Just had some thought based on my small experience in MMO's.
After games starts then it looks almost impossible to change any basic rules that had been set at the beginning.
Examples of such big shifts:
- global AH - (we do not discuss if it makes sense or not) if current solution (with AH in guild keeps) does not work as expected, then could be created
- CD - it looks that CD is better, so it is introduced to game (CD might be bad example as it required planning from beginning)
- unlimited number of arrows is changed to limited
- so it is not about adding some new gameplay, but changing something that does not work as expected
And question:
Do you know if such big changes happened in other MMO games? Had they some positive feedback from players?