SArchiveList=4AcesVanilla1.bsa, 4AcesVanilla2.bsa, 4AcesVanilla3.bsa, Fallout - Misc.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa
and just to be safe
sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3, Data\4AcesVanilla1.bsa, Data\4AcesVanilla2.bsa, Data\4AcesVanilla3.bsa
Yet when I try to load the game cannot find any of the textures in my BSAs. As you can see I removed references to their original BSAs and moved them to a temp folder to force the game into using mine. If I use them as loose files it works like a charm, but this time around I want it much neater than 22K loose texture files (no, that is not an exaggeration). I am limiting the total size of the files to 1.5GB so it cannot be the BSA filesize limit since that is around 1.8GB (at least that is what I found in F3 - and then it only corrupts some files). With my current attempts, it crashes right out at start, and I am running no other mods with patch #3.
Has anyone managed to get a non-empty BSA to compile and work with FNV?
Any help would be greatly appreciated.
Cheers,
4Aces