I'm trying to follow http://www.gamesas.com/topic/1011099-tutz-companionfollower-tutorial/ I don't know if the same steps would even work for Skyrim because, again, I'm not very good with scripts. I've followed it well enough till this part:
Once saved, open up your quest (that we setted up the dialogue in earlier) and next to "script" and select your script.
Now we are ready to conditionalize our packages and dialogue - and link them together.
Let's do it.
Open up your Follow Package. Hit the "Conditions" tab. In "Condition Function", find "GetQuestVariable". Hit the parameters button (should say "INVALID, UNKNOWN") and change the quest to your quest. Set the variable to "Status". Press okay.
So, 1 = following, 2 = waiting, 3 = sandboxing.
We only want this package to run, and to be followed, when "Status == 1". So set the "Comparison" to "==" and set the "Value" to 1.
That's it - this package will only run when "Status" from your quest is equal to 1.
Right-click on your "condition" that you just made and hit "Copy Condition".
Now we are ready to conditionalize our packages and dialogue - and link them together.
Let's do it.
Open up your Follow Package. Hit the "Conditions" tab. In "Condition Function", find "GetQuestVariable". Hit the parameters button (should say "INVALID, UNKNOWN") and change the quest to your quest. Set the variable to "Status". Press okay.
So, 1 = following, 2 = waiting, 3 = sandboxing.
We only want this package to run, and to be followed, when "Status == 1". So set the "Comparison" to "==" and set the "Value" to 1.
That's it - this package will only run when "Status" from your quest is equal to 1.
Right-click on your "condition" that you just made and hit "Copy Condition".
I think I've properly added the script to my quest. I'm stuck on the package. I tried using GetQuestVariable but it gave me an error and didn't allow me to select a variable. http://www.gamesas.com/topic/1344421-getquestvariable-dialogue-condition/page__p__20267115__hl__getquestvariable__fromsearch__1#entry20267115 said he fixed it by using GetVMQuestVariable instead. Indeed, that doesn't produce an error like GetQuestVariable, but the variable is stuck on NONE. Is there a way to set my variable to Status? Is that companion tutorial even viable in Skyrim?
Thanks for any help you can give.