:: AA Brink Guide ::

Post » Fri May 04, 2012 12:35 pm

I have no idea what you just said but I'm guessing this means this quarrel is over now? >.>
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Emma Pennington
 
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Post » Fri May 04, 2012 12:46 pm

Uhmmm first of all someone took time to make that guide and you guys should give some respect.
On the like first comment lightningV says "Last time I checked only 2-3 teams tried out for the 'Brink Holiday Event Tournament for XBOX 360' and they were all low ranked" - AA (for 360)hosts there own tournaments and matches where many teams particapate in, its just not an official brink clan match. Only in few amount of games I have seen real teamwork, and I know when I play with them, its is to the max of teamwork. Always fair teams and its always fun and hardcoe. On xbox360 Ematic is the best player ive ever seen, and im pretty sure i talk for like everyone that has ever played him. The rest of the players that have their controls, weight, guns, changed are beast. If you were to go into a public match, it's mostly run and shoot and get killed fairly easy. With the tactics the guide explains it changes the way you play a lot. I myself have changed my controls and guns (already lightweight) and not only I but other brink players have seen that I play much better. Much better shooting, I can get behind the enemy easily by walljumping, I'm just better. And I do believe that the guide is better for 4v4's or less- which in my opnion less people is better. But I play in a public game everyday and I seem to be one of the highest ranked ones compared to people that have the normal settings. And its a suggested guide, which doesnt mean you have to do it, if you dont like it dont [censored] and complain about how bad it is, specially because it isnt bad at all. If it doesnt fit YOU that doesnt mean it wont help others play. I, myself suggest it to basically everybody that I play. And if they dont like it, they change it back. Thats it.

Im not really sure what was covered with all the back n forth arguing.....and everything I said was related to xbox I think, im not hating on how people run matches in PC or PS3. Some people are just so....disrespectful and clueless sometimes...... >.<
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Svenja Hedrich
 
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Post » Fri May 04, 2012 12:57 pm

Hi Nincow, thanks for the message. It's what i mind, but my english is too bad =S
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Rebekah Rebekah Nicole
 
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Post » Fri May 04, 2012 12:45 am

"disrespectful and clueless sometimes" Right... >.>
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Enny Labinjo
 
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Post » Fri May 04, 2012 2:44 pm

My gripe with this is that it's telling you to play one way. It's saying to run this load-out and use that only, which discourages people to use something different and have fun with the game. It is showing how to play Brink in one way. Sure, I do respect the guy's opinion, and I do agree that Op's can be used to a certain extent if you plan to pick the class up, it is discouraging how someone plays. Even if this is for competitive games, you are discouraging the freedom to use anything and use one thing to 'be good' at the game. I don't care how one console plays differently, I'm fine with that. What bothers me the most is that you are basically telling them to use one load-out, one mindset, and you will guaranteed to win, which is not the case at all.
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Johnny
 
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Post » Fri May 04, 2012 12:16 pm

It may being coming out that way but it's there and you can take it or leave it. It's a guide that has many different things that go well together to make a very good outcome. Many people use it and if you dot like it then use your own controls, it's just a very good suggestion. And the "one mind-set" is what helps whoever else that has kept the controls, so it may not fit some but if it doesn't they shouldn't [censored] in complain. And it can help you win a lot, not garunteed though. Just matters on how good you the player is with the controls.
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Blaine
 
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Post » Fri May 04, 2012 12:00 am

What bothers me the most is that you are basically telling them to use one load-out, one mindset, and you will guaranteed to win, which is not the case at all.

^This!!
Whats the point of all the flexibility, and the ability to create characters to your own personal liking, If there was only one way that can work?......There are people playing mediums that'll make carb toting lights cry piss and blood.
I used my set up, very much different to what you state, and play very effectivley.
To state absolute knowledge is pathetic and arrogant (a very much religion style approach), and the fact 99% of seasoned players will know the guide is garbage, confirms the laughing stock the author is. That with the fact the only siding opinion is someone from the site the guide was intended to advertise makes that much funnier.
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Steve Smith
 
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Post » Fri May 04, 2012 10:46 am

Hi, I'm the author of the guide. I'll try to answer to the complains about the guide and for the guide only. Also in advance sorry if I make mistakes in english.

