So what i did was edit the animation to what i wanted, and then de-select everything. I then exported it as a .kf file(using the exact settings show in the 2 tutorials i am following) to my desktop. I then opened a cmd window and ran the hkxcmd.exe and converted it from a .kf to a .hkx file.
After this i made a folder following the pathway of Data/meshes/actors/character/animations and put my new staffmagicright_runarm.hkx file in there, hoping it would overwrite the games current staffmagicright_runarm animation and show my custom animation in-game instead.
But upon testing ingame, i equipped a staff and nothing had changed. He was still running around using the original staff animation, no sign of my custom animation anywhere to be seen. So i need help getting this to work. Can anyone spot any errors in my workflow that may be causing this to happen? Am i doing something wrong? If not can you think of anything i may have forgotten to do which could be preventing this from working?
Thanks in advance for any help,
big