Bring back EXP loss & dungeon explorationrunning

Post » Thu Jul 04, 2013 5:28 am

Hey

As we all have played a lot of games, and some of us are old MMO fans, i happened to think a lot about different MMOs and TESO.

So i comed to a conclusion as follows.

1 ) EXP loss in death (permanent, no drops in levels possible, loss only from PvE deaths)

2 ) more experience from actual dungeon exploration and dungeon clearing, then from questing. (quests should only give very small amounts of experience but semi ok gold and gear).

This all would reflect on the actual world and what players do, in my opinion quest hub running quests to level up as fast as possible is not Elder Scrolls gaming.

ES gaming is exploration and killing monsters and looting stuff from random locations you might just find.

Quests r ok, but rewarding huge chunks of experience from questing is imo against the Elder Scrolls style of gaming.

-

How do you all feel about this ?

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Zualett
 
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Post » Thu Jul 04, 2013 1:40 am

Also that Dungeon stuff would mean, that we need some dungeon aspect in TESO that generates dungeons for us, to explore, with different levels of hardship.

it would be a good additive for extra continuous content.

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Nathan Maughan
 
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Post » Wed Jul 03, 2013 11:05 pm

How does this make the game better?

Almost all I do in TES games is questing. Yes, that leads to exploring and dungeons, but it is all questing.

You get xp for questing in ESO. However you only gain skill points by using those skills. You can do whatever you want in ESO, but how you play is all that matters.

How you gain xp is a very small equation. Frankly, I hope we gain xp as slow as possible.

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Andy durkan
 
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