Bound Weapons - Predominantly Daggers

Post » Mon May 14, 2012 7:44 pm

I figured someone by now would know if Bound Daggers exist? I know that might be a silly question, just I've seen "confirmed bound weapons" before and none of those lists have contained daggers yet which is kinda weird.

Anywho my main question, does anyone know yet if the damage done by a bound weapon is mainly determined by Conjuration of the actual skill of that weapon? Say I had a bound dagger, would my skill in one-handed weapons influence that damage or would conjuration? I know this has been asked before but I have yet to find any response to it in other threads, but by know I'm sure someone would know that, for obvious reasons.(Btw yes I am aware that there are perks in conjuration to make bound weapons do more damage)
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Stephanie Kemp
 
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Post » Tue May 15, 2012 12:25 am

I think that no one knows what Skill is used yet. But I think that it's a mix of both Conjuration and That-Weapon-Type-Skill.
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Laura Richards
 
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Post » Mon May 14, 2012 9:57 am

im not sure on the skill but id say the stats would be specific to that weapon > meaning bound weapons probably have their own stats which would be similar to that particular weapon.
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Lilit Ager
 
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Post » Mon May 14, 2012 12:21 pm

I hope if you dual cast a bound melee weapon you get a two handed variant. And yes, I hope there are daggers as well.

As for damage I suspect the base damage of the weapon is determined by conjuration skill/perks that damage is modified by the appropriate skill/perks of the weapon used. So lets say apprentice conjurer summons a sword it end sup being the equivalent to a steel long sword and does 15 damage, your one handed skill of 50 with armsman perks gets that damage up to 30.(damage numbers fabricated, not seen in a leak or anything)
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Invasion's
 
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Post » Mon May 14, 2012 9:44 am

My understanding is that bound weapon stats are fixed, and that conjuration skill just increases duration. In past games, bound weapons were daedric in quality. I expect that to stay the same. There's a perk to increase bound weapon damage, and I bet this offsets the weapon damage to match an enchanted daedric.

The actual damage you shell out will vary based on the corresponding weapon skill (archery/1H/2H/block). Of course I can't confirm any of this. :P
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stephanie eastwood
 
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Post » Tue May 15, 2012 1:41 am

It would be [censored] if bound weapons were based on Conjuration and not the weapon skill. A mage with high conjuration would be a master of all weapons whereas a melee (or archer) character is only good at the weapon they've been levelling. Makes no sense.
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D IV
 
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