Bug in third person perspective and camera zoom

Post » Fri May 25, 2012 8:57 pm

Hi,

theres a bug in third person perspective that really annoys me. If the character is running and you move your mouse he runs in this direction, totally normal of course. When I'm unarmed and standing still and I move the mouse the character does not change the direction, like in Fallout for example only the camera moves. When I want to move backwards now and i turn the camera so that I see my character frontal and press w, he turns immediately 180° without any turning-animation what look really stupid. I hope you understand what i mean and I wonder why nobody else has mensioned this bug before.

I think it would be quiet difficult to add turning-animations in third person, so does somebody know a way that the character is turning when moving the mouse when unarmed and standing still like when I'm armed?

It also annoys me that the camera zooms out when I'm armed and zooms closer when I'm unarmed, is there a way that the camera distance is always the same?

Thanks for all answers.
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Pawel Platek
 
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Post » Fri May 25, 2012 2:14 pm

Has really no one noticed this bug? Or are you all playing in ego perspective?
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Colton Idonthavealastna
 
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Post » Fri May 25, 2012 4:34 pm

I know exactly what you're talking about. As my closest reference to all this I have Oblivion in mind. In Skyrim everything regarding camera movement around the character, especially armed, is completely different and quite odd as well. I f you hold first-person/third-person switch command (look in controls config ingame to know what it defaults to) whem armed, you can swirl around your character rotating your mouse, while if you move it back and forth you can zoom-in (not very close, actually) and zoom out. To me it feels totally unnatural and uncomfortable. As for the no-animation turn, I noticed it too and I think it looks really terrible.
I'm afraid this is what we're stuck with and will have to get used to.
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Nathan Risch
 
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