Changing item damage when thrown with telekinesis?

Post » Tue Nov 20, 2012 2:03 pm

I am new to this forum and pretty new to the creation kit. Here's the thing:

I am making a mod that involves telekinesis.
If I throw a cabbage with telekinesis, it does the same damage as a sword. I can easily increase the damage of all items thrown with telekinesis, but can I change each item individually?

My goal is to make swords and other heavy/pointy objects do much more damage than a squishy cabbage when thrown with the telekinesis spell.
I wouldn't know where to start. Could anybody help explain this to me? Thanks in advance.
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Ymani Hood
 
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Post » Tue Nov 20, 2012 2:46 am

I love the sound of this, I'll be very excited to see it released!

I can't tell you much but keywords are your friends! Something like HasKeyword(sword) |_> HasKeyword(Daedric). To nest mass you probably need SKSE HasKeyword(Food) |_> GetWeight() > XX.Y.
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Ludivine Dupuy
 
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