Buffed Interview: Matt Firor

Post » Thu Jul 18, 2013 8:09 pm

http://www.buffed.de/TESO-The-Elder-Scrolls-Online-PC-239823/Specials/The-Elder-Scrolls-Online-Wir-haben-einen-enorm-umfangreichen-Release-Plan-fuer-die-Zeit-nach-dem-Launch-1079005/

buffed: The MMO market has become very difficult. There are, of course, continue to subscription models, but also more and more Free2Play MMO. Prepare for the market situation worries?

Matt Firor: It is important that we focus on our game. Of course we also look at the market, but we have a great advantage and that is the trademark "The Elder Scrolls". We try to use the course by developing a multiplayer game The Elder Scrolls and a normal MMO. We want the millions of Skyrim players feel at home when they play TESO. This is also the reason that the combat system is as it is and why the UI as minimalistic fails. So that we ensure that people want to play our game, because it's just more Elder Scrolls.

buffed: Out of the combat system, which is typical of Elder Scrolls TESO for you?

Matt Firor: Wow, it's millions of answers. There are a lot of factors that show that there is an Elder Scrolls game. The story of the game world, players know the different people and we do not have to explain about what is going on in the world, the users, because they already know everything that basically. We do not have individual, separate server, we have mega server. You have global circle of friends, you can be in multiple guilds at the same time. We also offer a few advanced social systems.

buffed: In March, you had announced that you each have a European and a North American mega-server will. Have you already decided where the will be European?

Matt Firor: Yes, I think that is in Frankfurt (am Main, Ed.)

buffed: Oh, that's very good for us! Short distance, short latency.

Matt Firor: It's good for all of Europe, as Frankfurt is centrally located.

buffed: The decision as to the cost model has not yet fallen, so if there is a subscription MMO or a Free2Play game or maybe even a hybrid, right?

Matt Firor: Furthermore we do not speak.

buffed: How many players are currently in beta?

Matt Firor: There are now a few thousand.

buffed: When your invites another player?

Matt Firor: When we are ready, but that sounds stupid. We have for each beta test phase specific goals such as the need to achieve before we invite new players. We are so slow to the point where we will invite more people.

buffed: What is your current beta test target?

Matt Firor: Each phase has its own goal. In one, we test the combat system, in another questing. In the next, we test the stability. In each there is a different goal, but we soon reach a point where we will invite a lot more people.

buffed: Have you already made ??major changes to the game through the beta experience?

Matt Firor: Tons of little things, many improvements have been incorporated. Every player is different approach to a game and noticed things that are not noticed us in the design phase. Players are good at making quests broken. There are tons of little things that we have repaired, but nothing major.

buffed: Was there something that the beta testers have found out about you personally were very surprised?

Matt Firor: As our team consists of many MMO and Elder-Scrolls-players, we have a lot of what the beta testers say even heard of our own people. There was nothing real new, controversial. There are mainly small things like broken quests, weapons that do not work properly, the standard beta stuff just to fix small problems and such.
buffed: We have TESO can allude again in May, as was the final scoring of the content that we could play was? Some of the voices seemed to have been used for several NPCs.

Matt Firor: This setting is pretty final. We may go over it again, but hopefully we will not have to re-record it again. Some of the speakers sound to different roles. In the area in which you played, there could be a few speakers who have eingesprochen (I guess this is suppose to be like spoken?) multiple characters. But normally it should not be so, that a speaker in the same area several figures lends his voice.
buffed: Paul Sage, the creative director of TESO, stressed at our last meeting, the importance of crafts in the game. buffed-users, however, have raised the question of how craft even after reaching the maximum level could still be important. If you have maximized his character, there is not much to do for the Crafter, right?

Matt Firor: At maximum level crafters can further refine and improve articles. For example, a dungeon if you bring a sword, it can be provided with an enchantment. A rogue character, for example, received an enchantment that can sneak him better. So that is tailor-made. The weapon may be basically standard, but the craftsmen can customize them for the owner.
buffed: But if you are then fitted up, then there is nothing more to buy.

Matt Firor: No, but you can still continue to enchant items. Even if one has maximized his equipment, there is room for enchantments.
buffed: But what if I already have the best enchantments? In most older online role-playing with industry players wear plays a key role. Is there something in TESO?

Matt Firor: There is no classic wear, but we have soul stones discharged. High-level magic weapons must be reloaded from time to time. But it is not about wear. You can continue to use the weapon, it has lost something of its magic ..
buffed: How to Load the power back on?

