I am currently working on a mod for a school project, and some of the Papyrus scripting is throwing me for a loop. Before I keep doing my research (thanks for the wiki!), I thought I'd check in here and see if anyone has expirimented with the following:
Changing Time of Day:
Here is what I want to happen:
- The player excepts a quest and is whisked away to my custom exterior space.
- He/she arrives at night.
Changing the detection radius of enemies:
I have noticed that, even in a dark, custom space, the aggro radius of enemies on my sneaking character is very high. I turned down their warn/aggro radius info in the AI Data tab. The problem is, they still flag as detecting the player even though they are neither warning nor aggroing. Any thoughts on this?
I appreciate the information, and I plan to pay it forward by answering the question (that I can) that crop up here.
Have a great day!