Hey
As we all have played a lot of games, and some of us are old MMO fans, i happened to think a lot about different MMOs and TESO.
So i comed to a conclusion as follows.
1 ) EXP loss in death (permanent, no drops in levels possible, loss only from PvE deaths)
2 ) more experience from actual dungeon exploration and dungeon clearing, then from questing. (quests should only give very small amounts of experience but semi ok gold and gear).
This all would reflect on the actual world and what players do, in my opinion quest hub running quests to level up as fast as possible is not Elder Scrolls gaming.
ES gaming is exploration and killing monsters and looting stuff from random locations you might just find.
Quests r ok, but rewarding huge chunks of experience from questing is imo against the Elder Scrolls style of gaming.
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How do you all feel about this ?