Matt Firor: One can find new soul stones or ask a craftsman to do so, they recharge.
buffed: In May, the first time I played a healer. Most of his skills were surface effects, so it did not take much brain power to play it properly. I must say, my character was only level 5 Changes or even the remains at the same level?

Matt Firor: The Templar gets even more different healing abilities, most of which are surface effects. TESO is not a "Tab Target Game." It does not click on his target, healing, clicks on another target and heals also and so on. Although there are single target heals, but you have to aim at the target and then you can heal. This is the specialty of the Templars.
buffed: But you can intrude friendly targets, I've done my tab key and it appeared a white border around my goal. Is this a hardware or softlock?

Matt Firor: It is the hardlock. We support tab targeting for dungeons when the screen is on very busy.

buffed: Does the dongle only when the target is located in the front panel or even if it is behind a?

Matt Firor: I do not know unfortunately. Perhaps this is so.
buffed: In our scan date in March we are a few things regarding the alliance war, so AvA not become really clear. For example, how it looks with the campaign map of Cyrodiil and whether the battles are instanced there or not. After all, you've always talked about 200 players per battle, what with potentially millions of players is not very much at a mega server. Therefore, we had the impression that the battles for important places such as a castle or bridge may be instanced as the open dungeons that you will find anywhere in the PvE world of Tamriel. But now that seems not to be so. It explains us a little more detail.

Matt Firor: It's an open battle system, there is no instantiation. When you walk into Cyrodiil and goes into a fortress, it is also there. So there is no instantiation within Cyrodiil. What has confused you was that can take only a certain amount of players per campaign. Since we have no single, small server, we need to ensure that the areas are not overpopulated. Therefore, to run multiple versions of Cyrodiil. And your character, your guild will be bound to a version of it, we also call campaign. It has limited the ability to switch between campaigns. Of course you can always come to the aid a friend and go to the campaign. But if you want to be tied to a campaign, your character has one, your guild has one, then you play in this campaign.
buffed: How many players are available per campaign?

Matt Firor: This will show the beta test. Our starting point is at the moment but at 2,000 players and 200 participants per battle. Cyrodiil is huge, it has nine times the size of a PvE area! So 2,000 people can be in different parts of the area and participate at the same time in different battles.

buffed: But what if I took part in a campaign the previous evening, then go to bed and the next day want to participate, but then the campaign is full?

Matt Firor: Every time I go to Cyrodiil, I'm in the same campaign. It is my campaign. I know the people playing it, I know all the guilds and the opponent is, I fight them often.
buffed: What rules is subject, if one wants to change the campaign? Does it cost anything?

Matt Firor: We develop these things at the time. We will provide the opportunities, but people will not want to do it so often. It will cost something, either money or maybe something else.

buffed: What us but still confused, is this number of 200 players per battle. Why only 200 players can participate in a battle, when present in a campaign of Cyrodiil up to 2,000?

Matt Firor: This has to do with the minimum hardware requirements of the game. It means that the game practically in any situation with 30 FPS (Frames Per Second, note) to run, even with 200 players in the field of view. Therefore, this number is one can have both 201 players in the field have, but then maybe the frame rate drops to 29.9 FPS.
buffed: So 200 players can stay in front of a field of view and 300 more behind?

Matt Firor: Yes, and that's a battle of 500 players.

buffed: This limitation is based rather on the client or on the server?

Matt Firor: It is based on the client. It all depends on how many pixels the PC can display smoothly.
buffed: If, therefore, the graphic details or reduced vision coverage ...

Matt Firor: That is possible. We have designed the system so that may be thousands of players in Cyrodiil. But if the entire army is in a location that allows the vast tracts of land unprotected, and you will not want safe. Because gigantic battles like these are bad for your side. If you possess three forts and all the people it draws to a further attack, then you can pull together hundreds of people. But if the opponent is smart, he treats you and takes your unprotected fortresses during your fights.

buffed: What is actually with PvE raids? We are pretty sure that this topic has been touched upon in the last autumn.

Matt Firor: Yes, we announced something like that.
buffed: the Will then be open dungeons, then you can visit a large number of players?

Matt Firor: No, it is our system for Endgame PvE. We develop this system currently. All what I am describing now, this could soon change again. But it is not a raid system like in other MMOs.

buffed: So it is not a traditional MMORPG style raids in WoW?

