Breaking guns

Post » Wed Dec 15, 2010 12:33 pm

Whenever your gun broke completely when in use in fallout 3, it would just disappear in your hands and your hands would just float there for a second and look really awkward. I'm hoping for a little animation of the barrel of your gun blowing up, or something like that. kinda of like far cry 2. But I'm pretty sure at this point in time nothing is really being added to the game, so I hope the developers already thought about this, and fixed it.
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Imy Davies
 
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Post » Wed Dec 15, 2010 3:04 am

It would be nice if there was a little animation where your character throws the weapons on the ground. It was rather strange when my weapons just disappeared the first time around. It took a while to figure out what happened.
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Ross
 
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Post » Wed Dec 15, 2010 1:28 pm

It would be nice if there was a little animation where your character throws the weapons on the ground. It was rather strange when my weapons just disappeared the first time around. It took a while to figure out what happened.

Don't broken weapon stay in the inventory?
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Alexxxxxx
 
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Post » Wed Dec 15, 2010 3:38 am

It would be nice if there was a little animation where your character throws the weapons on the ground. It was rather strange when my weapons just disappeared the first time around. It took a while to figure out what happened.


Ya it freaked me out too really hope that this problem is resolved it is little things like that that ruin games for me.
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Laura-Lee Gerwing
 
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Post » Wed Dec 15, 2010 8:30 am

It would be nice if there was a little animation where your character throws the weapons on the ground. It was rather strange when my weapons just disappeared the first time around. It took a while to figure out what happened.

Why would you throw it on the ground if it stays in your inventory to be repaired?
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Caroline flitcroft
 
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Post » Wed Dec 15, 2010 4:36 am

Well it's better than just having your weapon disappear. It didn't show up in your inventory in Fallout 3, so if that doesn't happen in New Vegas, at the very least it would be nice for your character to show that they've thrown away their weapon. Besides, keeping a completely destroyed weapon would only be useful for uniques or weapons that you've modded. Then again, now that Repair Kits and mods are around, it would be worthwhile to keep your destroyed weapons. The only reason having the animation would be good is so you can find your weapon you dropped it.
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Nathan Risch
 
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Post » Wed Dec 15, 2010 10:10 am

Well it's better than just having your weapon disappear. It didn't show up in your inventory in Fallout 3, so if that doesn't happen in New Vegas, at the very least it would be nice for your character to show that they've thrown away their weapon. Besides, keeping a completely destroyed weapon would only be useful for uniques or weapons that you've modded. Then again, now that Repair Kits and mods are around, it would be worthwhile to keep your destroyed weapons. The only reason having the animation would be good is so you can find your weapon you dropped it.

I just broke a sniper in FO3 yesterday and it stayed in my inventory. I kept it to use the scope like binos.
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kasia
 
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Post » Wed Dec 15, 2010 1:48 am

instead of just droping your gun you could throw it at a enemy but this would only work for small guns
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Suzy Santana
 
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Post » Wed Dec 15, 2010 2:20 pm

I just broke a sniper in FO3 yesterday and it stayed in my inventory. I kept it to use the scope like binos.


Are you absolutely positive it stayed in your inventory? Hmm, maybe they patched it some time. Actually, I'm pretty sure the last time I had a completely wrecked weapon was the first time I played the game, which was on release day. I guess that kind of puts me out of touch.
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He got the
 
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Post » Wed Dec 15, 2010 7:42 am

Are you absolutely positive it stayed in your inventory? Hmm, maybe they patched it some time. Actually, I'm pretty sure the last time I had a completely wrecked weapon was the first time I played the game, which was on release day. I guess that kind of puts me out of touch.

Broken weapons stay in your inventory, they just automatically unequip themselves and can't be re-equipped until repaired. Had it happen with a combat shotgun last week. It has been that way for as long as I can remember, and I've been playing since day one. Are you sure you just didn't overlook the weapon in your inventory when it broke?

I too would like a "breaking animation" for each weapon, but something simple and just as realistic would be to keep the weapon equipped and just have it keep making clicking noises when you pull the trigger, regardless of available ammo. Every couple of times you pulled the trigger after that the game could just show the message, "This weapon has broken. You must repair it to use it again."
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Max Van Morrison
 
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Post » Wed Dec 15, 2010 12:07 am

Broken weapons stay in your inventory, they just automatically unequip themselves and can't be re-equipped until repaired. Had it happen with a combat shotgun last week. It has been that way for as long as I can remember, and I've been playing since day one. Are you sure you just didn't overlook the weapon in your inventory when it broke?

