Can I force an NPC to say their bleedout dialogue?

Post » Tue Nov 20, 2012 3:12 am

I know how to force an NPC to play their bleedout animation and recover, regardless of health:

Debug.SendAnimationEvent(victim , "bleedOutStart")
Debug.SendAnimationEvent(victim , "bleedOutStop")

Obviously doesn't work on things that don't have bleedout anims, like bears and such, but that's OK.

My question is, along with this, can I force the NPC to say its bleedout dialogue (things like "if I could just stand up...")?

I suspect you need to use: http://www.creationkit.com/Say_-_ObjectReference, however it wants a topic property for an argument. I found the Bleedout topic under the Dialog window, but it doesn't show up in the choice dropbox when I add a topic property to my script.

Does anyone know a solution to this? I apologize if the question is dumb, but search didn't turn up anything and I'm having a lot of trouble sorting out how dialog works in Skyrim.
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Robert Jr
 
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Post » Mon Nov 19, 2012 11:20 pm

My kingdom for an answer...
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carrie roche
 
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