Has anyone else encountered the Unrelenting Force (with all 3 words learned) not working at time when in a fight? I just got creamed by a frost troll and i kept hammering on the R2 with that shout equipped and it did nothing. This hasn't been the 1st time it has happened either. I was even holding R2 down so the shout would fully power up. Nothing. Just wondering if anyone else has had this problem, or if it has been brought up.
I've had it happen a ton of times. Not just on that shout but on many of them. I think, at least for me, that it was primarily occurring when I was attempting to switch from ranged to melee weapons and then when I couldn't because it takes such an interminably long time to do so - panickingly hammering on the shout button to try and save my life - every single time it would not shout.
Once I realized that it is impossible to switch weapons fast enough I simply quit doing it. I primarily use a bow - on this character - I wanted a spellsword or an assassin type character that would be both ranged and melee with a few spells thrown in but that is impossible with the perk system. You don't get enough perks to vary the character at all. it's either ranged, melee, or magic. Try to split them up and you'll do all of them poorly. This would be my single biggest actual gameplay complaint. I don't know how many perk points you'd need to build a nice, well rounded character. Personally, I think simply doubling the amount of perks - 2 per level would be a fine solution. I don't see how this would be game breaking in any way. It takes you fourty levels just to get your basic perks. The game becomes unplayable past level 50 before your character is complete. *shrugs* I can't see how it would be possible with the perks the way they are to make a spellsword character. Now, on the positive side, it makes for a lot of replayability as you have to specialize, not customize very carefully. Two perks per level is too many? How about 1 for the first 35 levels and 2 for the next 35. That would give you two more trees and hardly be a game breaker. Sorry I got off topic. It's become a bit of a personal flaw lately.

I started a second character once I realized I mis-spent perk points and at lvl 44 was still 15 points short for what I needed at lvl 40. the point of this being - on my second character I went 100% bows. I carry a shield and a bound sword spell just in case but not once have I run into a situation where switching to it would've helped me. If I could switch without being hit 3-5 times by a single enemy could be achieved, then yes, it would have. That is not the case however. Now I simply take my beating while continuing to carefully fire arrows. It works. I've been in way over my head and have survived. Largely due to the shouts now working properly. They have not failed a single time. Point is - try not switching weapons or spells mid fight and see if you still have the issue. I'm betting you won't. Is it ideal? No, hardly - but at least it's a workaround for now. Hopefully, the atrocious weapon switching time will be addressed sometime soon.