Change Wishlist

Post » Sun May 13, 2012 8:54 am

I've very carefully read most of the threads on this over the last 3 days, and believe me when i tell you it has involved 5-6 hours of reading each of those days!

Having done that it, it seems to me the general consensus is that:

1) might, particularly one-handed and bow are way OP and need a little nerfing. (I've played this style on master and it's way way way too easy......those who also play this style on higher lvl's would surely enjoy a little more challenge.....30x is far too OP!)

2) Destructive magic spells need a 25% - 50% bonus perk either from skills or enchanting.

Before you start flaming, I'm not saying any one play style is better than the other! However having played mage and Assassin styles up to lvl30 so far, i'm having much more fun with my mage! The sneak bonuses are way too OP and make the game too easy.... even at master level! The mage build is difficult but i enjoy the challenge.... however i empathize with those who are trying to play pure casters and finding SOME situations UNREASONABLY difficult.

So here's what i'm proposing, deep breath, let's might and mages stop slagging each other off and below put a 'wishlist' together of what we'd like Bethusda to 'fix'......

For mine, i'd actually like the sneak to reduce to 5/10/15 x bonus....... it's way OP atm.

I'd also like the Destruction spells to scale with the level at 25/50/100 damage bonuses.

Lastly, I'd like all of the conjuration spells duration to be halved to balance those first.

So please all, let's try to stop flaming each other and let's make the game better together!

P.S. Both of my characters are over lvl 30 now and i play on master difficulty.
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Yung Prince
 
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Post » Sat May 12, 2012 8:37 pm

I've got some Follower stuff to add to the wishlist.

1) Add in the Fallout companion command system so you can tell them to follow closely or at a distance, use melee or ranged weapons, etc. The Followers are awesome but the current command system is really lacking.
2) Fix the way Followers follow the current command system. I can't count the number of times I have told my Follower to "Wait There" only to watch them walk halfway to where I pointed and then walk back over as soon as I move. They should go to where I pointed (this has always been an open-pathing area like a road or open plains) and then enter "Wait" mode.
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Christine Pane
 
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Post » Sun May 13, 2012 3:27 am

Awesome Border! Thanx for not flaming!
Yeah i agreee in some ways about the followers...... but then they are supposed to be human after all.....If they 'see' their buddy getting attacked then they will join in regardless of the command.....go figure. What does everyone else think? would you like your companions to be 'robots' or 'human' ? post away!
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Undisclosed Desires
 
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Post » Sat May 12, 2012 6:18 pm

1H is fine to me. In fact I'm still getting my ass whooped even with a Superior Dwemer shield in hand.
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Alexandra Ryan
 
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Post » Sat May 12, 2012 10:34 pm

Have to agree with onehanded, Ive stopped using my legendary enchanted daedric sword because I'm one-hit-swatting everyone....that and the glass battleaxe looks aesthetically pleasing lol

Edit: Just to clarify, Im not one-hit-swatting bosses, dragons or city guards.
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sarah simon-rogaume
 
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Post » Sun May 13, 2012 2:20 am

You can't expect a decent amount of challenge after you've gotten your characters to high levels, that the beauty of the static monster strength. Your accusation of "way OP" on most of this stuff is based on a mislead belief that you always need to be constantly challenged even after you've put 50 hours into this game.
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Jay Baby
 
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Post » Sun May 13, 2012 5:04 am

bla bla bla bla the same dumb topic about the same dumb stuff - werent the 845'958 topics before note enough? i cant take you seriously anymore about that whole balance nerf whatever topic - yesterday there was a topic ASSASSINS ARE WAY OP - and DIRECTLY below - there was a topic ASSASSINS svck BIG TIME IN THIS GAME...

just stopp with that [censored] get a life or play something else but dont start the 5 millions same [censored] topic
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Hayley Bristow
 
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Post » Sun May 13, 2012 7:56 am

1H is fine to me. In fact I'm still getting my ass whooped even with a Superior Dwemer shield in hand.

Sorry Derak, i was meaning the 1h + sneak bonuses being OP. To me they shouldn't stack. Makes things far too easy. Especially if your an accomplished sneaker already from older games like the 'Thief' series. :D
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Mrs shelly Sugarplum
 
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Post » Sun May 13, 2012 9:45 am

bla bla bla bla the same dumb topic about the same dumb stuff - werent the 845'958 topics before note enough? i cant take you seriously anymore about that whole balance nerf whatever topic - yesterday there was a topic ASSASSINS ARE WAY OP - and DIRECTLY below - there was a topic ASSASSINS svck BIG TIME IN THIS GAME...

just stopp with that [censored] get a life or play something else but dont start the 5 millions same [censored] topic

You know, except for you until now.....everyone else has tried to be positive in this thread precisely for the reasons you quote above. In the nicest possible way.... if you have nothing useful to contribute then,,....

