, these were BARELY considerable as RPGs. And another game that's sold as an RPG, Dark Souls, is nothing of the sort. It's pure action/button masher with some RPG and adventure elements. There's a very good reason WHY RPGs play this way. Stopping for a six-hour marathon to fight an uber-boss interrupts story and flow, and will (VERY QUICKLY) unbalance the player to all other aspects of the game. Such a fight, with such a tough creature, would cause skill levels to increase many times during the battle, and every one of these battles would level the player at least twice. You could do a couple of bandit bounties, then, and be level 10-20 before even fighting your first dragon. Level that high that early, with a level soft cap around 50, and the game will be done before the stories have even been told.