OK, got chain lightning yesterday, and love the spell - especially with the stagger perk.
I also use it on single targets because of the amount of damage it does.
There's only one problem, the spell jumps to your follower (in my case Lydia). I've killed her more times yesterday than in the previous 4 weeks (usually using my bow on another character).
So, now I can't really use the spell, even if I tell her to wait in another room, the moment the battle starts she's there.
So, any chance this could get fixed. Prevent spells from jumping to followers (and also if you tell followers to wait somewhere, it means wait, not rush into the fight lol).
Thanks,
E
This is the inherent trade off with using a companion, or even fighting around otherwise friendly npcs. Personally, I think they should be set to ignore friendly hits (they blast YOU all the time, right?), but they aren't. So you simply can't use aoe attacks around friendlies. It's as simple as that. If you want to aoe, you have to solo it, or tell your follower to park it out of range. From a "realism" standpoint, it makes sense that aoe damage doesn't discriminate. If you toss a grenade, it's going to blow up whatever is in range, it doesn't pick and choose its targets. Even though runes are only set off by enemies, anyone in range when it goes off will take the damage. There's nothing really to "fix" there. Mod it to your taste perhaps, but it's not broken.
I hate getting into group melees because I can do absolutely nothing without likely catching a murder. The only thing you can safely do is run around tossing heals to keep people up because otherwise they'll take every opporunity they can to run in front of your arrow or axe swing to get themselves killed by you. You just have to work with it.