I guess i should clarify a little. I LOVE this game! Don't get me wrong but as i said, I'm finding the might/assassin character play on master way too easy.... i want more challenge here. I guess i could do that myself by saying at the start I'm going to play a no death rule or something but I'd rather save that for my 4th or 5th playthrough....

Finally to be fair, if you're 100% happy the way things are you could post that too and why. That way any future patches that may change my RPG experience, could do so without hopefully affecting yours ok?
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David John Hunter
 
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Post » Sat May 12, 2012 7:55 pm

You can't expect a decent amount of challenge after you've gotten your characters to high levels, that the beauty of the static monster strength. Your accusation of "way OP" on most of this stuff is based on a mislead belief that you always need to be constantly challenged even after you've put 50 hours into this game.

Yes and no..... I expected after 10 years of using the 'scaling' system, Bethusda would have had it sorted out better by now...... However, what i'm really talking about here is the/my game play experience. Yes! I definitely expect by level 40 or 50 i can pwn any bandits on the map, however I'd like my dungeons/quests to stay challenging. Wouldn't you too?
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Nikki Morse
 
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Post » Sat May 12, 2012 8:29 pm

Awesome Border! Thanx for not flaming!
Yeah i agreee in some ways about the followers...... but then they are supposed to be human after all.....If they 'see' their buddy getting attacked then they will join in regardless of the command.....go figure. What does everyone else think? would you like your companions to be 'robots' or 'human' ? post away!

I'm not saying I want them to be robots or static in behavior. I am very pleased with the AI scripting. In the situations I was referring to and have tested, there is no combat or aggro going on. All I am doing is telling the Follower to go "Wait There" and they don't go there or wait.
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latrina
 
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Post » Sun May 13, 2012 6:31 am

Then again, there are us who are not buying scaling at all. If YOU are evolving in skills, why should the wildlife around you do the same? Smart birds and the like learn to keep a distance to you if you kill them, but they're not becoming better combatants themselves, no matter how much you train or don't train. Also, the wildlife around you isn't changing. If there are rats living in your neighborhood, they don't move away (and away from the world) and sable-eyed tigers don't take their place.

However, there should be far-away and isolated places where some more monstery thingies can live. You aren't supposed to be able to beat them if you've just begun weapon usage and adventuring. You, however, have the better chance at them the better fighter you become yourself; however, these monsters aren't better or worse depending on your skills. It's good that Skyrim doesn't "hold the player's hand" as much as Oblivion, or as much as games have done in recent years. I think the most movie-like experiences where the UI tells you every solution to your problems is luckily leaving behind, or at least the worst of it. You should be able to die, to find unconquerable places at low levels. Then again, it's good that there is some help available in the game. Old games from the 80s/90s tend to offer no help at all, but more recently they've offered too much. I think Skyrim balances between these well enough. I'd appreciate less help, but I'm more experienced in TES than some, so it's good there is some scaling and tutorial texts hopping to your screen available. At least the wildlife isn't becoming more and more beast-like in mere days, at least not that I know; I haven't played that high-level char yet.

*ahem* Now that that's out of the way, more into topic... :D Yes, I find the thiefish guy way easier to play than warriorish of mageish at the start of the game. The NPCs never notice even average sneaker, locks are normally easy to pick and always possible, pickpocketing is easy, and most of all, the arrows are BY FAR the best far-reaching attack at start. Your ready Fire spell reaches, what, two meters? But the arrows fly really long distances even with the basic skill. And you almost always hit if your aim is good. And the opponent standing still because (s)he/it doesn't notice you sneaking, why wouldn't the aim be good?

Then, if you rush to melee distance, you get overwhelmed. The basic spells do just minor damage, and it takes long to infect any decent damage with them. With sneak and arrows, and only turning to melee when you have to, you get results far more easily than with magic or melee rush. This is the only thing that really needs to balance.
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Alyna
 
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Post » Sat May 12, 2012 10:30 pm

Take out some people with my bow and go in a charging with my two handed hammer. Hell ya! Sure I could sit back and pick them all off but what would be the fun in that! I want to taste the blood!
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Emily Martell
 
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Post » Sun May 13, 2012 1:08 am

Dude, how is the wildlife supposed to scale with you? If you powerfully smith and enchant a weapon shouldn't it destroy any low level enemies?
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Ashley Clifft
 
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Post » Sun May 13, 2012 10:06 am

I've very carefully read most of the threads on this over the last 3 days, and believe me when i tell you it has involved 5-6 hours of reading each of those days!