I too would like a "breaking animation" for each weapon, but something simple and just as realistic would be to keep the weapon equipped and just have it keep making clicking noises when you pull the trigger, regardless of available ammo. Every couple of times you pulled the trigger after that the game could just show the message, "This weapon has broken. You must repair it to use it again."


I distinctly remember the missile launcher I was using to attack the raider camp at Tentleytown/Friendship Station disappearing and finding it on the ground. That was the only time I ever let my weapon get destroyed. Must have been a glitch then.
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james kite
 
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Post » Wed Dec 15, 2010 1:30 am

It would be nice if there was a little animation where your character throws the weapons on the ground. It was rather strange when my weapons just disappeared the first time around. It took a while to figure out what happened.

Why throw it on the ground when you can throw it at someone. :hehe:
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Peter lopez
 
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Post » Wed Dec 15, 2010 1:24 pm

weapons shot out of your hands are probably droped.
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JeSsy ArEllano
 
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Post » Wed Dec 15, 2010 12:22 pm

weapons shot out of your hands are probably droped.

That is what it is. If the weapon breaking is a causing by being shot, the weapon will fly out of your hands and hit the ground. Lightweight Nate's missile launcher must have caught a stray bullet that pushed it over the edge, broke, and ended up on the ground.
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Richus Dude
 
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Post » Tue Dec 14, 2010 11:58 pm

If they added animations for exploding weapons, I'd hope for critical failures too. When your 10mm pistol explodes in hand, your limb should be crippled.
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stevie critchley
 
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Post » Wed Dec 15, 2010 2:47 am

Why throw it on the ground when you can throw it at someone. :hehe:

that just gave me a picture of a guy hurling a fat man at a guys head :lol:
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KRistina Karlsson
 
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Post » Wed Dec 15, 2010 5:41 am

that just gave me a picture of a guy hurling a fat man at a guys head :lol:

It makes me think of that one scene in Saving Private Ryan where the two guys throw their helmets at each other as weapons xD
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scorpion972
 
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Post » Wed Dec 15, 2010 1:55 am

Haha I never noticed this because I don't think I ever let my gun be completely destroyed...Had repair tagged on almost every play though.
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Bloomer
 
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Post » Wed Dec 15, 2010 9:43 am

It makes me think of that one scene in Saving Private Ryan where the two guys throw their helmets at each other as weapons xD

Same here that was hilarious.
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Johnny
 
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Post » Wed Dec 15, 2010 5:37 am

It makes me think of that one scene in Saving Private Ryan where the two guys throw their helmets at each other as weapons xD

:rofl:
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sophie
 
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Post » Wed Dec 15, 2010 7:52 am

Haha I never noticed this because I don't think I ever let my gun be completely destroyed...Had repair tagged on almost every play though.



Ditto. I never had a gun break completely..... what a strange concept. :huh:
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elliot mudd
 
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Post » Wed Dec 15, 2010 9:42 am

I like your idea. Perhaps one extra reason for the player to keep his or her weapons well maintained is that a barely functional gun might blow up in your hands if you are not careful and cause you damage. Now imagine if you are using a broken big gun like the Fat Man Nuke Launcher and having it explode in your hands... Another reason to get high repair skills or spend caps to keep your equipment functional.
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Blaine
 
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Post » Wed Dec 15, 2010 12:40 pm

a little animation would be nice rather than a floating awkward hand scenario :P
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Mario Alcantar
 
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Post » Wed Dec 15, 2010 10:02 am

Ditto. I never had a gun break completely..... what a strange concept. :huh:

Define "strange".
Sure, weapons usually don't go kablooei in your face, but without maintenance they will break to the point where they cease to function. In the Fallout world this should logically be alot more common, as most weapons aren't exactly in pristine condition.

And yes, some sort of animation or whatever that tells you that the weapon is broken would be nice. Or simply as... someone mentioned , the weapon should at least start clicking. That would probably be more realistic too. I've never really had a gun just spontaneously break when being fired, so I wouldn't know what it would be like. But I doubt it would just "blow up" or something.
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Ebony Lawson
 
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Post » Wed Dec 15, 2010 3:18 am

Ditto. I never had a gun break completely..... what a strange concept. :huh:

This happens irl all the time though. I was shooting trap with my Auto-5 and the tube that holds the action spring broke inside the stock. The action spring got messed up and I had to cut the stock in two just to get the broken off tube out to weld it back on. One minute, everything is going fine, the next, bag her up and put her in the truck. Broke. Now my Browning is only 107 years old, so it's not as old as the guns in FO, but I can easily see catastrophic failures, even when you believe you have maintained the weapon properly.
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Eoh
 
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