So... 'Boxers.... Female werewolves?

Post » Mon Nov 19, 2012 5:25 am

Have they fixed the curious lack of sixual dimorphism in werewolf form in Dawnguard? Just curious... I have a PC mod I made that may become deprecated in light of it should it be true.
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Tamara Primo
 
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Post » Mon Nov 19, 2012 5:33 am

no. unisix werewolf model is still in.
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Jodie Bardgett
 
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Post » Sun Nov 18, 2012 10:17 pm

I believe female werewolves are a little shorter but nothing majorly different.
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Darian Ennels
 
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Post » Sun Nov 18, 2012 2:07 pm

Female werewolves use the same character model but are smaller altogether, since their size is scaled to 1.0. Males are set to 1.13, IIRC.

While this difference exists, it's not something you'd notice, since you can only play one gender at a time and are likely to spend a lot of hours on a single character. For that matter, not many people would go about comparing their female save to some stationary object and then doing the same with their male save and the same object, and even then, the difference isn't much.
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Tanika O'Connell
 
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Post » Mon Nov 19, 2012 2:07 am

I'm kinda glad female werewolves don't have jiggly bits, that would be creepy.

I mean they'd be hairy and stuff.
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Cagla Cali
 
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Post » Mon Nov 19, 2012 5:28 am

There's no reason to change them. You don't look at a wolf, and instantly know it's gender. You actually need a close, personal look to tell. Wolves and Werewolves are similar enough to share that. Don't see a single, legit reason to make drastically different models for the two.
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Tessa Mullins
 
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