Having done that it, it seems to me the general consensus is that:

1) might, particularly one-handed and bow are way OP and need a little nerfing. (I've played this style on master and it's way way way too easy......those who also play this style on higher lvl's would surely enjoy a little more challenge.....30x is far too OP!)



Stopped reading here. Theory crafters need to go back to WoW. This is a single player game, there is no need to balance something unless it's a bug.
If its to easy for you, why not try gimping yourself? Use weaker weapons, don't sneak so much, etc...

You are not the majority because you see people agreeing with you. This game is no different than the others: the majority of the
players don't even visit the forums, and are most likely fine with the way it works.

We don't need to balance the game around a what a bunch of min / maxing theory crafting people who just happen to be the vocal minority.
The rest of us don't want things nerfed because we don't go out of our way to become all powerful. You start nerfing the
game based on theory crafted numbers you will, most certainly, break the game.

Not really @ the op, more of a rant to the bigger cry babies. Op is a reasonable person. I may just turn this into it's own thread
come peak hours.
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Rachel Hall
 
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Post » Sun May 13, 2012 7:24 am

My issue with threads like these is that we don't all want the same things and what some people consider a fix I would consider game breaking. There's such an interesting mentality on these boards that I don't recall running into for other games (except mmos) that is almost a 'gimmie, gimmie' mentality about OP v Underpowered.

Give me this so my character can be here, take away that so that character can't get to there. It just boggles my mind how we are jumping into this whole nerf/buff stuff and the game has been out little more than a week.

Personally I think it makes the posters look and sound a little spoiled and it is difficult to take it very seriously. It's like giving a child a candy bar and having them complain because they wanted a bigger one.

Whatever Beth decides to give us, that's what we get. Enjoy it for what it is, and if you're on the PC feel free to mod and download mods as you see fit. Personally I'm enjoying my experience. I've got one guy in his 30s and a few in the 10-14range and I'm just having a blast.
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Rozlyn Robinson
 
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Post » Sat May 12, 2012 8:08 pm

Or you could just NOT choose the perks that make your character a beast...
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lucile davignon
 
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Post » Sat May 12, 2012 8:22 pm

I agree--the flaming needs to be put out.

I can't really speak for the assassin section, but what I can say is that Destruction at its pure form is feasible for its output. I think they just need to add in a balanced +Destruction Damage enchantment. That way, people can alter their destruction damage to fit the needs of their utility skills. For instance, I'm a Battlemage; I wouldn't need to place heavy destruction damage enchantments on my armor since I have a one-handed mace to make up for it. But, if there's someone who wants some bizarre spec where they absolutely refuse utility and want to just rely on their Destruction skill, they'll be able to enchant the [censored] out of stuff to OHKO things like a min-maxing dual-wield warrior.

Hope that makes sense. These threads hurt my brain.
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rolanda h
 
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Post » Sun May 13, 2012 6:50 am

Then again, there are us who are not buying scaling at all. If YOU are evolving in skills, why should the wildlife around you do the same? Smart birds and the like learn to keep a distance to you if you kill them, but they're not becoming better combatants themselves, no matter how much you train or don't train. Also, the wildlife around you isn't changing. If there are rats living in your neighborhood, they don't move away (and away from the world) and sable-eyed tigers don't take their place.

However, there should be far-away and isolated places where some more monstery thingies can live. You aren't supposed to be able to beat them if you've just begun weapon usage and adventuring. You, however, have the better chance at them the better fighter you become yourself; however, these monsters aren't better or worse depending on your skills. It's good that Skyrim doesn't "hold the player's hand" as much as Oblivion, or as much as games have done in recent years. I think the most movie-like experiences where the UI tells you every solution to your problems is luckily leaving behind, or at least the worst of it. You should be able to die, to find unconquerable places at low levels. Then again, it's good that there is some help available in the game. Old games from the 80s/90s tend to offer no help at all, but more recently they've offered too much. I think Skyrim balances between these well enough. I'd appreciate less help, but I'm more experienced in TES than some, so it's good there is some scaling and tutorial texts hopping to your screen available. At least the wildlife isn't becoming more and more beast-like in mere days, at least not that I know; I haven't played that high-level char yet.

