Having done that it, it seems to me the general consensus is that:
1) might, particularly one-handed and bow are way OP and need a little nerfing. (I've played this style on master and it's way way way too easy......those who also play this style on higher lvl's would surely enjoy a little more challenge.....30x is far too OP!)
2) Destructive magic spells need a 25% - 50% bonus perk either from skills or enchanting.
Before you start flaming, I'm not saying any one play style is better than the other! However having played mage and Assassin styles up to lvl30 so far, i'm having much more fun with my mage! The sneak bonuses are way too OP and make the game too easy.... even at master level! The mage build is difficult but i enjoy the challenge.... however i empathize with those who are trying to play pure casters and finding SOME situations UNREASONABLY difficult.
So here's what i'm proposing, deep breath, let's might and mages stop slagging each other off and below put a 'wishlist' together of what we'd like Bethusda to 'fix'......
For mine, i'd actually like the sneak to reduce to 5/10/15 x bonus....... it's way OP atm.
I'd also like the Destruction spells to scale with the level at 25/50/100 damage bonuses.
Lastly, I'd like all of the conjuration spells duration to be halved to balance those first.
So please all, let's try to stop flaming each other and let's make the game better together!
P.S. Both of my characters are over lvl 30 now and i play on master difficulty.


