Fall of shot is in the game sure, if your a sniper, but i dont unferstand not apllying the same physics to other weapons, I hope this has been corrected in Crysis 2.
I havn't experienced fall of shot problems in any game, I usually get too close for it to be a problem, in reality only the sniper should really have to worry about shotfall/spread footprint.
A well placed sniper would not be worried about being shot by a pistol from some distance, and I really hope the new game reflects that matter.
The Sniper shot in the demo was a fairly close shot by standards, it would not have been too difficuilt for another player to take him out from the same level as the target victim, if he was using something like a Scar with a red dot, as the sniper was skylined, and seemed to be standing.
Granted this would have required more than one round but would have been possible, though it begs the question of, can we go prone in the game or at least semi prone, this guy was on a rooftop and would have really stood out against the skyline from a lower level.
I guess we will have to wait and see what is said, it Seemes Nathan was very tight lipped about most of the Q's asked in the interview, including this issue? time will tell.
