Buildings/Meshes Casting Shadows

Post » Fri Jul 08, 2011 8:45 am

I have been wondering for sometime, and lately I saw the Andoran TC. The question is how do you create the effect of an object casting a shadow in real-time. Do projects like Andoran make the objects a character that doesn't move? or is there another technique to get the effect. Thanks.
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Alberto Aguilera
 
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