Can a Lycanthrope have more than one Lycan form?

Post » Mon Nov 19, 2012 2:42 pm

Can a Lycan be a Werewolf, Werebear and a Werevulture all at the same time for example?

If they were to add more Lycan forms, i would assume since its the same disease, but coming from a different animal you could still be affected by it?

I think it would also be better if we had lunar transformations, that way you never know which lycan form your going to turn into, which would make it all the more exciting, not knowing wether you will be tearing enemies apart as a wolf, or knocking hordes of enemies over as a bear, taking to the skies as a vulture or preying from the water as a crocodile form etc...

What do you guys think about it?
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Peter P Canning
 
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Post » Mon Nov 19, 2012 5:25 pm

i would love to fly around skyrim as a vulture
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xxLindsAffec
 
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Post » Mon Nov 19, 2012 7:27 am

Short answer. NO. You're either one or the other. Now if the game allowed for D&D style druidic magic, you'd be able to take on the forms of wolves, saber cats and bears by casting a spells. The hawks are more or less background untill you shoot them, just like butterflies and torch bugs.
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Tikarma Vodicka-McPherson
 
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Post » Mon Nov 19, 2012 7:42 am

Part werewolf, vampire, vampire lord, daedra, dragon, wear bear. That is what I want to be.
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Lavender Brown
 
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Post » Mon Nov 19, 2012 6:37 am

I believe they technically are different diseases, just as the vampirism strains are different and have different abilities.
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christelle047
 
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Post » Mon Nov 19, 2012 2:25 pm

I'd say no, since it wouldn't make much sense to be multiple were-beasts at once. I mean, say there's lunar transformations. What the heck happens then?

Also, while the concept of different were-beasts sounds cool...

What's the real difference between a werewolf and a werebear? Appearance, strength of attacks and charging and all that noise. But in terms of how they'd play, I don't see much variety to be had. You still play the same with essentially going berserk at enemies.
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Jade Muggeridge
 
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Post » Mon Nov 19, 2012 6:51 am

I'd say no, since it wouldn't make much sense to be multiple were-beasts at once. I mean, say there's lunar transformations. What the heck happens then?

Also, while the concept of different were-beasts sounds cool...

What's the real difference between a werewolf and a werebear? Appearance, strength of attacks and charging and all that noise. But in terms of how they'd play, I don't see much variety to be had. You still play the same with essentially going berserk at enemies.

First thing that would fix that is giving werewolves the ability to sneak.

Also, I don't get this mentality. There's not a major difference between how an Orc and a Nord play if you're playing the same class, nor is there a lot of difference between swords and axes, but not including options is always a bad move.

As for what happens if you have multiple Lycanthropy strains in you. They could either cycle with their transformations, or maybe the dominant one in the Lycanthropic hierarchy is the one you'd transform into. No idea really, which is part of the reason I think you'd really only be one.
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Big mike
 
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Post » Mon Nov 19, 2012 11:33 am

If yes ( I hope so )
I want to be a Werewolf and a Werebear !
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Alada Vaginah
 
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Post » Mon Nov 19, 2012 8:10 pm

I want to be a Wereshark!
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Elizabeth Lysons
 
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Post » Mon Nov 19, 2012 5:08 pm

You people are forgetting the most important transformation of all...

Manbearpig
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Josh Lozier
 
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Post » Mon Nov 19, 2012 10:29 pm

First thing that would fix that is giving werewolves the ability to sneak.

Also, I don't get this mentality. There's not a major difference between how an Orc and a Nord play if you're playing the same class, nor is there a lot of difference between swords and axes, but not including options is always a bad move.

As for what happens if you have multiple Lycanthropy strains in you. They could either cycle with their transformations, or maybe the dominant one in the Lycanthropic hierarchy is the one you'd transform into. No idea really, which is part of the reason I think you'd really only be one.
I agree with REL_Dovahkin, I don't understand why people say "How would a bear play different then a wolf" with that logic we might as well have one race. Anyways no one knows how Bethesda would make werebears, they could have a completely different play style then werewolves.
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Heather Stewart
 
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Post » Mon Nov 19, 2012 1:11 pm

I don't see a possibility in seeing us turn into a completely different animal considering lycanthropy has a different effect on each creature. Man turns into wolf man because he is already a humanoid. Bear turns into a wolf/bear which is werebear and so on. If you want to be a werebear then you would actually have to be a bear -_- not a man. If bethesda put werecreatures into skyrim it would be for either adding a new creature or to have a new way to contract the lycanthropy strand. Now if we get to go to morrowind or Cyrodiil again then the were creatures are possible because Skyrim only has werewolves and werebears in lore.
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jesse villaneda
 
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Post » Mon Nov 19, 2012 9:10 pm

I don't see a possibility in seeing us turn into a completely different animal considering lycanthropy has a different effect on each creature. Man turns into wolf man because he is already a humanoid. Bear turns into a wolf/bear which is werebear and so on. If you want to be a werebear then you would actually have to be a bear -_- not a man. If bethesda put werecreatures into skyrim it would be for either adding a new creature or to have a new way to contract the lycanthropy strand. Now if we get to go to morrowind or Cyrodiil again then the were creatures are possible because Skyrim only has werewolves and werebears in lore.
A lycanthrope in the elder scrolls is any man-beast, it doesn't apply to just werewolves like the real world term. Anyways in daggerfall you could become a http://www.uesp.net/wiki/Daggerfall:Lycanthropy as a HUMAN, your not some wolf/boar hybrid.
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Joanne
 