It's not the first time I see people react that aggressivly when someone ask "what is the best ....?" and someone answer "this is the best ..." and I understand why. It's upseting because in a way it goes against our freedom of will and thinking (which is a beloved conception as it was hardly earned).
About lightweight and carb 9 I do believe that it is your best choice (remember that the guide is designed for 4v4 max). I know the possibilities of the other bodytypes and I know the other weapons and their pros and cons, that's why I know what weapon/ bodytype will "overall" give you the edge when you're playing. And that word "overall" is important as "best weapon" or "best bodytype" means what thing will make you the most effective in most scenarios. Of course you can be good with a sniper, a shotgun.. even the tampa beats the carb 9 in CQC but you need consistency if you want to be an expert player.
The game is not enough balanced so I can say:"Use whatever weapon you feel comfortable with.." Or "this weapon is good for CQC, this one is good for crowd control" etc... because it's not the case in this game. So I say if you play in public use what you want and play as you like but in competitive if you want to win you need to gather the most assets that you can have with you. Feel free to gimp yourself with a bad setup just so you don't hurt your pride it's not my problem.

@LegendaryNoob:
This is like saying "Use Wesker/Zero/Magneto to win" if this was an UMVC3 guide.....which is totally stupid.
I don't play UMVC3 so I can't say but I play SSF4AE and I main Vega (Claw). If I were to enter a tournament (which will never happen because I'm not highly skilled in this game) I would take Vega to represent my character which I love (and i would be wonderful if everybody did so) but the game, at a high level, is sadly unbalanced (even if it's a really balanced game!). So if I were to write a guide for competitive gaming in SSF4AE, so in other words a guide to win tournaments, of course I will say: "know the tier lists", "expect to fight a lot of Akuma, Fei long etc and If you want to win: main a rank A character". Because even if a character or a weapon is a tool for the player and that what really matters is physical skills and mental skills: at high level everybody is highly skilled so small differences such as the tool you use becomes really important!

@http://www.gamesas.com/user/666350-lightningv/:
Again the guide is written for winning and for small format matches so it doesn't take into account factors such as: fun, what is fair and what is not (which is really a matter of opinion).. as far as it's allowed. I do not deny that X weapon/ ability/ classetc might work sometimes: this guide tries to teach consistency.
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Alycia Leann grace
 
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Post » Fri May 04, 2012 3:04 pm

"Feel free to gimp yourself with a bad setup just so you don't hurt your pride it's not my problem."

We rolled with almost all the same equipment as we did in competition. And the guide once again YOUR OPINION on winning, I ran into a couple of people not that long ago that seemed like they followed this guide almost to the T/were well over above rank 20. And sadly enough this method still DOES NOT WORK, even in pub matches it was a 2v5 (I was the on the team with the new guy) on Founders Tower which is a very one sided map for Resistance, I was on Security. They tried camping, had 1 solider (with a noob tube), 1 medic (adrenaline boosting the soldier), and 3 engineers (double buffed everyone and placed mines/turrets everywhere.) And for each new area that we went through they would attempt the same set up over and over again. And like I said all you need is 1 Operative and at least a decent support roll on your side help to take down ALL their tech and they pretty much go frantic on where to put their next equipment down.
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Kaylee Campbell
 
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Post » Fri May 04, 2012 11:21 am

Some weapons are statistically superior than others that's a fact not an opinion. Some abilities are mandatory whether you like it or not some are arguable it's true which I admit clearly in the guide. About bodytypes the lightweight easily outclasses the medium and heavy especially in small format matches (what the guide is written for) but also in public as movement (so shortcuts, flanks, strafe, walljumps...) is way useful than the +20hp of the medium and +60hp of the heavy (it may seems to be a lot but such a lack of mobility is an easy grenade shot hence an easy kill) or weapon choice. I'm not saying that they don't have their utility or that I don't enjoy playing with them occasionally but simply that from a high level perspective they're not as useful as a lightweight.

Also:



3 engineers (double buffed everyone and placed mines/turrets everywhere.) And for each new area that we went through they would attempt the same set up over and over again. And like I said all you need is 1 Operative and at least a decent support roll on your side help to take down ALL their tech and they pretty much go frantic on where to put their next equipment down.



Of course Operative is the best counter against mines/turrets everywhere that's why I say :
ATTACK: The operative is the only class that can complete hacking objectives as you know and it should be taken only for that purpose. There is one exception thought: if you need his EMP grenade to disable mines and turrets when your team really can't penetrate the ennemy defense. Know that you need a very good slayer to do the job after as your team will be gimped if you're Op without a hacking objective to complete.


It seems to me that you didn't read the guide completely as it's not the first time that you complain about something that is already explained. For example:
"That's why if you want to play competitively you need to pick up the "carb-9"and put the following attachments:
+ Your favorite muzzle brake (to decrease recoil)
+ The drum-magazine (to spray and pray like a maniac...)
+ The front grip (to decrease recoil two)"

^There are other side arms other then the Carb, perhaps you should try them out before making quick assumptions.

