» Sun Nov 18, 2012 6:59 am
I've finally had experiences with the vampire attacks, and my opinion is negative.
New character, started with Dawnguard installed. I had not fast travelled even once. Nord Warrior.
My first vampire attack was at level 8. I had just been recognized as the Dragonborn and instructed to go to High Hrothgar. I left Dragonsreach at about 10 PM. One of the guards said something about vampires, so I looked around the city. Near the main gate to Whiterun I found a fight. I intervened and found a couple NPCs had died before I got to the fight. I reloaded several times from saves within Dragonsreach, and every time, I sprinted back to the main gate. I tried several different routes, and found that I could not get to the main gate fast enough to prevent the loss of a named NPC. Often, the dead were vendors whom I did not even think were out at that hour. Eventually, I just spent the night at Dragonsreach and left in the morning - no attack. The attack was by a master vampire and three vampire thralls. So, this time I avoided the vampire attack through reloading.
My second attack was at level 11. Unlike the previous time, I had actually heard about the Dawnguard earlier that morning from a guard. I left Whiterun. It was about 11AM - open daylight. I walked to the stable and got on my horse, only to find that a master vampire was attacking the man and woman who work at Pelagia farm. I tried running over there to attack them as fast as I could, but found myself unsuccessful. Usually at least one died; sometimes both. No matter how quickly I cut across to the farm, one was dead by the time I reached. Finally, instead of leaving through the Whiterun gate, I fast travelled to the Stable, immediately got on my horse, and sprinted over to the attack location. This time I got the vampire and killed him from horseback before he could kill either NPC. It didn't feel exciting - rather gamey and tedious. But I did kill the vampire this time, so at least that is something. Maybe that means I won't see another attack spawn for a while.
Honestly, the whole "sense of urgency" thing isn't something I like. Skyrim is an open world game where you can pretty much do what you want at your own pace. The DLC shouldn't actively undermine the core design tenets. Feeling like you have to drop everything and make a beeline to Castle Dawnguard limits the sense of openness. It is legitimate to add a sense of vampire threat to the world to justify the DLC story, but it should not feel like the player is being pressured into immediately following one particular questline. I think the attacks would be better if the followed certain principles: one, non-combatants should flee and run inside, not engage the vampires. Two, the attacks should trigger when I am actually at the site of the attacks - player experience is paramount. Three, the guards should be able to fight off vampires - others have said that this is the case in their games, so it might just be my bad luck, but in neither case did I find the guards much help - the civilians were fighting, not the guards!
Also, I will note again that I did not fast travel until the second vampire attack, and that fast travelling actually helped me kill that vampire and save the townsfolk since I was closer to the attack when it began. In any case, I tried to make this more of a constructive criticism post than just a complaint. I don't agree with the original poster that buying Dawnguard was the "worst mistake ever" but I do think that these attacks are not as well implemented as they could be.