So was anyone else sorely disappointed by these two? What I loved about the dark brother hood was all the horror/supernatural elements the whole night mother stuff brought on. If this one no longer believes, then it gets introduced and you get to bring them back to those ways thats fine, but for godsakes don't stop the quest line there! now theres just a series of seemingly unending assassinations she gives you. Also, wtf is up with everyone discovering you even if your hidden?! Maybe beth did this to avoid the retardation of being able to walk away from a kill, with the kill weapon still out, after attacking right by everyone and looting the body, but its [censored] if I'm an assassin and get automatically spotted for every major kill! If I'm hidden when I fire my arrow for actually kill the person no one should become hostile and I shouldn't get a bounty! That said, why the hell is the thieves guild made primarily of dungeons?! What happened to all the awesome heists and what not from oblivion! And the same with the BH assassinations! If I wanted to go dungeon crawling I'd to companion quests! Anyone remember the awesome BH quest from oblivion where you had to kill the guy by sabotaging a trophy on his wall to make it look like an accident, or the other missions that had all the requirements for both guilds (namely not getting caught). At the very least the end of the BH quest line should re-introduce and explain the 5 tenants for those of us (like me) who don't remember them or those who don't know and make them requirements for the assassinations the night mother gives you. I seriously hope they make some DLC that expands these cuz right now they are both lame as hell! Sure the stories were good, but that means little if the missions aren't fun! I want more than meaningless dungeons and it gets irritating when almost EVERY mission becomes and excuse to use a dungeon. If they couldn't handmake so many dungeons without using them for quests they shouldn't have made so many to begin with. I'd rather have cool quests that don't all boil down to dungeon crawling and oblivions cookie cutter dungeons than be forced to constantly go to them for even assassination missions! No maybe I'm under-thinking this. maybe they had to use dungeons because the towns are smaller and skyrim less populated than cyrodill (SP?), but I still didn't like it. What does everyone else think? Should they expand them in DLC?
