As you probably already know, there will be 6 ability slots to use in battle, and you can't switch out until out of combat. 1 & 2 are weapon attacks, 3 4 and 5 are class-based special attacks, and 6 is a really class-defining special ability (likely on a cooldown).
In this thread, give us a class name, a couple of preferred weapons, your preferred armor, three special abilities that relate to your class, an ability you feel should be specific to your class, and one class-specific passive skill. These would be the ones which would be on your hotbar more often than not, rather than the entirety of your repertoire.
Class: Night Ranger (destruction => conjuration variant of Nightblade)
Choice Weapons: Short Blade, Bow
Choice Armor: Black leather
Special Abilities: Conjure Weapon (Arrows), Summon Familiar, Rune of Banish
Class Power: Nocturnal Shadows (like Skyrim's Agent of Stealth)
Class Feature: Sneak Attack