Can we have a Altar of Spell making please?

Post » Wed Jun 13, 2012 10:16 am

I would like to mix and match.

I would also enjoy new created spells.


Thank you,

that is all.
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Miragel Ginza
 
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Post » Wed Jun 13, 2012 5:43 am

Nope. Too "spreadsheet-ish" for Bethesda.
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Juan Suarez
 
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Post » Wed Jun 13, 2012 2:33 am

I used to think that they wouldn't fit in with Skyrim, but now I'm starting to think we could use some sort of spellmaking. I'd personally like the spell-combining thing from gamejam!
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Marine x
 
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Post » Wed Jun 13, 2012 12:58 pm

I agree with him ^
I too thought it was for the better since it didn't quite fit in, but really it would help mages quite a bit.
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Tarka
 
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Post » Wed Jun 13, 2012 4:51 am

Spreadsheety...I never quite got that reasoning. The Spellmaking Alter was the main reason, I played a Mage in Morrowind and Oblivion. Hell, I spent hrs at a time just messing with that thing. Like the degrading system, in lieu of improving a flawed system, they deemed it necessary to just remove the whole damn thing.

I have stated in several threads about Todd's comment that they removed the Spellmaking Alter, but they had a nice surprise for Mages...I have yet to figure out what that surprise was.

Maybe that was the surprise...nothing...SURPRISE!
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Tracy Byworth
 
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Post » Wed Jun 13, 2012 9:53 am

Even a minor form of spellmaking would be welcome at this point. I would like some higher level runes and lower level cloaks.

But I'm not holding my breath.
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Harry-James Payne
 
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Post » Wed Jun 13, 2012 4:27 am

Spreadsheety...I never quite got that reasoning. The Spellmaking Alter was the main reason, I played a Mage in Morrowind and Oblivion. Hell, I spent hrs at a time just messing with that thing. Like the degrading system, in lieu of improving a flawed system, they deemed it necessary to just remove the whole damn thing.

I have stated in several threads about ...I have yet to figure out what that surprise was.

Maybe that was the surprise...nothing...SURPRISE!

I'll believe that mages will be given a decent game to play when I see it. Until then I can only take solace in my self assurance that since Bethesda likes to remove flawed features, the current magic system will never see the light of another Elder Scrolls. The classic magic and spellmaking of Morrowind/Oblivion was far less flawed and far more fun.
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Roisan Sweeney
 
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Post » Wed Jun 13, 2012 12:26 pm

Too spreadsheet my ass. There's nothing wrong with Spellmaking, Beth was lazy and didn't put it in. I hope it's back in the 1st or 2nd DLC.
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Dale Johnson
 
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Post » Wed Jun 13, 2012 11:13 am

The removal of spellmaking was inexcusable, and the excuse they gave that it was too spreadsheety was a crock of [censored].

Bethesda ..".Damn, I broke my little toe, I better amputate my leg now"... This is the type of reasoning Beth has taken with spellmaking as well as weapons and armor degradation. Instead of fixing what wasn't beyond repair, they just ditched it altogether and used the piss poor excuse that it was too spreadsheety. Did it ever occur to them that not all of us stare at spreadsheets all day long?
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Avril Louise
 
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Post » Wed Jun 13, 2012 12:08 am

Creating a stronger fireball would be sweet, the boom sound and explosive area damage would be better if it did more then 50 damage.

I think they removed it because to be able to combine spells wouls be hard to get the right sound and visual effect. When creating a fire spell, how would we be able to pick between the effects of flame, fireball, incinerate and wall of flames? Add a different spell to that and what effect.would we get?

In obvlivion all destruction spells had 1 effect and combining them would always result in the lightning effect with the added damage of fire and frost
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Johanna Van Drunick
 
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Post » Wed Jun 13, 2012 2:20 am

Creating a stronger fireball would be sweet, the boom sound and explosive area damage would be better if it did more then 50 damage.

I think they removed it because to be able to combine spells wouls be hard to get the right sound and visual effect. When creating a fire spell, how would we be able to pick between the effects of flame, fireball, incinerate and wall of flames? Add a different spell to that and what effect.would we get?

In obvlivion all destruction spells had 1 effect and combining them would always result in the lightning effect with the added damage of fire and frost

So they painted themselves in a bit of a corner, so what? All they need to do is make a few more effects and prohibit certain combos that don't make sense and combining destruction spells becomes manageable.