And if you read my guide just one line above the quote you see
Every weapons (when they are naked) are well balanced in their own categories and the several datas about damage, ammo capacity, RoF (rate of fire), reload speed, recoil etc make each guns better suited for certain playstyles and scenarios.
However because of the attachements and the engineer's weapon buff there is one weapon which is overall well suited for every playstyles and most scenarios and this weapon is:
again:

I don't believe that the "Hack turret" ability is necessary since you have the EMP grenade hence you'll save one credit."

^Again, (My favorite class) SOO many people spam the Engineer class clustering all their turrets and mines together all it takes is one EMP grenade to take all of them down, have one Operative hack one turret and then diminish their tech right in front of them while their franticly still trying to set up camp.

in my guide:
Also, this guide is specialy designed for small format matches so for 2v2, 3v3 or 4v4 matches only.
+ Remember that there CAN'T be more than 2 engineer per teams.

I don't believe that the "Hack turret" ability is necessary since you have the EMP grenade hence you'll save one credit.
Do you really think that it's necessary to put one ability point in "hack turrets" when: 1. you already have the Emp which is instantaneous (whereas hack turrets takes time and you're vulnerable while you hack) 2. the ennemy can only have 2 turrets max 3. You can save your credit for another ability??

It's easy to carefully choose your quotes and say that I write nonsense but in fact it shows:1. that your knowledge and experience of the game is not as vast as you pretend it is (especially when you say:" uh, it's not true because one day a friend of mine killed X with X etc". It doesn't work that way).
2. that you're acting in bad faith towards what I wrote. Which is worse and discredit everything that you've said and will say.
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Crystal Birch
 
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Post » Thu May 03, 2012 11:42 pm

I can't help but frakkin' laugh at that convoluted mess he's pawning off as a "guide". GOD I wish we had the PC version of the game so that we could ceremoniously prove his entire guide moot. Our knowledge and experience in the game comes from the fact that on PS3, we (nWo, now aWo) pretty much wrote the book on Brink tactics and success. We've got the stats to prove it. Hard, tangible evidence that our methods work...and better then anything else that's been tried against us. (And believe me, many tried, all failed). Reading you actually try to stand behind that text block of fail makes me feel sorry for you.
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Blessed DIVA
 
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Post » Fri May 04, 2012 9:47 am

1.) Was not acting in bad faith (as you put it).
2.) The majority of the people who have read this guide/comments, do not agree with what you put.
3.) Pretend on my knowledge and experience? Right. And winning competitions/tournaments for Brink, being number #2 & #3 on Challenges Leaderboards (post patch on for PS3) and have been playing this game since launch, means absolutely nothing.


Can we ONCE again end this conversation, it's getting annoying at this point. We got nothing against you man (well at least I don't) but even different people from different clans have put their input on this and majority of them do not agree with what you put. All we ask, is for you too at least revise it or don't post it as a guide for competition, but rather your view on Brink. That's all.
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Tikarma Vodicka-McPherson
 
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Post » Fri May 04, 2012 2:41 pm

@ oz70nyc:
Our knowledge and experience in the game comes from the fact that on PS3, we (nWo, now aWo) pretty much wrote the book on Brink tactics and success.

What book? Show it to me.

Also I don't care about your stats. If you have a complaint about the guide show me where and explain me why, we'll discuss about it and I'll make the correction. Instead of whining or going on my forum being rude.

@ ligthningV:
1.) Was not acting in bad faith (as you put it).
Then read the whole guide before complaining.

2.) The majority of the people who have read this guide/comments, do not agree with what you put.
1. How do you know the majority's opinion
2. The majority can be misinformed and be wrong. (as an example, from what I've seen so far: the majority play this game like COD focusing on kills, trying to QS, playing lonewolf, camping... does it mean that they're right?)

Can we ONCE again end this conversation, it's getting annoying at this point. We got nothing against you man (well at least I don't) but even different people from different clans have put their input on this and majority of them do not agree with what you put. All we ask, is for you too at least revise it or don't post it as a guide for competition, but rather your view on Brink. That's all.