*ahem* Now that that's out of the way, more into topic... :D Yes, I find the thiefish guy way easier to play than warriorish of mageish at the start of the game. The NPCs never notice even average sneaker, locks are normally easy to pick and always possible, pickpocketing is easy, and most of all, the arrows are BY FAR the best far-reaching attack at start. Your ready Fire spell reaches, what, two meters? But the arrows fly really long distances even with the basic skill. And you almost always hit if your aim is good. And the opponent standing still because (s)he/it doesn't notice you sneaking, why wouldn't the aim be good?

Then, if you rush to melee distance, you get overwhelmed. The basic spells do just minor damage, and it takes long to infect any decent damage with them. With sneak and arrows, and only turning to melee when you have to, you get results far more easily than with magic or melee rush. This is the only thing that really needs to balance.

Like i said....random beasts or random NPC's i should be able to outscale and own.....quests i'd like to be difficult all the way...maybe that's just me.
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Davorah Katz
 
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Post » Sat May 12, 2012 5:42 pm

Stopped reading here. Theory crafters need to go back to WoW. This is a single player game, there is no need to balance something unless it's a bug.
If its to easy for you, why not try gimping yourself? Use weaker weapons, don't sneak so much, etc...

You are not the majority because you see people agreeing with you. This game is no different than the others: the majority of the
players don't even visit the forums, and are most likely fine with the way it works.

We don't need to balance the game around a what a bunch of min / maxing theory crafting people who just happen to be the vocal minority.
The rest of us don't want things nerfed because we don't go out of our way to become all powerful. You start nerfing the
game based on theory crafted numbers you will, most certainly, break the game.

Not really @ the op, more of a rant to the bigger cry babies. Op is a reasonable person. I may just turn this into it's own thread
come peak hours.

I hear ya and i mostly agree with your points. My point in posting (and you did address this somewhat in your post) was that on master lvl archery/sneak/thief combo is way way too easy and being that many like this character style, having to "nerf" yourself to make it challenging was maybe something that could be addressed. Same applies to mages but the reverse.
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laila hassan
 
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Post » Sun May 13, 2012 10:02 am

I agree--the flaming needs to be put out.

I can't really speak for the assassin section, but what I can say is that Destruction at its pure form is feasible for its output. I think they just need to add in a balanced +Destruction Damage enchantment. That way, people can alter their destruction damage to fit the needs of their utility skills. For instance, I'm a Battlemage; I wouldn't need to place heavy destruction damage enchantments on my armor since I have a one-handed mace to make up for it. But, if there's someone who wants some bizarre spec where they absolutely refuse utility and want to just rely on their Destruction skill, they'll be able to enchant the [censored] out of stuff to OHKO things like a min-maxing dual-wield warrior.

Hope that makes sense. These threads hurt my brain.

Nice points too. Thanks for your contribution and glad i'm not the only one who's sick of all the console/PC/mage/might flame wars! :flamethrower:
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naome duncan
 
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Post » Sat May 12, 2012 9:07 pm

The option to have magic power increase enchantments.
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noa zarfati
 
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Post » Sun May 13, 2012 3:25 am

You can't expect a decent amount of challenge after you've gotten your characters to high levels, that the beauty of the static monster strength. Your accusation of "way OP" on most of this stuff is based on a mislead belief that you always need to be constantly challenged even after you've put 50 hours into this game.


Yes i can! The 'scaling" of the world along with you is one of the things i like best about TES RPG's. I hate games that everything pwns me and then for 2 missions/quests we're even, then for the rest of the game i pwn everyone. That means in a game like this after a certain point i can OSKO everything.......
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darnell waddington
 
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Post » Sat May 12, 2012 11:25 pm

The option to have magic power increase enchantments.
Ya.... Definitely......if this was implemented it would make up for spell crafting being lost. How about playing might or thief/assassin, tried that yet? Any suggestions?
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Jarrett Willis
 
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Post » Sun May 13, 2012 12:25 am

The scope of this thread is just too large, to be honest.

The trouble with trying to compile a list of everything everyone wants is going to be that everyone wants different things. It's really a lot easier to just start a thread for each specific topic, so those can be discussed, rather than trying to debate half a dozen things all in one thread (and especially considering that regardless of the attempts of this meta thread, there's still going to be individual threads for anything you'd be discussing in here.)
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WTW
 
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