Mind linking to a page for the respawn, walk speed, alternate start, and creature adding mods?
I'd be happy to. And here are a few others I forgot to list:
http://skyrim.nexusmods.com/downloads/file.php?id=19 by Kivan. I use this because, well, there are bugs that Bethesda hasn't fixed yet.
http://skyrim.nexusmods.com/downloads/file.php?id=1175 by Elys. I use this not just to uncap my skills but also to adjust the speed at which my skills advance.
http://skyrim.nexusmods.com/downloads/file.php?id=9557 by Arthmoor. I use this because 1) I've been through the Helgen start so many times I find myself watching clouds pass or banners flap out of sheer boredom and 2) because not all of the character I want to play are criminsal or suspected criminals. My current character is a Dunmer who grew up in Windhelm, with a rsentment at how her family was treated, which affects all of her actions in the game. I was able to use Live Another Life to start this character in Windhelm. The character then spent her first several levels inside Windhelm, which really made it feel as though she was leaving home, when she did leave. Live Another Life is one of the most useful roleplaying mods that has been made for Skyrim.
http://skyrim.nexusmods.com/downloads/file.php?id=9694 by dogtown1. I use this mod because I thought there were a few too many rabbits and goats underfoot in the vanilla game and not enough enemies. This mod has given my Dunmer thief a run for her money a few times. It makes the game a bit more difficult, but without making it insanely, tediously difficult. I think most of the new monsters are pretty well done. As an old Morrowind player it's almost owrth it just to see Guar here and there. I prefer to use JackStarr's http://skyrim.nexusmods.com/mods/16411 version of the mod. In my opinion JackStarr's version feels right. The new monsters seem like they could be part of the original game (i.e. no Triceratops).
http://skyrim.nexusmods.com/downloads/file.php?id=2762 by Phitt. Playing the game naturally, without
trying to get wealthy, my first character became wealthy way too fast for my taste. The mod comes in several degrees of difficulty. I'm using the Very Hard plugin with my Dunmer. At level 20 she still has only 1000 to 4000 gold at any given time.
http://skyrim.nexusmods.com/downloads/file.php?id=4548 by Phitt. I use this because I dislike combat music. I consider combat music to be a kind of cheat. I, the player, do not want to be psychically alerted whenever an enemy has spotted my character. Because my character cannot hear combat music, I consider combat music to be a meta-game mechanic.
http://skyrim.nexusmods.com/downloads/file.php?id=912 by Doublevil. I use this to 1) turn off my compass but more importantly 2) to turn off map markers. I think Skyrim's 3D map is actually pretty attractive and I really dislike seeing it be obscured by over-sized, ugly black-and-white icons everywhere. Turning off map markers keeps my map looking clean and attractive.
http://skyrim.nexusmods.com/downloads/file.php?id=11414 by The Great and Powerful BaconCat. Not only disables fast travel but also rasies carriage fee (200 gold for existing routes, 500 gold for new destinations). The higher price, in conjuction with my other mods, makes carriage travel something I often have to plan for in advance, adding a strategic element to offset the greater convenience.
http://skyrim.nexusmods.com/downloads/file.php?id=9544 by Ditre. Part of the "suite" of mods that affects gold and travel in my games. Now that I've taken fast trvel out of my game, this mod adds carraiges to towns like Dawnstar and Falkreath to compensate. This helps to cut down on the tedium that can sometimes happen when we run/ride over the same roads again and again. This mod also increases the fee for carriage travel.
http://skyrim.nexusmods.com/downloads/file.php?id=1603 by Wolfmark. This mod adds an executable file that allows the user to easily configure four settings: player walking, player running, horse walking, horse running. I have used it to tweak player walking speed to be slightly faster.
http://skyrim.nexusmods.com/downloads/file.php?id=746 by Cipscis. This eliminates most of the "arrow to the knee" comments. Enough said.
http://skyrim.nexusmods.com/downloads/file.php?id=3084 by Corepc. This comes in a few variants that change the length of time Skyrim respawns, reducing it from its default 30 days. I use the 3 Day DeadBody Timer and the 3 Day Respawn modules. Be aware: there is a reason Bethesda set Skyrim's respawn to a higher number than was found in Morrowind and Oblivion. If you do the main quest you will be fighting through a brand-new encampment of Forsworn every time you enter Sky Haven Temple. This can get a little old after awhile, depending on how you feel about it.
http://skyrim.nexusmods.com/downloads/file.php?id=13049 by MyGoodEye and Gopher. This is a handy mod that adds in-game color, hue and contrast customization. It is done through a spell. You can see the effect of your change immediately, which allows you to fine-tune the settings on-the-fly. I use it to remove desaturation and to give Skyrim a slightly redder, warmer tint.
http://skyrim.nexusmods.com/downloads/file.php?id=4929 by IcePenguin. This mod adds roads to the 3D map, which is essential for someone like me who has disabled my compass and fast travel.