CaliberX is a fusion of FluidFire's Caliber mod for NV with the xCalibr Ammo Pack from FO3. It provides a comprehensive, eye pleasing upgrade to Obsidian's complex and interesting ammunition system. CaliberX adds popular new rounds to the game, and extends the vanilla ammo with powerful new options. Then it throws your game into overdrive with hi-resolution bullets and shell casings, detailed world objects, accurate weights, scaled ballistic data and alternate ballistic options, casing weight & recovery, and enhanced features for modders.
CaliberX goes beyond FO3 CALIBR and xCAL in that it provides not only an ammo standard, but an ammo DISTRIBUTION standard as well. No longer will mods overwrite each others vendor list changes. No longer will weapon modders need to learn FNVs whole ammo list system or how to use the AddItemToLeveledList command. Plug and play baby.
CaliberX adds:
.22-250
.30-30
.30 Carbine
.30-06
.300 WinMag
.303 British
.338 Lapua Magnum
.380 ACP
.40 S&W
.40-70 Sharps
.408 Cheytac
.416 Barrett
.45 ACP
.45LC (45 Colt)
.454 Casull
.458 SOCOM
.50 Action Express
.500 S&W Magnum
.50-70 Gov't
5.45x39mm, used by AK74
5.7x28mm P90
6.5mm Grendal
6.8mm SPC
7.62x54mm Rimmed Russian
7.62x39mm used by AK47
8.57mm Mauser
7.5x55mm Swiss
7.62x25mm Tokarev
9x39mm Subsonic
9x18mm Makarov
RPG
All new calibers come complete with unique world object, ammolist; leveled spawn, loot and vendor lists; weighted casings, caselists, and recovery settings; linked projectile data and unique bullet mesh, unique high res shell casing; activation quest and confirmation message.
Multiple options for projectile data include pistol/rifle/SMG/silent options featuring different sound, flash, speed and impact settings.
New rounds can be activated simply by calling a prepared quest. When called, the quest will set an active flag for that round, add ammo lists to the appropriate vendor and loot lists, then shut down. If another mod tries to distribute the same round, the quest script tests positive the ammo is already active and goes back to sleep.
AAmmo global short is attached to all new vendor ammo lists, allowing modders to control global availability of new ammo (default is Chance None == 0)