It's easy for you to say to end this conversation, nobody said to you that "your guide is [censored]" or that it's the "worst brink guide" or that I've "no idea what I'm talking about" especially when those people have not read it. I'm defending myself and my guide. I can only revise my guide with precise and constructed criticism from you not some whining assumptions of people who didn't read it.
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Julie Ann
 
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Post » Fri May 04, 2012 12:40 am

Solution: Why not just get feedback from all the Vets from all platforms. Problem solved.
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Shelby Huffman
 
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Post » Fri May 04, 2012 12:46 pm

Why not as long as it's constructive and reasonable. Meaning if all the vets are like oz70nyc then we have more problems than solutions (i'm surprised that someone so old can act so childishly.) :-). You seem to be more reasonable than your friend however it's a shame that you didn't have the honesty to apologize or at least correct what you said about the guide though I showed you the guide wasn't wrong. Not to rub it in or anything it's just that I'm willing to make concessions if you at least admit that some of you were rude and spoke hastily.
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sam westover
 
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Post » Fri May 04, 2012 6:39 am

Why not as long as it's constructive and reasonable. Meaning if all the vets are like oz70nyc then we have more problems than solutions (i'm surprised that someone so old can act so childishly.) :-). You seem to be more reasonable than your friend however it's a shame that you didn't have the honesty to apologize or at least correct what you said about the guide though I showed you the guide wasn't wrong. Not to rub it in or anything it's just that I'm willing to make concessions if you at least admit that some of you were rude and spoke hastily.

You mad, bro??? Childish? Maybe. But why be mature when you yourself are pretty much completely incompetant? Was I in the wrong? Maybe. But I also got my point across, which is in the end what I wanted to do. You can take your guide, your holier then thou attitude and your little (emphasis on little) forum and shove it up your ass. Dismissed.
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Roberto Gaeta
 
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Post » Fri May 04, 2012 1:56 am

Solution: Why not just get feedback from all the Vets from all platforms. Problem solved.

Let's go.
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Tina Tupou
 
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Post » Fri May 04, 2012 1:44 pm

Copied and pasted from whatever the frak that board is called...

Where is the guide wrong? PFFFFFFFFFFFFFFFFFFFT!!! Where do I start? Oh wait...from the top. You might wanna get a soda and some munchies, this is gonna take a while.

Weightclass

While the general consensus is competitively Lights are the best weight to play as, this consensus obviously aren't very good at Brink. The truth of the matter is a team that has balance in all weights are the team that will win. Competitively the max number of players is 5v5. Say you have a team of 5 lights against a team of 2 heavies, 2 mediums and 1 light. In my experience (Seeing as I'm an officer of nWo, the best PS3 Brink clan AND winners of the Holiday Brink tournament on our console), team two not only wins, they dominate. Yes, as a light you have maximum mobility. But you also have access to weapons which as ANY Brink vet knows, after the last patch have become completely unreliable. Yes, you can still drop people with SMGs. But you need to be in CQ to be effective with all of them, even the Balpdaum, the most stable of all SMGs. So lets see, you need to be in close to do any real damage with an SMG, but as a light...you're pretty much doomed to be dropped in close range against a bigger gun...no matter HOW fast you are. Kinda nulls that whole argument now, doesn't it? Unless you're running a light Soldier or Engineer...and even then you're still destined to be demolished. Here's an example, and I'm going to use actual, factual numbers to describe it for you.

The Light body type has 120 health default. Up to five extra health pips can be earned. 1 from the Battle Hardened skill, 2 from a captured health command post, and 2 from a medic with the Improved Health ability. Battle Hardened adds 30 HP, bringing their health up to 150. The remaining 5 pips a light will gain in battle add 25, 20, 15 & 10 HP, bringing the grand total HP a light can have in battle to 220 HP. Seems like a lot right? WRONG. Because there are factors that come into play as a light that The_Mind didn't think to bring into consideration...because he obviously didn't know of them. (Hard to make an accurate guide when you don't have all your facts.) Lights absorb damage at a higher rate then the other body types. 1% more in fact. And there there's also the hit marker multipliers. 1.5% for headshots, 1.0% for torso and .75% for limb shots. So whereas a Heavy taking a headshot from say...The Barnett, (Which does 187 HP of damage with a headshot), they're still going to be standing if hit and be able to fight. A light at max health only has 220 HP, minus the 2% body type damage penalty AND the multiplier. Because I'm all about giving CORRECT information, I'll even do the math for you...

Light = 220 MAX HP (With command post & medic improved buffs)
187 Headshot Damage...adding the 1% Body Type penalty that makes it 188.87 damage. THEN we had the headshot multiplier, which is 1.5%, bringing the total damage a light will take from a Barnett headshot to...190 HP. Out of 220. That's a total difference of 30 HP.

