[RELz] Bring Out Your Dead

Post » Sun May 27, 2012 2:24 am

Thanks, guys!
I have my batch file mods WIP now. I am pre-beta testing in game [ Field Expedient Burial System (working title)] . I will open up a WIP topic so i don't horn in on Arthmoor's action here :) Will probably need some scripting help.
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Beulah Bell
 
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Post » Sun May 27, 2012 2:27 am

Version 1.1

* All city NPCs have now been checked and given graves where missing and/or where the USKP assigned them to the void instead.
* Orcs at the strongholds now have their own graves at their compounds.
* Khajiit caravan members and a few mining operations now have graves assigned to their NPCs.
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RUby DIaz
 
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Post » Sat May 26, 2012 7:28 pm

Out of interest, where do Khajiit Caravan graves go? Is there a single location or is it wherever the caravan was when that member was killed?
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Anthony Diaz
 
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Post » Sat May 26, 2012 9:11 pm

Ahaha did you get your mod name from Monty Python by any chance?

Anyway interdasting mod.
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A Lo RIkIton'ton
 
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Post » Sun May 27, 2012 1:42 am

They end up in the city closest to their origin points in the CK. More out of simplicity than anything. So you could find some in Dawnstar, some in Markarth, and some in Windhelm.

Nope. I'm not much on the whole Monty Python thing. I grabbed the name after remembering the scene in Stephen King's "The Stand" where the preacher guy is ranting about the end of the world. Besides, it appears this goes much farther back than even a Monty Python skit.
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Alkira rose Nankivell
 
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