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Post » Mon Nov 19, 2012 6:54 am

Part werewolf, vampire, vampire lord, daedra, dragon, wear bear. That is what I want to be.
This, but also part mudcrab. Most annoying were-creature ever.
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Dean
 
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Post » Mon Nov 19, 2012 4:36 pm

I don't see a possibility in seeing us turn into a completely different animal considering lycanthropy has a different effect on each creature. Man turns into wolf man because he is already a humanoid. Bear turns into a wolf/bear which is werebear and so on. If you want to be a werebear then you would actually have to be a bear -_- not a man. If bethesda put werecreatures into skyrim it would be for either adding a new creature or to have a new way to contract the lycanthropy strand. Now if we get to go to morrowind or Cyrodiil again then the were creatures are possible because Skyrim only has werewolves and werebears in lore.
You have no idea what your talking about. You have no clue how lycanthropy works in TES!!
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candice keenan
 
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Post » Mon Nov 19, 2012 10:34 pm

A lycanthrope in the elder scrolls is any man-beast, it doesn't apply to just werewolves like the real world term. Anyways in daggerfall you could become a http://www.uesp.net/wiki/Daggerfall:Lycanthropy as a HUMAN, your not some wolf/boar hybrid.
Yeah by SteelxNinja's logic you would have to play as a boar in Daggerfall and a wereboar would just be a boar infected by a werewolf. :rofl: :rofl: :rofl:
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Chris Jones
 
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Post » Mon Nov 19, 2012 8:00 pm

I don't see a possibility in seeing us turn into a completely different animal considering lycanthropy has a different effect on each creature. Man turns into wolf man because he is already a humanoid. Bear turns into a wolf/bear which is werebear and so on. If you want to be a werebear then you would actually have to be a bear -_- not a man. If bethesda put werecreatures into skyrim it would be for either adding a new creature or to have a new way to contract the lycanthropy strand. Now if we get to go to morrowind or Cyrodiil again then the were creatures are possible because Skyrim only has werewolves and werebears in lore.

Etymology lesson. Werewolf is derived from the Old English words "Were," (also spelled "Wer") meaning "Man," and "Wulf," meaning "Wolf," so the literal translation is either Man-Wolf or Wolfman, hence the title of the Lon Chaney Jr. film by Universal Studios.

Similarly, all other werecreatures are humanoids (considering the mer and beast races) who have the ability to transform into animals. Whatever creature they turn into is the animal part of the name, so a wereboar is a person who transforms into a boar like beast, rather than a wolf, bear, shark, etc.

A bear with the ability to shape shift into a wolf would be more appropriately named an Ursawolf.
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Heather M
 
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Post » Mon Nov 19, 2012 9:17 pm

Nope not a possibility since they are different strains of Lycanthrope, like someone stated above.
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JeSsy ArEllano
 
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Post » Mon Nov 19, 2012 12:34 pm

Yeah by SteelxNinja's logic you would have to play as a boar in Daggerfall and a wereboar would just be a boar infected by a werewolf. :rofl: :rofl: :rofl:
Never played as a wereboar in daggerfall so i guess i missed out? Anyway thanks for clarifying that.
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Ezekiel Macallister
 
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Post » Mon Nov 19, 2012 11:21 am

Were-cliffracers would better to scare the crap out of the dragons


wereboar

wait, what? do wereboars where present in daggerfall? :blink:
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Alan Cutler
 
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Post » Mon Nov 19, 2012 2:22 pm

Were-cliffracers would better to scare the crap out of the dragons




wait, what? do wereboars where present in daggerfall? :blink:
Lol i miss those cliff racers :biggrin: time to play Morrowind :cool:
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Roddy
 
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Post » Mon Nov 19, 2012 10:48 am

Were-cliffracers would better to scare the crap out of the dragons




wait, what? do wereboars where present in daggerfall? :blink:
Yes Daggerfall:http://www.uesp.net/wiki/Daggerfall:Lycanthropy
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Genevieve
 
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Post » Mon Nov 19, 2012 4:06 pm

what about a wereguar? damn cute..till they rip your stomach out... always forgot they were hostile...
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Amanda savory
 
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Post » Mon Nov 19, 2012 12:10 pm

Panweres ftw! I would be down with being a werelion and a werewolf. Screw bears, too chubby for me.
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Arrogant SId
 
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Post » Mon Nov 19, 2012 6:35 pm

Also, I don't get this mentality. There's not a major difference between how an Orc and a Nord play if you're playing the same class, nor is there a lot of difference between swords and axes, but not including options is always a bad move.

Nords and Orcs have different bonuses and stats, and it was more apparent in Oblivion. Orcs were heavy pure warriors, two-handed weapons mostly in mind. Nords were heavy warriors with the potential to hybrid with being a mage a bit easier, or do shield and sword fighting.

But since Skyrim doesn't have the stats like OB, it'd be harder to make them distinct, you know? Like a Werebear in OB could have Strength and Endurance increased by 10, with Speed and Agility being cut back by, say 5. A Werewolf could have all of those increased, but only by 5 or so.

See what I mean? The mechanics are a little too simple for the variations to really take root. Can you think of any way around that, or to actually make them play differently???
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Suzie Dalziel
 
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