Can you change your height in Skyrim, not just width?

Post » Sat May 26, 2012 3:48 am

I enjoyed being able to make chars with different height in Oblivion, but when watching the character creator of Skyrim on Youtube, it seems all you can change bodywise is how wide the char is. Can you change the height of your player model through a console command? Perhaps something that worked in Oblivion can work here, if they've forgotten to remove that handle/toggle in the code?

It would be so boring to have every man in the entire game be the same height, I was hoping to create a "Kurgan" type for my first character and he can't be some medium height guy.
Are character creation options different on console and PC?
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naomi
 
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Post » Sat May 26, 2012 3:35 am

gonna need the creation kit to make 'em taller.


Or pull some weird [censored] ripping, cutting and pasting it together without one.
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Lizs
 
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Post » Sat May 26, 2012 3:35 pm

As far as I can remember, changing your height wasn't possible in Oblivion.

Unless you're referring to a mod, in which case you would need to find a similar mod for Skyrim.
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Ash
 
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Post » Sat May 26, 2012 10:26 am

you can change your size, I.E. your height + width, proportions stay, you just become bigger.

player.setsize

If I remember correctly.
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Katharine Newton
 
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Post » Sat May 26, 2012 8:07 am

I can't get setsize to do anything, but http://www.uesp.net/wiki/Oblivion:Console_Command_Tutorial#Player.SetScale_.23 seems to work.
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Thomas LEON
 
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Post » Sat May 26, 2012 1:32 am

I can't get setsize to do anything, but http://www.uesp.net/wiki/Oblivion:Console_Command_Tutorial#Player.SetScale_.23 seems to work.
Nice. I am getting soo tired of looking Lydia eye-to-eye :) She needs to look up to me gosh darn it!
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NIloufar Emporio
 
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Post » Sat May 26, 2012 1:11 am

works ok for npc's,

ie, make lydia smaller, ie

setscale 0.95

but player.setscale # makes the player taller in 3rd person, but in FPS the camera is unchanged
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Harry Leon
 
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Post » Sat May 26, 2012 1:17 am

Cool, thanks for the responses! I will try the setscale thing. Will it be permanent or would I have to redo it every time I load up the game?

If it is as someone said, that increased muscle-mass in Skyrim Char Creator increases the size/scale of the char while lowered muscle-mass decreases it, that's a bit judgemental IMO. I would've wanted to make a really tall AND really thin orc (like a green, hideous skeleton-ish char) using a two-hand sword, preferably a daedric one, which usually has gnarly design.
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OnlyDumazzapplyhere
 
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Post » Sat May 26, 2012 8:21 am

Setscale should work across saves.
I know it did in both fallout and fallout new vegas.

Default scale on most everything is 1.

I set the scale on that idiot dog, Vigilance to .65 Small enough to make it a bit easier to get around
the annoying creature when it insists on laying down in some damn doorway.

But not too small for him to fail to navigate most landscapes.

My next trick may be to just accidentally set him on fire. I'd call the SPCA and have him put to ' sleep' but
it appears they forgot to include that in the game. Pity.

THis is not a good sign. I'm spending more time on the forums in the past 2 days than in the game.
It means I'm growing weary of the lack of the ability to mod things other than textures.
The creation toolkit can not arrive too soon, so as to allow us to fix the atrocity.
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Vincent Joe
 
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Post » Sat May 26, 2012 1:23 am

Cool, thanks for the responses! I will try the setscale thing. Will it be permanent or would I have to redo it every time I load up the game?
I recommend not using the player.setscale if you want to play the game legitimately. The problem with player.setscale is that it doesn't just increase the size of your character, it also increase your movement speed, your jump distance, and even your damage output. It scales all of that to match your new size. You may have a difficult time noticing this if you make minor adjustments from the default value of 1 (say 1.03 or 1.04 to get your character to Nord size), but it's still happening regardless. Your character will be able to move faster than s/he should be and hitting hard than s/he legitimately can. Now, if that kind of cheating doesn't matter to you, then there you go. But for players who want to play the game without cheating and wish they could modify their character's height, player.setscale is not a good solution (unfortunately).

