Spoiler
I am trying my hand at animations, and I simply want to animate an actor so she will have her "HealOther" spell drawn when I draw my weapons, later make the actor cast it at the player with the casting animation. Nothing happens when I draw my weapon, she just idles.Scriptname dostuff extends ObjectReferenceimport utilityimport debugActor Property PlayerREF AutoActor Property Leann AutoSpell Property HealOther AutoEvent OnInit() RegisterForSingleUpdate(7.0) ; Single update is safer. Use a float value as arg is a Float RegisterForAnimationEvent(Leann, "magicDraw")EndEventEvent OnUpdate() If PlayerREF.IsWeaponDrawn() ; Leann.EquipSpell(HealOther,0)debug.SendAnimationEvent(Leann,"magicDraw")endifEndEvent