Not much health left after eating that shot, eh? OH WAIT...THERE'S MORE!!! Engineer double damage buffs. Those things add a 15% increase to the max damage of a weapon. The max damage of the Barnett is 187. 15% of 187 is 28.05. 187 plus 28.05 = 215. 05. Translation? If you've already taken shots from someone else, and you're hit in the head with a double buffed Barnett...hope there's a medic near by...cuz you're done. Another example? The Hammerdiem. My Heavy weapon of choice, and damage per shot the strongest gun on the game. Post patch, this beast does a monstrous 195 HP of damage inside of it's optimal attack range (15 meters)...UNBUFFED. Double damage buffed you add 15%, which is 29.25 HP. 195 + 29.25 = 224.25 DAMAGE. It also means if you're a double health and command post buffed light against a double damage buffed heavy running a Hammer, you're DEAD no matter how you slice it. All he needs is to get ONE shot on target to your head or torso, and you're finished. End of story. Wait for a revive syringe or go back to spawn and think about how dumb a move like challenging a big guy with the biggest gun on the Ark with your little Bee-Bee gun was. I could boil down more numbers from other weapons for you all, but who likes numbers? I just needed to disprove the complete [censored] The_Mind wrote about lights being the optimal competitive body type. They're not. They're so far from it it's not even funny.

Then there's the statement of movement. Yes, the 1st rule of Brink is "Move more then you shoot". The only advantage a light has over the other types is movement, and that's marginal at best. In the hands of an experienced light, being able to traverse the terrain and use it offensively is vital. But your "guide" isn't for experienced guys. It's for new players. So for you to say go light and nothing else is pigeon-holing them into one play style. And some people might not like that play style. My primary character is a light Operative/Soldier. I won't pat my own back, but I'm pretty damn good with that character, because I utilize the light's strengths while minimizing it's weaknesses. That ON TOP of my knowledge of the Op class (which I'll bash you on later) makes me pretty much the most dangerous player on a map. A fact that competitively against friends, fellow clan mates AND opponents they take into full consideration. I don't have nearly the firepower as others, yet I've got whole teams trying to gun me down more then OBJECTIVE class players. That's being good at what you do. But that didn't come from luck. It came from knowing how to fight the other classes, and body types, as well as knowing what weapons do what. That only happens from one thing...PLAYING OTHER BODY TYPES. The ONLY way you're going to learn how to use the light body effectively is by playing as the other two. Learning their weaknesses, the way their weapons work, the frames of their movement, and so on. Telling rookies "Quit playing medium and play light" is doing them a disservice. Walljumping isn't a vital part of being a high level player...knowing how to do damage while minimizing your own is.

Classes, skills and tactics

Oooooooooooooooooh how positively WRONG you were on this one, fella. 1st off...let's get the obvious out of the way. Your statement on the Operative class:

OPERATIVE ABILITIES *cough..svcks..cough..cough...*

Is without a doubt the most convoluted, trolling, misinformed piece of utter garbage I've ever read. The fact of the matter is in the hands of someone skilled with the class and ALL of it's abilities, an Op can be the most dangerous class in a match, ESPECIALLY if it's a map that there is no hacking objectives. How's that you wonder? Simple. You're primary job as an Op in Brink isn't to kill, it's to disrupt. To throw a wrench into whatever plan, offensive or defensive, the other team is running. Using only the Comms Hack and Disguise abilities, a skilled Op can break enemy lines, give away locations of enemy defenses (Turrets, Mines, Satchels, Etc) and even take down enemies unsuspectingly as well. An example I'll use is something I myself did in a competitive clan match.

On Refuel playing as Resistance we'd reached that Hacking objective. The problem we faced was that the opposing team...made up of 3 heavies, a medium and a light, were dug in. Three of them were Engineers, and set up a literal minefield around the objective, as well as Gatling Turrets as they were Rank 5. The direct approach wasn't working...at all. So I devise a plan as my light Op character. I follow a teammate who tracked down the opposing medium character and took him out by the 1st command post. I hit the Operative Combo on him (Comms Hack & Disguise) and move to the objective. As an Op in disguise, the only person who can see through it is the person you're disguised as or another Op. Needless to say, the 2 heavies camping the objective weren't ops. I managed to literally walk right pass all 3 of them, situate myself behind them, and uncork my whole drum magazine into them. 3 heavies...down. Rather then finish them all off, I leave them laying there, as the longer they wait for their medic buddy, the longer they're not in the fight. I hack all 3 turrets and EMP the mines so that the other Op on my team could come up and help me hack the objective. By the time anyone showed back up to oppose us, the objective was 45% hacked and my team set up counter defenses. Needless to say we won the match in the end. And a big part of is was my play as Op, and knowing the tendencies of other players.

