Reproducible: Yes, insofar as that it was still the same when reloading a previous save game.
Mission: High Overseer Campbell;
Location: Area after the second wall of light on Caldevin Blvd.; Offices of High Overseer;
Result: Possibly Reason for failing "Ghost" requirements.
Bug/Issue: Alarm inevitably caused by Non Lethal Mission Objective possibly cause for failing "Ghost" requirements.
Reproducible: Yes
Mission: High Overseer Campbell;
Bug/Issue: Unconscious bodies vanish -> enemy respawns. After a certain number of non-essential unconscious bodies is deposited, they start to vanish for every new one you hide - and it seemed to me that for every body that vanished, the enemy spawned into life again.
Reproducible: Yes, for every body that vanished a new enemy spawned in direct proximity, creating a possibly endless enemy re-spawn loop.
Mission: High Overseer Campbell;
Location: Non-Lethal Objective; with Campbell in the Interrogation Room, enemies alert (Stage 2), no Alarm;
Bug/Issue: Dog not defending his Master when Master being eaten by rats I let out - Death of Master also not counting towards player kill-count.
Reproducible: Yes.
Mission: High-Overseer Campbell;
Location: Kennels; Letting rats out of locked room with combination lock;