Changing PC's Form Using Clothing

Post » Mon Aug 10, 2009 12:00 pm

If you want to give your PC a different form (say, of a mountain lion), I heard that one way is to 'paste' the mesh over the PC through use of a clothing object. How would this work? Do I just create a new clothing object and set the character model to the mountain lion mesh? That seems to be the obvious way, but what about all of the animations, and such?

Thanks
User avatar
Veronica Flores
 
Posts: 3308
Joined: Mon Sep 11, 2006 5:26 pm

Post » Mon Aug 10, 2009 12:45 pm

Okay, so far I've been able to ascertain that first, I have to stitch all of the mountain lion 'pieces' together in nifskope before I can 'wear' it. But that still doesn't explain how the animations will work. I got the idea from http://www.uesp.net/wiki/Tes3Mod:Form_Change#Form_Clothing, but that doesn't explain how to do it. All it says is:
Can be a lot of work. For human forms, need appropriate body part pieces. For creature forms, need to create usable models.


I have no idea how to do any of this, as I don't know what defines a 'useable model'.

Can anybody help me with this?
User avatar
Alexxxxxx
 
Posts: 3417
Joined: Mon Jul 31, 2006 10:55 am

Post » Mon Aug 10, 2009 3:41 pm

You can't do that. An actor model (as well as armor, clothing and anything else that the actor may equip) is rigged to a 'skeleton' - a bunch of connected nodes that have roughly the shape of the actor. This skeleton is animated and the model on top of it moves with the skeleton animations. Each type of actor has his own skeleton. Obviously you can't rig something that has the shape of a lion to a skeleton that has the shape of a human.
User avatar
Schel[Anne]FTL
 
Posts: 3384
Joined: Thu Nov 16, 2006 6:53 pm

Post » Mon Aug 10, 2009 2:02 pm

Then how do so many mods include shape-changing, and why do so many people recommend clothing objects?
User avatar
jessica robson
 
Posts: 3436
Joined: Mon Oct 09, 2006 11:54 am

Post » Mon Aug 10, 2009 9:21 am

i know of one technique to do this (though it isnt the best).

The player is turned invisible and a creature is placed in their spot instead. Using key detection this creature is then controlled as if it is the player. Its not very effective though...Im sure there is a better way.
User avatar
Chantelle Walker
 
Posts: 3385
Joined: Mon Oct 16, 2006 5:56 am

Post » Mon Aug 10, 2009 11:33 am

Then how do so many mods include shape-changing, and why do so many people recommend clothing objects?


Shape changing from one shape to a completely different shape is always done by script. I think what da mage posted is the way how it's done. IIRC in Midas Magic the white tiger is a ridable creature. The player sits on top, but is invisible. You only see the tiger, even though the player is still there. And you can move the tiger without any additional scripts. Attack damage is done with a triggerzone in front of the tiger's mouth.

Clothing objects can be used, but only if the shape fits the skeleton. A Frost Atronach for example is possible, since the shape is roughly that of a human (there is a mod that adds a bodysuit like that on Nexus). A lich, a Xivilai, all possible. A mountain lion is not possible unless you make it stand on two legs, have arms and the like. Basically what a Khajiit is.
User avatar
helen buchan
 
Posts: 3464
Joined: Wed Sep 13, 2006 7:17 am

Post » Mon Aug 10, 2009 5:30 am

Yeah, I heard of that. It seems like an easy alternative if all else fails. However, when the player moves, wouldn't the creature taking their place just 'float' around?
User avatar
Mandy Muir
 
Posts: 3307
Joined: Wed Jan 24, 2007 4:38 pm

Post » Mon Aug 10, 2009 5:46 pm

I guess that's why the "mount and become invisible"-approach is the more common one. The creature moves when its "rider" tells it to move, just like when riding a horse.
User avatar
Victor Oropeza
 
Posts: 3362
Joined: Sun Aug 12, 2007 4:23 pm

Post » Mon Aug 10, 2009 4:36 pm

Ah, yes. It all makes sense now. I suppose I'll use clothing for humanoid creatures and I'll look at the wiki for making the rideable creatures.
User avatar
Britta Gronkowski
 
Posts: 3475
Joined: Mon Apr 09, 2007 3:14 pm

Post » Mon Aug 10, 2009 11:54 am

Ah, yes. It all makes sense now. I suppose I'll use clothing for humanoid creatures and I'll look at the wiki for making the rideable creatures.

You could place a script on the clothing, so that when it is equipped the player "mounts and becomes invisible".
User avatar
Ben sutton
 
Posts: 3427
Joined: Sun Jun 10, 2007 4:01 am

Post » Mon Aug 10, 2009 9:52 pm

Midas Magic has spells each using the aforementioned techniques.

Polymorph Weretiger puts a "costume" on the player. Looks rather like a sports mascot :P

Polymorph Eagle & Wolf make the player an invisible rider on these animals with the trigger zones mentioned.
User avatar
Baylea Isaacs
 
Posts: 3436
Joined: Mon Dec 25, 2006 11:58 am


Return to IV - Oblivion