» Tue Nov 20, 2012 8:57 pm
Attaching scripts to an object, adding packages to a package stack, adding spells etc directly to an object in the editor is a pain.
With aliases you can add them to the alias and then fill the alias with an object in multiple ways (get the object from event data, find a reference in the loaded area, choose a specific reference in the editor) and if you want to remove all those scripts, packages, etc from the object all you have to do is either clear the alias or stop the quest.