Something like this:


Novice spells:

Electric can combine with either fire or frost, but fire and frost can't mix.

Effects needed:
1-Fire and Sparks
2-Ice Spray and Sparks

Higher level projectiles:

You can't add a fireball with an ice spike [two solids, opposite effects] or any frost effect to any solid fire spell. Electric can be added to fire/ice projectiles. Fire effect can be added to ice projectile.

Effects needed:
3-Electric Fire Projectile
4-Electric Ice Projectile
5-Fiery Ice Projectile

Higher level:
6-Electric Fire Storm
7-Electric Blizzard
8-Wall of Electric Frost
9-Wall of Electric Flames
10-Electric Frost Cloak
11-Electric Flame cloak


Basic rules/logical explanation:
1-Electric is the purest form of Magic and can overlay any other form of destruction spell.
2-Fire and Ice don't mix. [Except for flaming Ice Projectiles]


That is not a lot of visual effect combinations to have to cover and would make spellmaking viable, permitting for the adjustment of the intensity, duration and area of all spell effects and for the combining of different destruction spell effects.
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JUDY FIGHTS
 
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Post » Wed Jun 13, 2012 1:03 am

lol, spreadsheety.

By that you mean that spells with spellmaking were 3 which attributes you could change but that's it, then you are right.
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Brandi Norton
 
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Post » Wed Jun 13, 2012 10:27 am

would you also like to have proper grammar? "Can we have AN altar of spell making please" get proper grammar and then Bethesda will think about lol

and on a side note, if skyrim is as easy as people say, which i have no comment on, then being able to make a super spell would just... be dumb... i'm not thinking that Bethesda will put in spell making. sorry...

also, magic is pretty frowned upon in Skyrim, so i doubt that it would really fit in... maybe...
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JESSE
 
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Post » Wed Jun 13, 2012 5:07 am

I don't think it's needed but it would be nice if they'll makes it possible to use Arcane Enchanter to enchant roll of paper to be a scroll.
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(G-yen)
 
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Post » Wed Jun 13, 2012 6:43 am

Not having played the games which included spellmaking, what are some user-made spells that you are missing or would like to see in the game?
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Noely Ulloa
 
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Post » Wed Jun 13, 2012 12:24 am

also, magic is pretty frowned upon in Skyrim, so i doubt that it would really fit in... maybe...

The "spreadsheety" excuse was lame, but the "magic is pretty frowned upon in Skyrim" one is even more so. Spellmaking is the lore of Tamriel as much as the Champion of Cyrodiil. Also ...J'zargo. Plus I really doubt the magic loving Thalmor gives a skeever's behind about what Nords want.
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glot
 
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Post » Wed Jun 13, 2012 3:30 am

hmm... the more i think of it... it would be interesting to have, but i do doubt that it will be put into the game. from what i remember from interviews, they are not having allot of DLC, mostly patches, and most of the new content that will be delivered from patches will probably be the lesser of the game jam (ie the movable currents and what not) but that's not going to stop them from maybe implementing it through a DLC.
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Joie Perez
 
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Post » Wed Jun 13, 2012 12:01 am

Spreadsheety...I never quite got that reasoning. The Spellmaking Alter was the main reason, I played a Mage in Morrowind and Oblivion. Hell, I spent hrs at a time just messing with that thing. Like the degrading system, in lieu of improving a flawed system, they deemed it necessary to just remove the whole damn thing.

I have stated in several threads about Todd's comment that they removed the Spellmaking Alter, but they had a nice surprise for Mages...I have yet to figure out what that surprise was.

Maybe that was the surprise...nothing...SURPRISE!

In their defense I do like the new variety of magic, so it was a nice surprise for me. However I don't see why we cant have both. Or even a permanent way to add damage to spells besides just two perks per element.
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Natasha Biss
 
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Post » Wed Jun 13, 2012 12:22 am

would you also like to have proper grammar? "Can we have AN altar of spell making please" get proper grammar and then Bethesda will think about it lol

*ahem* :stare: ( :laugh: )

Not having played the games which included spellmaking, what are some user-made spells that you are missing or would like to see in the game?

you could name your own spells and choose what kind of effects were in a single blast (the look was decided by the first spell effect iirc). you could dictate what dmaage was done, what teh range was, ect. and there might have been some special effects i was not sure about (i made a sword that flashed red when i attacked using enchanting, i dont know if it would work with spell making but i wanna try)
anyway, spell making was fun in oblivion and we have already established bethesda was lazy when they excluded it in skyrim, w had that figured out before the game even came out (at least me and a few other people did).

