» Tue Jun 19, 2012 9:28 pm
I must be tired because I completely didn't read your actual post (I don't remember anything about pokemon)
Hmm... I think you miss-understand how it works, if you go to the existing Increase Level SM event node, go to edit, add a new quest node (You probably want to check 'Shares Events' so that your quest doesn't hog the event), then add a your quest to the quest node. You can then attach a script to your quest, that OnInit does all this adding moves and leveling up of your pokemon, depending on the players level, and at the end of OnInit go self.Stop() so your quest isn't running the next time you level up (if you level up and the quest is already running you can't start it, which is why you stop it)