There's even more to the Op class then that. Yes, Ops have no "Buff" abilities. They can't make themselves stronger, or faster, or revive themselves. But they can provide intel. They can take other human players off their game. Frustrate and confuse. Play mind games. (As I always do.) If I disguise as someone, Bot or Human, and trick you so blindly into thinking I'm that team mate, then blow your brains out, what's your natural instinct going to be? You want payback. So what does the average person do? They hunt me...the Op, down. Then when I do it again, it makes them even more angry. After the 3rd or 4th time, I've effectively taken said guy out of the match, because he's more concerned with finding and killing me then he is my team mate who just shot him in the face. Furthermore, as an Op...you can RAKE IN XP. More XP then any other class in fact. For Soldiers, the amount you get for ammo sharing depends on how low a team mate's ammo is, and scavenging nets 50XP a pop. For an Engi, you get 75XP for damage buffing and giving Kevlar. Medics get 100XP for reviving, and 50-75 for health, speed or adrenaline buffing. Ops get 50 for homing beacon spots, 150 for comms hacks and 100 for disguising. What's more? And Op can do their "abilities" rapidly. There's a 15 second count down between comms hacks, but homing beacon and disguising can be done at will. All you need to do is ADS enemies to spot them, or go up to a dead enemy and steal his identity. Simple hit fire to break the disguise, and go do it again.

As I said earlier, in the hands of a pro...and Op can be the single greatest terror in a game, and not have to do anything in the vein of combat. There have been competitive clan matches I've been in where I rake in 10K plus XP with only 15 kills the whole match. Why? Because I play as an Op the way it's meant to be played. Not aggressively. Not to rack up kills. But to disrupt the enemy. Then there are matches where I get best overall, best Op and most kills because the same reason. Because I utilize the abilities of the class to the letter they're meant to be used so well, that no one on the opposing side know what my character actually even looks like, because I fool them in disguise so fluidly it's IMPOSSIBLE not to kill them. In a nutshell, The_Mind...it's not a matter of the Operative class svcking, it's a matter of YOUR svcking at the Operative class. Ya' might wanna amend that part in the guide, buddy.

Ok, enough of the Op stuff...time for the other classes. Here are the proven best, most useful abilities to bring to The Ark: (Based on having an Level 24 character AND the Agents Of Change DLC)

Universal
Battle Hardened - More health is always nice.
Supply Max Increase - Same is more supplies.
Combat Intuition - Knowing where you're being targeted from works good for you AND your team.
Sprinting Grenade - Move more then you shoot, but if you can toss a grenade while moving, that's good too.
Sprinting Reload - In a game where moving is paramount, this one is a no brainer.
Sense Of Perspective - When taking command posts or objectives, this is vital to defending yourself.
Downed Fire - Just because you're down, doesn't mean you're out of the fight. Especially effective near objectives where people aren't paying attention.

Soldier
Armor Piercing Rounds - Gives your bullets a little more bang for the buck.
Flashbang - Perfect for moments where you're overrun, or need to break enemy lines. Just don't blind yourself.
Grenade Mastery - Grenades are a soldier's best friend. This lets you throw them more often.
Scavenge - Probably the most important Soldier skill. With this you can maintain a virtually endless stream of supply pips, which means a virtually endless supply of bullets. And who doesn't like having more bullets then the next guy?
Extra Kevlar - Gives you a defensive edge against other classes, but not against Soldiers with APR.
Extra Magazine - Again, more bullets...more fun.
Frag Blast
Grenade Damage - The combination of this and Frag Blast turns your grenades into heavy grenades, capable of doing sick amounts of damage, and dropping more enemies in the blast radius.
Napalm Grenade - Best used in one of the many choke points on in close proximity to the objective.

Medic
Adrenaline Boost - Best used near an objective on an objective class player so that they can complete it without being downed by enemies.
Increased Supplies - You're going to burn through a LOT of pips as a medic, so having more is useful.
Metabolism - Helps team mates regen health faster, thus keeping them standing and in the fight longer.
Improved Increased Supplies - Even more supply pips, which means even more supplies to heal and support your team.
Improved Life Buff - Gives your team and yourself 2 bonus life pips.
Self Resurrection - Nothing need be said.
Lazurus Grenade - Need to revive a group of team mates in a hurry? This is how you do it. Just remember that team mates revived with one only have 10% health, so be ready to cover and support them when they get up.
Field Regen Unit - When defending an objective, or a path to an objective, this is pivotal to holding the line.

