https://www.dropbox.com/s/33r2f2cmf2dlhua/graves1.jpg
Progress Report:
I have finished the crime mechanics. I had to go around the houses a bit but it works pretty well, enough that i'm going to have to turn it off in my own copy of the mod because its making it difficult to test the newer features i'm working on
.
Theres only one drawback, a slight delay between when you activate the grave and something actually happening. Depending on your system/mod setup, this could either be less than a second, or up to 4 seconds. I have made the activators "spam proof" so only the first activation actually runs the code, subsequent presses do nothing. i might even make it so on the third press a message pops up "Looking for witnesses" to explain the delay is probably due to their systems inability to run papyrus quickly at present. I will try my hardest to optimise it as much as possible, but i won't sacrifice functionality
The sleeping feature seems to be harder than i thought. The method i posted above seems to fall at the last hurdle. It looks like the sleep menu is about to pop up because the camera shifts, but then nothing. My next plan of attack is to teleport an invisible bed to the players location, Activate()'ing it once its in place, then moving it back to my holding cell OnSleepStop().
Plus, as you can see from the screenshot above, i have made a start on the esp that converts all the vanilla graves into diggable ones. I decided to tackle the biggest obstacle first, Falkreath. There's 55 gravestones there, plus another 33 in solitude and riften. I've roughly placed all the pieces, just need to string it all together and refine the placements. Bit by bit, i'm getting there...
Lastly, i've been in talks with mojo22 regarding his necromancy mod, "Corpse Preparation". We're going to try and make it so if you have both in your load order, then skeletons will spawn inside my coffins that you can then dig up and use with his necromancy additions. No compatibility patches necessary, it will just work automatically
- Hypno