So morrowind was a platformer ?
Go buy some arguments, or don't bother, jeez...
on Topic : Not gamebreaking at all, but still feels like "one more tihng taken away". Although it's not very much impacting, it kinda gets in the way when you want to play a fast-agile character.
Maybe if they make TES in Elsweyr, they will switch focus on advanced acrobatics machanics. This is Skyrim, more for heavy/brutal but slow warriors ? j/k
Meh, its not the biggest issue. Todd himself (iIRC) said that flight and things make it too easy for the player to ruin interesting scenarios. If you could do all that, you could bug your way to the end of a quest and it would present too many variables to cover in each quest. It seems wise to me, to limit this and then make more interesting quests rather then morrowinds fairly bland fetchyness.,
Morrowind had levitation, teleportation and super jump, but it didn't have cool things like radiant AI or character schedules.