Can't delete weapon racks, help please.

Post » Tue Jun 19, 2012 8:47 am

Hello Everybody, I have just started to create my mod with the Creation Kit and the first thing I want to do is adding new weapon racks and mannequins to Hjerim, the purchaseable house in Windhelm. The problem is that I have added some weapon racks I want to delete now but I can't do it. They are suposed to be deleted when I work with the Creation Kit, but testing the changes in game they are already there and I can't understand why. There is nothing in the wall when I see the house with the Creation Kit, but in game the same wall is full of weapon racks that are suposed to be deleted. I would be very happy if somebody could help me with this. Thank you very much in advance.
User avatar
Baylea Isaacs
 
Posts: 3436
Joined: Mon Dec 25, 2006 11:58 am

Post » Tue Jun 19, 2012 12:24 am

Hello Everybody, I have just started to create my mod with the Creation Kit and the first thing I want to do is adding new weapon racks and mannequins to Hjerim, the purchaseable house in Windhelm. The problem is that I have added some weapon racks I want to delete now but I can't do it. They are suposed to be deleted when I work with the Creation Kit, but testing the changes in game they are already there and I can't understand why. There is nothing in the wall when I see the house with the Creation Kit, but in game the same wall is full of weapon racks that are suposed to be deleted. I would be very happy if somebody could help me with this. Thank you very much in advance.
I had a similar issue with ore veins, and here is what happened. When I pressed M to show all that stuff like bounding boxes and light sources, even though I'd already deleted the physical object, the activator was still there which apparently made it appear regardless. So tryseeing if that's there and then deleting that.
User avatar
Mason Nevitt
 
Posts: 3346
Joined: Fri May 11, 2007 8:49 pm

Post » Mon Jun 18, 2012 11:41 pm

Thank you very much for your reply, but I have also deleted the activators, there is nothing in the wall even when I press M. There is no physical object and no activator in the wall when I work with the CK, but they both appear in the wall when I test the changes in game and I can even activate the weapon racks, althought the weapons float in the air when I do it. I have some problems with the CK, but nothing like this, this is very weird.
User avatar
Nick Jase Mason
 
Posts: 3432
Joined: Sun Jul 29, 2007 1:23 am

Post » Mon Jun 18, 2012 8:13 pm

Are you sure this is not just a corrupted save? Can you load an old game, from before the first time you entered your modified Hjerim, and then enter it again? I try to keep an old save free for this sort of thing. But once you've entered a modified cell, there's a sporting chance that changes will stay with you.
User avatar
Alisia Lisha
 
Posts: 3480
Joined: Tue Dec 05, 2006 8:52 pm

Post » Tue Jun 19, 2012 12:24 am

Yes, its called save game corruption. Some objects are saved in your save game file.
When testing a mod your making, you should always use a clean save game. That is a save game that has NEVER had your mod activated.
User avatar
Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Tue Jun 19, 2012 2:45 am

Try using the coc console command to test instead of save files
User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

Post » Mon Jun 18, 2012 10:25 pm

I have load a save I saved one month ago and the same has happened, so it is not a corrupted save. I think I am not the only person with this problem, I have been looking for a way to fix this and I have red similar things from another people.
User avatar
Vincent Joe
 
Posts: 3370
Joined: Wed Sep 26, 2007 1:13 pm

Post » Mon Jun 18, 2012 9:58 pm

I have noticed something, the weapon racks I was trying to delete are part of the decoration you find in the house when you upgrade it from the Jarl's administrator. I am sorry, I have added too many weapon racks and I had no idea the ones I was trying to delete were part of the original decoration. I supose I can not delete something that is written in the Skyrim.esm file, this is probably the reason the weapon racks are in the house everytime.
User avatar
Nomee
 
Posts: 3382
Joined: Thu May 24, 2007 5:18 pm

Post » Tue Jun 19, 2012 12:01 am

No, if you delete them, they would be gone. But, since you probably visited the house when they were active, being vanilla objects, the objects were probably part of your save game.
User avatar
Dezzeh
 
Posts: 3414
Joined: Sat Jun 16, 2007 2:49 am

Post » Tue Jun 19, 2012 12:12 am

No, if you delete them, they would be gone. But, since you probably visited the house when they were active, being vanilla objects, the objects were probably part of your save game.

Ok, I understand. Thank you very much for your help, indeed.
User avatar
Wayne Cole
 
Posts: 3369
Joined: Sat May 26, 2007 5:22 am

Post » Tue Jun 19, 2012 12:53 am

That is why your save game gets so big, the longer you play it. Its storing all those locations you visited. Not all objects, just activators and things you can interact with.
User avatar
X(S.a.R.a.H)X
 
Posts: 3413
Joined: Tue Feb 20, 2007 2:38 pm


Return to V - Skyrim