Bunch of ideas regarding leveling

Post » Sat Dec 10, 2011 8:39 am

Hello! i am enjoying skyrim quite a bit! it has the "oh im half way through the story oh crap this guy isnt what i wanted i need to restart" effect, but i love that about your games. It gives me a lot of different experiences, and i would probably do it anyway.

What i am proposing would completely get rid of that necessity to Min/maxers or Rpg OCD people (i would say i fit into the latter category)

So instead of level scaling for all skills, it would level scale only for your Destruction, One handed, Two Handed, Heavy Armor, Light Armor, and Archery skills.
This way combat isnt as hard, and im betting you could find a way to make it perfect. Also this way (lets face it, it happens every game inevitably) Boosters and such wouldnt be punished as hard
for making iron daggers for 2 hours straight except, well, they wouldve spent 2 hours making iron daggers.

also i have a couple of new ideas for how you increase your magicka/stamina/health.

1. Instead of this distribution system, which oddly enough throws me off more than Oblivion's Willpower system did, you could do it like this:
Every time one of your magic skills goes up X levels, you gain X magicka. When your an armor skill goes up or (use the Radiant system for this, id imagine it would work) or you seem to be taking a lot of hits and using potions, you would gain X health points. and the more you power attacked and sprinted (whilst in combat, or you could add a sprint strafe jump that consumes X stamina by holding sprint and jumping) the more stamina you gained (X stamina for X power attacks/zoom in with bows, bow bash, X stamina for X amount of combat sprinting, dodging, ect)

2. The big ones people seem to have a problem with are Magicka and Health (at least in my experience). You could instead of this other ^ method just use the radiant system to track and help you along your play path regardless of level. Or just keep the current system and let you get all of your points back whenever you wanted, but only allow this when leveling up or at a certain altar.
i think this would stop punishing players for trying to switch things up (Example: if im a pure mage and i decide i want to do dark brotherhood quests, so i switch to the bow. I get destroyed by these enemies scaled to my destruction/conjuration skill. If you used Radiant AI for this you could make it to where if you switch to a tactic the game deems as unused, it could "soften" the enemy whilst still keeping their hits relatively powerful)

Just some ideas to consider. I hope these inspire you to somehow perfect your leveling system. I like the perks idea but it puts pressure on me even more when i change play styles at level 30 and i think i cant get enough perks to re-focus my character. maybe dont make a level cap at all for perks, just make it slow WAYYYY down at 50 like you are now. Or make it to (lol another idea) the 3 areas your divided in, if you use lets say the Warrior area a lot you would level more slowly when using warrior skills, but if for example you switched to The Thief you would level more quickly.

thanks!
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Steve Bates
 
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