for all those who seem to think it would be impossible to make spell making with skyrim's magic effects, here is something i whiped up in a few seconds fo rthe last thread that is perfectly acceptable:

>effects: self explanitory (the spell would take on the look of the first spell effect)
-magnitude: same as the old system, this would decided the power of each of the effects
-area of effect: self explanitory
>style of cast: simple, choose how the spell will come out, a rune, touch, bolt or spray?
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Queen
 
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Post » Wed Jun 13, 2012 1:03 am

*ahem* :stare: ( :laugh: )



you could name your own spells and choose what kind of effects were in a single blast (the look was decided by the first spell effect iirc). you could dictate what dmaage was done, what teh range was, ect. and there might have been some special effects i was not sure about (i made a sword that flashed red when i attacked using enchanting, i dont know if it would work with spell making but i wanna try)
anyway, spell making was fun in oblivion and we have already established bethesda was lazy when they excluded it in skyrim, w had that figured out before the game even came out (at least me and a few other people did).

for all those who seem to think it would be impossible to make spell making with skyrim's magic effects, here is something i whiped up in a few seconds fo rthe last thread that is perfectly acceptable:

>effects: self explanitory (the spell would take on the look of the first spell effect)
-magnitude: same as the old system, this would decided the power of each of the effects
-area of effect: self explanitory
>style of cast: simple, choose how the spell will come out, a rune, touch, bolt or spray?

lol you know what, I was playing cello when i wrote that so... yeah!
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Gaelle Courant
 
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Post » Wed Jun 13, 2012 2:06 am

Spellmaking - as we've known it in past games - would not work with the mechanics that Skyrim implements. In order for Spellmaking to be functional, it would have to be toned down quite significantly to the point where you are no longer "creating" spells, but rather just tweaking the duration and magnitude of already existing spells.
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Your Mum
 
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Post » Wed Jun 13, 2012 10:15 am

lol you know what, I was playing cello when i wrote that so... yeah!

excuses, excuses :teehee:

Spellmaking - as we've known it in past games - would not work with the mechanics that Skyrim implements. In order for Spellmaking to be functional, it would have to be toned down quite significantly to the point where you are no longer "creating" spells, but rather just tweaking the duration and magnitude of already existing spells.

it would be almost the exact same, just a small change in the choices you get to cast the spell and a restriction or two about what could go together
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leigh stewart
 
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Post » Wed Jun 13, 2012 5:59 am

Not having played the games which included spellmaking, what are some user-made spells that you are missing or would like to see in the game?
Id like to combine spells like:
-Detect life and Detect undead.
-Frenzy and courage.
-Sparks and chain lightning.
-Mage armor and bound

Id like to create spells like:
-Drain magicka / health / stamina
-Powerful one-target ranged .
-Long duration paralysis
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Katharine Newton
 
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Post » Wed Jun 13, 2012 3:50 am

for all those who seem to think it would be impossible to make spell making with skyrim's magic effects, here is something i whiped up in a few seconds fo rthe last thread that is perfectly acceptable:

>effects: self explanitory (the spell would take on the look of the first spell effect)
-magnitude: same as the old system, this would decided the power of each of the effects
-area of effect: self explanitory
>style of cast: simple, choose how the spell will come out, a rune, touch, bolt or spray?
While this would work it would also be subject to rampant abuse, much like 'Weakness to X' stacking in previous games. You'd have to have a laundry list of limitations imbedded in order to avoid breaking the game into a million pieces, which would largely defeat the point. For example: Summon Dremora Lord+Paralysis in Runes would be disgustingly overpowered, especially with the Rune Master perk.
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Janette Segura
 
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Post » Wed Jun 13, 2012 5:26 am

While this would work it would also be subject to rampant abuse, much like 'Weakness to X' stacking in previous games. You'd have to have a laundry list of limitations imbedded in order to avoid breaking the game into a million pieces, which would largely defeat the point. For example: Summon Dremora Lord+Paralysis in Runes would be disgustingly overpowered, especially with the Rune Master perk.

there would be ristrictions on some things that could be annoying for behtesda to work in (say, only rune effects can be with rune effects, no ice rune and summon combos) but the player should be able to be over-powered if they want, bethesa games are toys that are meant to be broke or played with in whatever way you want
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Dustin Brown
 
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