I was very sad to realize all this after doing some tests after reading up on this proposed solution, because I've invested a large amount of time into my character and (for whatever reason, probably because I've been sticking to a first-person view almost all of the time) I just now noticed tonight that my Imperial character is noticeably shorter than even the Nord women. Makes it difficult to feel heroic. But, I'd rather be short than be Skyrim Supersoldier.
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steve brewin
 
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Post » Sat May 26, 2012 5:17 am

I haven't noticed a real difference in height at all regardless of what race you play as. Tbh it's the reason I played Nord instead of Imperial; I'd prefer a short stocky character, but as that isn't possible through legitimate means I just went for the human race with the most useful abilities to me.
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jessica robson
 
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Post » Sat May 26, 2012 5:39 am

I haven't noticed a real difference in height at all regardless of what race you play as. Tbh it's the reason I played Nord instead of Imperial; I'd prefer a short stocky character, but as that isn't possible through legitimate means I just went for the human race with the most useful abilities to me.
Nords are about a half foot taller than Imperials.
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Krystina Proietti
 
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Post » Sat May 26, 2012 5:47 am

I recommend not using the player.setscale if you want to play the game legitimately. The problem with player.setscale is that it doesn't just increase the size of your character, it also increase your movement speed, your jump distance, and even your damage output. It scales all of that to match your new size. You may have a difficult time noticing this if you make minor adjustments from the default value of 1 (say 1.03 or 1.04 to get your character to Nord size), but it's still happening regardless. Your character will be able to move faster than s/he should be and hitting hard than s/he legitimately can. Now, if that kind of cheating doesn't matter to you, then there you go. But for players who want to play the game without cheating and wish they could modify their character's height, player.setscale is not a good solution (unfortunately).

I was very sad to realize all this after doing some tests after reading up on this proposed solution, because I've invested a large amount of time into my character and (for whatever reason, probably because I've been sticking to a first-person view almost all of the time) I just now noticed tonight that my Imperial character is noticeably shorter than even the Nord women. Makes it difficult to feel heroic. But, I'd rather be short than be Skyrim Supersoldier.

I appreciate the warning, nothing is a bigger gamebreaker to me than getting an overpowered weapon or talent, feeling no challenge at all. I just want to be able to create a tall, gangly, wiry character to go with some of the more exotic weapon choices. I will experiment methodically and see how much of a difference a 1.02 gain is, testing with sword-chops on wildlife. If the difference is negligible, I hope to be able to use it.
Are there difficulty settings in Skyrim? If not, is there any scripts that involve enemy skills?
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TASTY TRACY
 
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Post » Sat May 26, 2012 5:56 am

I appreciate the warning, nothing is a bigger gamebreaker to me than getting an overpowered weapon or talent, feeling no challenge at all. I just want to be able to create a tall, gangly, wiry character to go with some of the more exotic weapon choices. I will experiment methodically and see how much of a difference a 1.02 gain is, testing with sword-chops on wildlife. If the difference is negligible, I hope to be able to use it.
Are there difficulty settings in Skyrim? If not, is there any scripts that involve enemy skills?

I ran some tests today and it appears that race selection (Nord, Imperial, Wood Elf, etc) also has an impact on your character's movement speed, jumping height, and possibly damage output (because each race has a specific scale value assigned to it). So, in a way Nords are Supersoldiers compared to Imperials (High Elves, being the tallest race, can jump higher and run faster than Nords). You can find more details here: http://www.gamesas.com/index.php?/topic/1286166-hidden-stat-differences-based-on-race-selection/
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Queen of Spades
 
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Post » Sat May 26, 2012 4:40 am

Biat: That's a very interesting thread, I'm thankful for the research you've done.
Your final list had Nord male at 1.03 and Orc male at 1.04, does that mean the default orc is taller than a nord? I hope to make an orc that is just barely taller than a nord, say an inch or two. Does the Setscale work in decimals, like 1.53?

I aim to make a hideous orc chieftain, thin and wiry but tall, becoming the stuff of old wive's tales to kids in cabins for generations. His face will peel the paint off walls. I'll post a screenie. ^
The weight slider (scrawny to brawny) doesn't affect height, strength or damage, right? It's only cosmetic?
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Julie Ann
 
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Post » Sat May 26, 2012 11:27 am

Nords are about a half foot taller than Imperials.

Not as the player they're not.

At best it's a couple of inches.

EDIT:I find it ridiculous that the height value affects damage but the weight value doesn't, it's just lazy development.

Height has almost zero impact on combat other than you have a greater reach, weight has absolute impact on how hard a proficient combatant can hit.
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My blood
 
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Post » Sat May 26, 2012 6:09 am

works ok for npc's,

ie, make lydia smaller, ie

setscale 0.95

but player.setscale # makes the player taller in 3rd person, but in FPS the camera is unchanged
Same issue in Oblivion, it worked if you created a custom race who was smaller but not simply setting it in game.
Might be possible to move camera, for an shrink effect.
However this might be why we can not use first person as werewolf's or riding.
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Cat Haines
 
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