Engineer
Gear Head - Makes you build and deploy stuff faster. Fast is good.
Light Turret - One of the most essential tools of the class. No brainer here.
Command Post Upgrade - Doubles the buff for command posts, so they give two extra pips instead of one.
Medium Turret - When this becomes available to you, GET IT. It's much more effective then the light version.
Improved Weapon Buff - Increases weapon damage by 15%. More damage = more dead enemies.
Extra Landmine - More mines, more defensive options.
Pyro Mine - Combied with Extra Landmine, this gives you THREE mines plus a turret. More then enough to hold a defensive position if used right.
Gattling Turret - Tracks faster, hits harder, has a hire RoF of the other turrets and a farther range. Nuff said.

Operative
Firewall Command Post - Makes it take longer for enemies to capture posts, taking them away from the objective and giving YOU the chance to sneak up on them and take them out.
Homing Beacon - Let's you spot mines, enemies AND see through other Op's disguises. One of your most effective tools.
Comms Hack - Combined with Disguising, this is the ability you'll use the most. The "Operative Combo" as I call it. It gives away enemy positions on the map, which is helpful anyway you slice it.
Caltrop Grenades - Can be used passively to determine what direction enemies are coming from, obstruct passage ways AND do damage to heavily damaged enemies trying to retreat.
Hack Turret - What better way to counter an enemy's defenses then to turn them against them?
Cortex Bomb - Used correctly, it can severely damage or kill depending on how damaged near by enemies are. The range isn't far, so it's best used when you're pretty much right near an enemy.
EMP Grenade - Slows down Soldier HE charges and Operative hack boxes, as well as disables Engineer mines and turrets. Also slows down maintenance bots and disables the map of anyone caught in the blast radius.
UAV - Used properly, it can help you quick acquire intel on enemy positions and defenses. Can also be detonated remotely. Doesn't take much to destroy it though, so use it wisely.

One thing The_Mind did get right is the idea of doing what we call "Dual-Spec'ing" your character. That being creating an ability build between two classes. You can mix and match classes of course, but above are the proven best, most effective abilities for competitive play. It's possible to create what the Brink veterans call a "Jack Of All Trades" or "Jack" build, but that's reserved for players who know the ins and outs of all classes and abilities. Naturally a Jack isn't going to be great at one class, but will be good (or capable) in all of them.

Physical & Technical Skills

About competitive gaming we can say that the game can be broken down into two categories: physical skills and mental skills. Physical skills is simply your reaction time, speed of movement, accuracy, mastery of controls etc. Without being Einstein I know basically that information collected by your senses are send to your brain, translated, and that your brain send orders back to your body. The time it takes for information to travel can be significantly decreased through experience and muscle memory. It's a matter of micro seconds but it's really important as the game is fast-paced. It's comparable to a musician who play the same piece until it becomes flawless and more importantly INSTINCTIVE. What I'm saying is that there is no secret here to get better in FPS from a physical point of view: it comes with practise (Think you meant PRACTICE there, may wanna fix that). On the other hand Mental skills are more difficult to learn and more rewarding.

Take all of that and throw it out of the window. Instinct is only 25% of what's needed to be good in Brink. The way the game is broken down is pretty much completely mechanical. Everything, health, weapon damage, even movement...it's all mathematical. Learning the math and how to optimize your effectiveness while minimizing your ineffectiveness is how you survive on The Ark. Knowing the effective range and damage output of your weapon, how much distance your slide covers between body types, even the number of seconds it takes to reload or switch a weapon...that's what makes you better. Anything that enables you the "1st shot". Because in Brink, if you get the 1st shot in, you usually win the engagement. Get ready...here comes more math for ya'.

EVERY weapon has a statistical output that measures and determines it's RoF (Rate Of Fire), Damage output and effective range. The effective range is how close you need to be for the gun to deal it's max damage output. The further out you fire, the less the accuracy and damage the weapon does. Another variable in the gunplay is ADS (Aim Down Sight). There is a bonus in accuracy for all weapons when you ADS. Higher in fact the for what poster you're in. Doesn't matter if you're standing, crouching, sliding or whatever. Your accuracy bullet for bullet best when you ADS. Sustained fire with automatic weapons decreases accuracy tremendously after 7-8 shots, even when ADS is used. (Basically, burst fire is the most effective type of fire you can use.) As far as effective range, LMGs SMGs, Shotguns begin to lose their range at a closer distance then ARs do. On the other hand, LMGs and SMGs don't lose accuracy in full auto fire as fast as ARs do. Knowing these strengths and weakness are vital to knowing how to use your gun of choice effectively. Also taking into account the variables of damage and health buffs. It's chess, not checkers. Because if I know that the effective range of the Sea Eagle is anything inside 20 meters whereas you're trying to hit me with a Kross from outside of 15, I'm gonna kill you before you even drop my health to half.