Matt Firor: The Elder Scrolls does not have this 50 foot tall god-like demons, the brand offers something just is not.

buffed: After you have the Daedric prince ...

Matt Firor: ... but you can not fight directly ...
buffed: ... but also can not die and therefore can always come back as incarnation. That would be the perfect template for something like PvE raids.

Matt Firor: We try in Endgame PvE to do something different and talk only about the future.

buffed: Okay, so we keep only times stated: There will be a kind of PvE raid.

Matt Firor: No, we do not call them raids. We call it Multi-Big-group Endgame PvE.

buffed: Will the Big Group content already in TESO release of the game?

Matt Firor: Yes, it is the last game system that we develop before the release.
buffed: If your are not satisfied with it, then so it could also appear after the release?

Matt Firor: If we are not satisfied, then it does not come with the release. We feel very obliged to publish a stable, entertaining version of the game. We will not publish very many things according to the release. New content, quests, and we have an enormously wide release plan for the time after launch.

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Portions
 
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Post » Thu Jul 18, 2013 11:48 pm

I Google translated all of that since I can't read German. So it won't read 100% well.

Some interesting things come from this:

1) You have to recharge your enchanted gear with Soulgems. Just like you did in the TES games.

2) They are working on their raids last and should be shipped out by the time the game launches. If they are not satisfied with them before launch they won't ship them out.

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Imy Davies
 
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Post » Thu Jul 18, 2013 11:35 pm

Someone give me a tl;dr? I don't mind reading, but that was really [censored] hard to understand.

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JD bernal
 
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Post » Fri Jul 19, 2013 5:37 am

The two points I gave are the only two things of much importance in the entire article. Everything else is just rehashed [censored].

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Alexander Lee
 
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Post » Fri Jul 19, 2013 3:07 am

Already knew the first part, the second part is good to know though.

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gandalf
 
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Post » Fri Jul 19, 2013 9:30 am

Yeah I hated that this whole thing was in German, it was really hard to do a Write-up for it because I can't read that [censored]. Thought it would be easier to just Google Translate it.

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LuCY sCoTT
 
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Post » Thu Jul 18, 2013 9:21 pm

lol, I started reading your transcrip before I clicked the link to see wtf was going on. I was really confused and made it like 2 paragraphs in before I had to try to discern exactly what the hell was up.

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Nathan Maughan
 
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Post » Fri Jul 19, 2013 3:09 am

Oh and another thing that I forgot. They said that the Templar will have a single target heal. So...that's a thing.

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jessica breen
 
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Post » Fri Jul 19, 2013 7:57 am

So Templar specializes in single target heals, and you heal by aiming at an ally since there is no true targeting.

No item durability loose but will lose its magical power and need to be recharged.

battles can be more than 200 but thats the limit of what we may see on screen.

"Raids" will be last content they work on before launch, if ready will be in if not will be after launch.

Few interesting things I pulled out that are either new or further confirmation.

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Cheville Thompson
 
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Post » Fri Jul 19, 2013 3:35 am

They really could delay AZ's if they had to. Nobody is gonna be able to do them relatively quickly after launch.

The only problem is nobody will realize that and everyone will cry like spoiled children.

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Sylvia Luciani
 
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Post » Fri Jul 19, 2013 3:04 am

Yeah was surprised by the no item degradation thing. I'm not sure I feel about that, but I don't really know till I play the game.

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Taylah Haines
 
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Post » Fri Jul 19, 2013 6:47 am

if you guys want recent information about the game, from an actual player perceptive, im sure you can find it pretty easily. Nightblade stuff ^^

i cant post the link here, at least its not hardcoded devs talk

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dean Cutler
 
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Post » Fri Jul 19, 2013 10:52 am

Could be them trying to make it more like Skyrim and the single player games. Will need to try it for myself as well. Guess bottom line is if your weapon runs out of magic you can still use it as opposed to not being able to if its durability ran out.

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Elena Alina
 
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Post » Fri Jul 19, 2013 9:10 am

Yeah, sounds like they are going for magic durability over regular durability. I guess it makes sense. I can't use the fire enchant anymore on my sword, but I can still swing my sword to beat you with it though.

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laila hassan
 
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Post » Fri Jul 19, 2013 12:58 am

But what is the soul gem system like I have no idea?!?1/1

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Anthony Diaz
 
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