I will give you credit for your combat tips as far as Knockdowns and "The Holy Trinity" as you called it. But the buttlove you give wall jumping? Quick way to get some poor new jack killed against a seasoned veteran...or anyone with an Underslung 'nade launcher. I've stopped more wall hopping lil' guys dead in their tracks with a heavy grenade to the face then I care to count. All one needs to do is aim at the WALL and not you, and you're going down. Another thing to take into consideration, the individual's reaction time. (The 25% instinct mentioned above.) Not once in the damn near 300 hours I put into Brink have I ever seen ANYONE use a Wall jump as an effective offensive tool. They get shot out of the air faster then they can breath. Hell, I only pulled off an over the head wall jump kill on someone ONCE...the week the game came out when everyone were still n00bs. Mentioning that as an effective tactic is a waste of text...cuz it's not.

The rest of the guide I'm not even gonna get into now...I've been sitting in front of this monitor for over an hour typing this [censored]. Maybe another post...if even that. Bottom line...before you go and make a "guide", know what the hell you're talking about. Get the numbers, do the math, put in the research, and KNOW THE WHOLE GAME...not just the parts you gravitate to.
User avatar
claire ley
 
Posts: 3454
Joined: Fri Aug 04, 2006 7:48 pm

Post » Fri May 04, 2012 5:50 am

"Walljump isn't vital"
I stoped here. Go learn how to play, you don't know what you say.
You should stop, and learn how to play light. By the way, try to post your last post on SD forum, it will be fun :rire:

I just hope you and your friends buy the game to play against you and show you your low skill and your medium and heavy are just USELESS in 4v4 / 5v5 match when you don't play against bots or randoms guys.

User avatar
Genevieve
 
Posts: 3424
Joined: Sun Aug 13, 2006 4:22 pm

Post » Fri May 04, 2012 2:32 pm

"Walljump isn't vital"
I stoped here. Go learn how to play, you don't know what you say.
You should stop, and learn how to play light. By the way, try to post your last post on SD forum, it will be fun :rire:

I just hope you and your friends buy the game to play against you and show you your low skill and your medium and heavy are just USELESS in 4v4 / 5v5 match when you don't play against bots or randoms guys.

You DO NOT NEED WALLJUMP, while it is in fact a useful tool (to an extent) it really isn't that big a deal when an individual has mastered all classes plus if wall jump is so vital then why does Brink have the other weight classes? Go ask the developers that since you know EVERYTHING about this game. While Oz was a little vulgar on some parts (I will give anyone that) he did give constructive feedback on everything including some of the mathmatical views of it directly from in game combat and from the strategy guide which I own as well, and he sure did a damn better job then what I would've put. Your arrogance is really annoying btw, we just tried ending this whole confrontation, we gave you our part on it and you still continue to "get back at us" so why don't you go ask other Veterans from OTHER PLATFORMS to find a median, do the math yourself and revise for best results.

And again WE ARE NOT WASTING OUR MONEY ON GETTING A MACHINE THAT WE WOULD ONLY USE ONCE JUST TO FIGHT YOU, plus if you want to fight us "that bad" go get Brink on PS3 it's cheap as hell, should'nt be too much after you doing all those competitions and all right? http://www.gamestop.com/ps3/games/brink/75115
User avatar
benjamin corsini
 
Posts: 3411
Joined: Tue Jul 31, 2007 11:32 pm

Post » Thu May 03, 2012 11:48 pm

Real skilled players play light + Carb 9, just look ESL videos.
You aren't able to explain how to play to better player, so stop now. Or make your own guide.
User avatar
lexy
 
Posts: 3439
Joined: Tue Jul 11, 2006 6:37 pm

Post » Fri May 04, 2012 7:47 am

Real skilled players play light + Carb 9, just look ESL videos.
You aren't able to explain how to play to better player, so stop now. Or make your own guide.

You know what? You're a damn idiot. There's no better explanation for your sheer level of complete incompetance. I'm not even acknowledging any future responses from you as vaiable, intelligent or worth the pixels they take up on screen. So ESL players are the benchmark of being "Good"? Why? Because they play in a bullshat league? If you measure your own skill on a small, meaningless group who probably don't even play Brink competitively anymore, you're beyond dumb. But then again, from your saddlebrained, ignorant responses...something tells me you were dumb long before you started playing Brink.
User avatar
kennedy
 
Posts: 3299
Joined: Mon Oct 16, 2006 1:53 am

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